What's the best setting, and why?
What's the best setting, and why?
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The Marvel Cinematic Universe.
It's a train that will never stop rolling, and will always print money.
What's the best arabic numeral, and why?
I can ask questions that have answers which sum to "personal preference really" too.
Faerun. It is objectively the best.
8 it's sexy.
Britbongsteros.
7, it ate 9.
Literally everything is up to interpretation, the idea is to argue and sell your case as best you can you pedantic faggot.
>it's a thread where everyone argues pedantically because it's supposed to be funny or something
How trite.
That's almost all of Veeky Forums.
Lol, that's EVERY thread, Jackass. That's what threads are for, yo.
>Faerun. It is objectively the least interesting
If it wasn't for that drow ranger everyone wants to be/fuck/get an autograph from, Faerun would be just that failed generic bullshit from AD&D1.
To be fair, he's quite fuckable.
Anything that isn't medieval shitland populated by retarded peasants.
What are you talking about? What other setting can two men get into an argument that almost erupts into a fist fight and they brood over for weeks all over what year the Purple Dragons were established?
depends on the system you peace of shit
Anything that doesn't have kender.
Real life. Because we have the most lore out of anything
Subjective.
My favourite setting is Ivalice, though. It's got a ton of depth to it and manages to retain the classic FF feeling while also managing to weave a decent political intrigue on a very believable cultural landscape.
I also liked all the tiny lore tidbits that were scattered through FF12 and the FFT games, as well. Really helped make the world feel alive.
Greyhawk.
An important criteria, to be sure.
Homebrew settings are the only good settings.
Depends on the setting.
is pagan medieval okayland populated by troubled-but-competent-and-mostly-helpful peasants alright?
I like you.
And it's the easiest to research.
Stable and benign despotry did happen, but never lasts.
Maybe. There's so much BS out there that sometimes the real story is never known.
You... I like you
The one you and your group can compromise on.
Just joking, the others are totally wrong.
That's true.
There's a lot of book keeping and it's unlikely that your group has read the same materials as you.
You might all agree on a game, but have completely different ideas for it if it's set in the real world.
You guys know any desert settings that don't suck?
But you're so likely to fuck it up and get something wrong. And then people will bitch about how it's not historically accurate.
Dune?
Hero Quest has a very well developed setting that has many novel features not found in typical fantasy. Tekumel has a detailed and significantly "alien" setting, documented at great length by decades of work by the professor who created it. Unknown Armies has a great twist on the "urban fantasy" trope with it's "postmodern magic".
That's the fucking worst.
How do you even combat that?
If a historical inaccuracy isn't corrected quickly, it might result in becoming a regular thing in your game.
Then your entire game is off.
Dark Sun?
> Not using historical nitpickings as a game mechanic.
What are your criteria for not sucking?
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That is the trick, isn't it?
Dune (specifically Arrakis)
Dark Sun
Barsoom (arguably the inspiration for Athas)
Mythic Aegypt (setting of the Wargods game)
Large parts of Terra Nova (setting for Heavy Gear)
Samaria (setting for the Dark Age miniatures game)
Mad Max's Australia
Tank Girl's Earth
Whatever world Trigun is set on
I'd add Al-Qadim. It's good at being a generic Aladdin-type Arabian Nights thing.
Real life, because it's the setting from which all other settings derive.
C H E C K M A T E
>Mad Max's Australia
>Australia
FTFY.
>it's original, that means it's good
Son.
That doesn't make it best, just the most primal.
Nah. Max's Australia is definitely not Dreamtime, Rifts Australia, or TMNTaOS Australia. At least, I hope not.
What's better - an amazing setting, or a shitty setting that lets you create amazing settings?
It can be useful to have both positive and negative examples to work from.
An amazing setting, because then I don't have to do any work fixing it up.
You lazy bitch.
I could write some bullshit about how not having to waste time fixing the setting leaves me more time to work on the encounters and plot, but that'd be a complete lie.
Planescape.
Wild variety that still makes sense. The ability to shift between crazily different worlds is not only present, but key. The fantastic was delivered in a sarcastic tone, almost bored of the wonder.
Loved it.
someone understands me! yes!
Because we're not barbarians.
>Hero Quest has a very well developed setting that has many novel features not found in typical fantasy.
What setting are you talking about?
>White wine
Disgusting.
>Hero Quest has a very well developed setting that has many novel features not found in typical fantasy.
...Warhammer fantasy? Whoo. One of the most unoriginal settings ever.
>protip: the "gargoyle" model in Hero Quest was just a little Bloodthirster figure.
calm yourself, tis only there for sake of completion. if ever the host, for whatever strange reason, ever invites some sort of... plebian, one must accomodate
Probably Glorantha, the original users of the name before GW got nasty about trademarks.
All I can guess from watching products drop is that the cessation of GW's licenses when 40k took off led to some nasty phone calls, because GW promptly gaffled at least two of Chaosium's announced product names for unrelated releases.
>the original users of the name before GW got nasty about trademarks.
GW Heroquest came out in 1990. Never heard of Glorantha one, but Internet says 2003.
I was wondering if he was talking about Glorantha. But that would honestly be the first time I've heard someone describe it as the heroquest setting. I always hear people refer to it as Glorantha or the Runequest setting (even though that hasn't been the case in decades) or, occasionally, that setting with the ducks.
I don't know why he's bringing GW into this either, but Milton Bradly let the name slip so Moon Design snatched it up since they wanted the name for some time (had to name their previous game Hero Wars instead). The only license thing I can think about is when that Spanish company made that funding for Heroquest 25th anniversary Moon Design wanted to get the OK from Milton Bradly that the Spanish company could publish it before Moon Design would let the Spanish have the name for US sales. The Spanish company never asked Milton Bradly (or was told no) and blamed Moon Design so a lot of people were upset that "some shitty book company won't let this game come out!!!"
Personally I like Heroquest 2. it is one of my goto systems because it is just so easy.
What setting is that?
I didn't realize there was a British equivalent to Westeros.
Setting's great. The system's fucking brutal, though.
Damn, i never thought of getting his autograph, i am going to do that now, every time i see a famous npc i am going to stalk and bother them.
>the majority of people have not read the Icewind Dale trilogy, but will shit on it anyway
I hate it.
You have your cake, but can you eat it too?
>steals 3 and 4 and jumps out of the window
Chaosium announced their intent to produce their Hero level rules under that name during the RQ2 era. After watching their Borderlands setting box clash titles with the early GW boardgame of the same name, they had to walk away from the name after GW announced Hero Quest.
GW had been the European publisher under license for D&D, RQ, and Traveller, and also held a minis license for the Eternal Champion. Their two early flagship titles were a generic fantasy miniatures game (that used the Melnibonean sculpts as Elves) and a mish-mash SF setting. Both settings then stole a big part of their Chaos stuff from RQ and the Eternal Champion stuff.
Their sobriquet as the Evil Empire started very early...
Al Qadium
Meh. I've read just enough Salvatore to know that I don't want to read more.
>...Warhammer fantasy? Whoo. One of the most unoriginal settings ever.
It is though? It's very much that old 80s fantasy of Tolkien-derived Humans, Elves, Dwarves, and Hobbits running around doing things. Moreover, it takes historical influence in many things and ultimately ends up being some kind of not!Earth, not!MiddleEarth fantasy setting.
It is unoriginal.
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Huh. Looks like I stumbled onto an unreasonable grognard who will complain about plastic models.
At least you're not posting touhou images at me.
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Seriously, two shots from a 9mm and you're dead.
>who will complain about plastic models.
Wait, like, complain on principle? "It can't be good because it's plastic"? Or just complaining about any sort of miniature for any reason?
go sit in /btg/ for a little and you'll see people complaining about any non-pewter sculpt.
I like a lot of forgotten Realms fiction, but actively avoid anything about Drizzt or Elminster.
The combat is extremely lethal, the character creation system is stupidly complicated and unbalanced, and the quests are just so fucking stupid and obscure as to be pointless.
I'm pretty sure the entire system was developed just to let the GM get off on his magical realm bullshit.
Never let your GM mix their fetishes with your game.
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I, on the other hand, had great fun painting those starter box mechs.
Seriously, they're for play. They will be four feet away on a loudly colored map (or better yet, a 3D map of Heroscape tiles). If I can tell faction, facing, and make/model, I'm good.
Agreed. I like most of the new mech redesigns, even the asymmetrical dorsal cannon on the Marauder.
Guys I don't think this is the original bait any more
The one you enjoy the best, user.
I like the one with big titted drow.
underrated post
>also nice double trips
To be fair, once you've actually met the author, it's hard not to hate him, and his work by association.
story-time it.
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but bitching about the MCU is a /tv/ topic