Today's GW blog is kinda interesting. games-workshop.com/en-GB/Webstore-Blog/2016/07/25/Using-all-the-Space-Marines
1: The Rule of Common Sense
Simply put, this the sensible part of my instincts. When I see a model and something screams out to me ‘yeah this is for everyone’, then I typically just get stuck in and get one, no discussion required.
These are typically very generic units, unlike the ones that are specific to a Chapter, like say, the Death Company, or Inner Circle Deathwing Knights. Examples of units that Blood Angels are ‘technically’ not allowed, but I own and use anyway, include; Land Speeder Storms, Ironclad Dreadnoughts, Stormhawk Interceptors, Centurions and of course Stormtalons
Naturally, because they are part of my Chapter – I will be using them with all attendant Blood Angel rules. Because that’s common sense!
2: The Rule of Strength
If something is just ludicrously awesome in the game I’m just gonna shoehorn it in somehow. It’s almost no-holds barred in this instance – and because between Unbound and allied formations I could easily do it within the framework of the game anyway, it’s not that big a deal for me to add them to my collection.
In order to stop my army getting savaged by Amy’s Riptides (grumble grumble) I bought six Centurions. Sure, Blood Angels ‘can’t’ have them, but my Riptide problem was solved in short order. That made them a permanent addition to my armies.
In case you are wondering, yes, all my dreadnoughts have the increased attacks and all my scouts have WS 4 and BS 4. Because that’s not only better in the game, in my opinion, it’s also common sense (see Rule 1).
Does this rule have a limit? Yes it does. No matter how great Inner Circle Knights are, or Crusader Squads, or even if Wolf Guard suddenly become the best unit in the game, I won’t take them as Blood Angels simply wouldn’t have them.