>Old thread How many spiders have you faced at once? Especially of the giant variety.
Gabriel Stewart
this might be a stupid question, but is there any cool editable character sheet that you can write in your information like with a form and then print it out.
The one's I've found so far are pretty shit
Gavin Richardson
>How many spiders have you faced at once? Especially of the giant variety.
We went through Not Mirkwood once in Faerun. It got pretty bad. Two of us had insect and general big phobias. The Wizard probably burned half of the fucking forest down with his fireballs and burning hands and rays of fire.
Xavier Gray
Alright /5eg/, give me your cheesiest builds.
>Lightfoot Halfling >Divination Wizard 2/Wild Magic Sorcerer 18 >Lucky feat >Heightened, Twin, Subtle/Careful/Empowered (depending on your spells), Quickened Spell
Portent, Heighten Spell, Bend Luck, Tides of Chaos, and 3 Luck Points. Full caster with con. proficiency and ritual casting. Probably won't be doing the most damage, but god will you get on the DM's nerves.
Wyatt Lee
That's not cheese, that's a thematicaly fun character.
Isaac Cruz
>and ritual casting of level 1 wizard spells, yes
Aiden Cooper
>Probably won't be doing the most damage Why not? Wild Sorcerers can cast Fireball and Lightning Bolt like anybody else can.
Samuel Cooper
Is there any content from 4e that you'd like to see officially converted? Conversely, is there anything from 4e you wish hadn't been carried over?
Nathaniel Fisher
>inb4 warlord whinging
Jayden Rodriguez
Somewhere between 4 and 8 all at once. I've also fought a drider that owned two giant spider pets before. The underdark is littered with giant spiders and the like.
Charles Davis
Officially converted: Everything fighters, paladins, warlords, rangers and rogues could do.
Especially the rangers, but I want the brutal rogue back. So badly.
>Things I wish that hadn't been carried over At will, encounter, and daily distinctions.
You either can or you can't. Limiting resources shortens the adventuring day.
Samuel Ramirez
I guess it's not really from 4e exclusively but I'm not convinced psionic classes are a good fit for 5e, or D&D in general actually. It just feels pretty unnecessary to me. Just feels like a +1 to "regular" magic.
Wyatt Campbell
Bump
Jonathan Bell
Only the dailies do that, encounters are fine, no?
Nathaniel Brown
>>Things I wish that hadn't been carried over >At will, encounter, and daily distinctions.
You realize that except encounters these are all classic concepts, right? 3rd edition and earlier spells were all dailies that you got to choose, essentially. And weapon attacks are basically at-wills.
Jayden Martinez
>Made sure the whole party was on board with our session times >First session comes >3 out of the 5 change their minds an hour away from the game Kill me.
Adam Baker
Yes, spells were always a daily thing. Vancian magic has been a sacred cow in D&D since the dawn of time. It shouldn't be.
Alexander Butler
No arguments here, really. I'm just making the point that it's not 4e's fault. The only thing 4e introduced was encounter powers, and like said, they're not a bad thing.
Daniel Johnson
Technically, 3.5 had warlocks and skill tricks which were per-encounter IIRC.
To say nothing about initiators.
Nolan Robinson
What I do for stuff like that is take a copy of a blank character sheet from the wizards website, make a duplicate and write on the duplicate using Adobe reader. Then I save it to edit and reprint in the future as I level.
Christopher Hughes
Your players aren't taking you seriously. Don't invite them if it bothers you, or roll with it if you don't care.
It mostly depend on if they respect you or not. Sometimes people fuck up their schedule and realize they can't actually come, it happens. But if they just suddenly found something better to do, you shouldn't be OK with it.
Don't whine, don't be bitter outside of it. Just don't reinvite them. If they ask, simply explain. They woulda been terrible, terrible players anyway, probably.
Nothing worst than being a DM and having players that don't understand or respect the work you put in. Nobody needs people like that in their life.
Jace Rodriguez
Thanks. I don't think I know how to do any of that, but I'm going to try and find out
David Foster
You're right.
During the weeks leading up to the game, they were excited at first, learning the system and making their characters, asking me questions about my setting, asking me to check if their characters were acceptable for the setting.
Then, around a week ago, I had to start reminding them to make sure their character sheets are complete on roll20, to make sure their attacks are set up properly, everything.
Then they just turn around and go, "You didn't tell me the game was so late!"
Motherfuckers, yes I did. I asked all of you if the time was okay and you all agreed. I put the time on our roll20 page. I put it in the text emails I sent you.
Fuck, I just want real world friends to play with.
Adam Wilson
It's mostly as simple as downloading a blank printable copy of the character sheet, opening it in adobe reader, and toying around to figure out how the program works. I only learned how to do it last thursday myself. It's not too hard.
Ethan Cooper
Isn't there one in the mega?
Jaxon Carter
That's going to happen when you play with strangers online. Just keep at it and you'll end up with a reliable group sooner or later. Also, remember to request proper applications to weed out the retards.
Zachary Murphy
Don't you otherwise get the problem of one healing spell keeping the whole party at full whenever there's a break in combat?
You kind of already get that with the Cleric casting Guidance for every skill check
Angel King
Well the problem is they're friends I've played video games with for years, guess thinking they could commit to this was a bad idea.
C'est la vie, maybe I can convince some friends on campus to start a game once I go back to class.
Josiah Russell
Have you never heard of the ol' clickystick? Spamming Wand of Cure Light Wounds between combats is exactly what the answer has always been.
Anthony Baker
Paladin oath of devotion 20.
Jaxon Cooper
>spamming Cure Light Wounds with a wand >only ever 3.5e >always
Cameron Garcia
is there a class that uses guns? i am going to make a real world vs dnd world campaign
Leo Morales
not particularly editable, no.
Blake Moore
The official character sheet that WotC put out is form-fillable.
It has some limits and quirks but it is editable.
Sebastian Sullivan
Any class with martial weapon proficiency can wield guns no problem. Check out Firearms in the DMG.
Connor Sanders
None of the classes have firearms proficiency to begin with, because firearms are an optional set of equipment for the DM to implement at their discretion. see the DMG
Also it would be fundamentally against the design philosophy to create a class or archetype based solely on "It shoots people, but better." A battlemaster fighter with a gun will almost assuredly perform whatever insipid function a "gunslinger" class could without needing the baggage that that term carries.
Sebastian Young
mmm i was thinking in just using Thief, Fighter,Barbarian and Ranger and give them guns and shit like that
Hudson Hall
Run a campaign with two players and yourself. Good times. Focus the story on them and enjoy yourself.
Jace Cox
Good man, user. You're doing the right thing.
Michael Ramirez
Someone only glanced at the DMG. It takes like 4 intelligence check successes to learn to use a gun.
Dylan Perry
is there a list with modern equipment? i feel the one in the dm guide is just lacking
Kevin Jenkins
>filename related The Alien Technology checks are to figure out how to use it, not to gain proficiency. For example, IRLI know that pulling the trigger of a loaded, cocked gun with the safety off will make it fire, that doesn't mean I am any good at actually proficient in firing them.
Joshua Russell
Guns would never have taken off if they were difficult to use.
Wyatt Phillips
>Shamefully forgot pic I fucked up.
James Clark
t. Garabogazköl
Hunter Roberts
/5eg/ - Ripping out 5e's magic casting system edition
No spell slots.
All casters can use their known spells at will, with each spell's level denoting the number of rounds that must pass after the spell is cast before they can cast the same spell again. Material components are still required.
Xavier Jenkins
11 i believe.
Aaron Hughes
What about stuff like ki points and maneuver dice?
Dominic Edwards
What's the best cleric domain for backline casting? I was thinking either Light or Arcana, but I might be overlooking something or just dumb.
Hunter Powell
>before they can cast the same spell again >same spell So alternating fireball and lightning bolt until every enemy on the battlefield is reduce to smoldering piles of ozone-smelling embers at 5th level is nbd. Got it.
Also keep in mind that we have yet to establish what sort of firearm it is.
If we're talking modern-day guns and rifles with "point at pull" triggers, modern reloading technology (clips, auto-loading magazines, etc.) then almost anyone can learn how to fire it easily.
If we're talking about flintlocks and muskets, then there's going to be a larger learning curve. Knowing how to repair/maintain the weapon, knowing how much powder and gunwad to put in, properly packing in the powder and gunwad, loading the bullet properly, and THEN being able to fire it once the flintlock is pulled back. That requires more training to fire, along with training to reload it quickly.
Even stuff like a blunderbuss will require a bit of training, if more-so than to know how much powder to use and not have it blow up in your hands when you pull the trigger.
Not to mention not many people in generic fantasy realms know about blackpowder or how to make it. Hell, the Chinese were the first to discover blackpowder and only had weaponized it to deliver just a large explosion like a cannonball, only they had next to no metal so it was just bamboo and stuff, when the rest of their metal was used to making spears, arrowheads, and swords.
It wasn't until Europeans were able to steal/borrow/buy the blackpowder technology from China and bring it back to them to where they could start to fool around with it more, thanks to their much more abundant supply of iron ore.
John Fisher
Maybe the cooldown should be expanded to say "all spells of that level"
Brody Stewart
Arcana.
Brody Sullivan
Just maybe.
Christopher Diaz
So what you're saying is Fuck Warlocks, yeah?
Andrew Lopez
So now I'm alternating between fireball and scorching ray if I'm 5th or fireball and ice storm if I'm 7th level. Ite.
Kayden Wood
then you're still cycling fireball, agnazzar's scorcher, flaming hands, fireball, agnazzar....... etc etc, which is just letting you fireball every combat for the rest of your life. then add vitrolic sphere, cone of cold when you get it, etc etc.
or to put it another way, your system lets you just cast wish every single encounter for the rest of your life.
Jose Rogers
Yeah, but you can only cast them once in the average combat anyway (10 rounds).
Levi Ortiz
me again
maybe it would be better if it TOOK that many rounds to cast. but that would need work too like with reaction spells.
Ethan Jackson
>implying 5e combats are designed around highest level spell slots being blown on *EVERY* encounter
Eli Wright
>implying that's not what the "adventuring day" cynically represents
Samuel Jenkins
That is such an awful idea.
Owen King
I hope for your sake that you're a DW troll and not actually this fucking stupid.
Dominic Watson
>except it doesn't, since 5e rolls many many encounters per day as the running assumption, in which it is impossible for someone to blow all their highest level slots on each encounter (except perhaps warlocks)
Oliver Gonzalez
*shrugs* works for Anima
Ayden Gonzalez
track down the 2nd edition psionics and give that a read.
Jose White
meh
Dylan Morales
>mapping out Death House for CoS >finishing up the attic >"oh this is easy, man why did I think making maps would take so long" >start mapping the basement
John Barnes
And you're still fucking stupid.
Colton Nelson
You turn sorcerers from worst tier full casters into over-lord God-of-all-casters by comparison. And taking 6 rounds to cast one fucking spell is *HORRIBLY* boring and not good at all.
Landon Thomas
Anima sizes its spells for those rules to start with. 5e spells are sized for 5e mechanics.
Michael Howard
The average D&D player, everybody.
Austin Mitchell
Proficiency with this one individual weapon and proficiency with all firearms is different. Alien technology lets you use that single gun, proficiency lets you use all of them.
Ryder Rodriguez
2nd edition psionics were interesting but frankly an unworkable mess where any "spell" you cast had a pretty high chance of failure.
Josiah Nelson
i think his idea was shit i was just riffing off of it for something he could think about
Wyatt Cooper
Actually, scratch that. Quickened no longer *eve fucking works* for any non-cantrip (kik) non-1st-level spell.
Jeremiah Richardson
What do you mean "mapping out" the digital maps are in the mega. I made all the maps for roll20 in an hour with tokens for enemies in the GM layer.
Ethan Brooks
>remember my image this time >filename related
Jose Thomas
It doesn't feel right doing it that way. I don't want it to feel too much like I'm throwing a pre-packaged adventure at my group even if that is basically what I'm doing.
And if we end up playing more in the future with campaigns that don't have fancy maps, I don't want them to suddenly go from super high quality professional art to whatever I can put together with a program.
I can customize things more this way too.
Hudson Anderson
I want to play the ultimate "tricky bastard" character who is entirely or at least 99% nonmagical.
So far my thoughts are: >rogue (assassin) >fighter (battle master) >monk (way of the open hand)
I'm leaning toward open hand monk. I really wish there were even one monk weapon with reach, so I could fluff it as a ji and take Sentinel and Polearm Master, tripping people onto caltrops from ten feet away or pushing them back fifteen feet off cliffs or into fires.
Any ideas for me?
Aaron Edwards
You *WILL* wear yourself out doing that. Theater of mind in conjunction with basic lines and sketches will save your sanity and it's just as fun.
Christopher Gonzalez
Well at least use that deviant art castle Ravenloft or you will literally kill yourself making that map.
Robert Smith
the ultimate tricky bastard is a thief rogue imo
Logan Hernandez
Thief rogue is the trickiest of bastards. Quick motherfuckin' hands.
Nathan Ortiz
Thief rogue. Caltrops. Ball bearings. Etc.
Brayden Perry
>buy bags upon bags of ball bearings and caltrops >take Mobile feat >rush in, stab, throw caltrops down while moving away >repeat until entire floor is filled with fucking caltrops and ball bearings
Lucas Ward
Caltrops are way better than ball bearings. If an enemy fails a single dex save against caltrops they're fucking done.
Eli Jenkins
Can you give me some examples of how that works? What kinds of shenanigans can you pull with quick hands? I don't think the rest of the party would appreciate that much.
Owen Turner
What did you want? More guns? Have some more guns.
Jordan Moore
just... when you say tricky bastard it makes me think of a rogue. >can do anything tricky faster than anyone >good skills >can jump really far >sneakier than anyone else >later on can trick magic items into working for him >gets two turns at the start of encounters
Robert Powell
You can use the healer feat as a bonus action. You can pour oil on someone and safely light it in the same round. You can use a *FUCKIN MAGIC WAND* as a *BONUS ACTION*. And as a thief rogue, you can wield the Holy Avenger. Oh yes.
Isaac Thompson
>I don't think the rest of the party would appreciate that much.
You want the party to think you're a selfish ass? Try Grassland Druid, Plant Growth to fuck anyone trying to move around, Haste on yourself and move about unhindered due to Land's Stride. My current character is a Wood Elf Druid who does the above, and also has the Mobile feat. >90 ft. speed >everyone else spends 20 ft. movement for 5 ft. >zip around the battlefield smacking fools with your Shillelagh'd quarterstaff
Although for general tricky bastardiness, definitely go Thief Rogue.
Jack Cox
Being able to use one item is not proficiency, proficiency is being able to use all similar items. Just saying "you can add your proficiency to attacks with this one gun."
Joseph Foster
>You can use a *FUCKIN MAGIC WAND* as a *BONUS ACTION*. You actually can't--Fast Hands doesn't cover magic items, explicitly in the Magic Items rules in the DMG.
Lucas Barnes
Are there rules for how long it takes to gather the caltrops when the battle is over?
Christopher Brown
Gay. Whatever - lob alchemist's fire and acid at people then.
Zachary Long
Not really. I'd say you could spend a few hours gathering them, but it'd take forever.
Noah Martin
Nope.
John Peterson
>bag of 20 caltrops >taking a few hours to collect Couple minutes max per bag dude.