How do you avoid making humans in your settings just the "jack of all trades" group of normies with a large population?

How do you avoid making humans in your settings just the "jack of all trades" group of normies with a large population?

Any settings that have done this well?

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I don't make their populations large. I make all humans tough and enduring, then give them more specific traits based on their ethnicity and nationality.

Elves are the leading race in my setting
>Long lived
>Just as smart as humans, if not more so
>Capable of having kids for hundreds of years

Humans are closer to orcs
>Short lived (Compared to elves)
>Ridiculously tough (Compared to elves)
>A bit backwards in 'learned arts' (According to elves)
>Scary (Compared to elves)

Remove orcs from the equation, and the races seem to work themselves out.

Humans in my setting are all very good at making war. The other races acknowledge humans for their prowess in military combat, and are considered extremely dangerous in large numbers. As a result, humans get a lot of cooperation bonuses and the ability to pick out one specialization for personal combat style.

The problem with humans in vanilla settings is they dont mirror humans in real life. Humans are imperialistic, colonizing pieces of shit. The history of humanity is the history of war and violence. The problem is every race would probably hate humanity's obsession with conquering every last piece of territory, unless you gimp humanity to the point where they can't realistically take on any other core race. this isnt that complicated. Elves are already magically and intellectually superior to men, and men might be afraid of invading them. Dwarves build nigh impenetrable fortresses so trying to invade those would be stupid. Halflings integrate into human settlements so its not like they have a problem with humans, they become co-dependent, like symbiotic races. Gnomes... maybe Gnomes are just such good commercial partners its a bad idea to go to war with them. Orcs are still nomadic warrior tribes that rape and pillage, and half orcs are still the same unwanted offspring of the raping and pillaging.

TL;DR: make humans more like humanity, and adapt your setting accordingly

By making them short-sighted assholes who use their awesome economic base to engage in rampant mercantilism and imperialism, and who are fucking proud of it.

You're not talking about playing in settings with non-human races are you?

Get this magical realm shit off my Veeky Forums

Why though?
Why would I want to avoid that?

Because if you do that you have an unoriginal setting that everyone has played thousands of times before.
>the humans are the generic humans found in literally any other game
Dropped. I'll go find a GM who cares about his setting instead.

>implying humans are the only ones who have territory wars
It's a fucking fact of nature. All kinds of animal species fight over territory and I guaran-fucking-tee you if they had a way of sailing across oceans and surviving in other climates they would go there and fuck the natives up.