Mecha Mercs Skirmish Mission 11

>Dafuq is this sheet!?
Something, something, tactical wargame with robawts:
suptg.thisisnotatrueending.com/archive.html?tags=Cognis

Twitter: twitter.com/CognisQM

Fluffy Crunch:
drive.google.com/folderview?id=0ByBa8MyYxN52WXBaSGRiNHZlaG8&usp=sharing

And now the mission you've all been waiting for! All assigned pilots please report in:

>[CO]Sparebits
>[NCO]Tragedy
>[NCO]Alice
>Kail
>Bludhawk
>Chuck
>Kestrel
>Cryptic
>Izzy
>Tem

>Standby for briefing

Other urls found in this thread:

youtube.com/watch?v=C0kVxrFu3wI&list=PLpTiDdAF70fIKtzKKIf7cuNFZPHNQdkaH&index=2
youtube.com/watch?v=mfaS-OiL09I
twitter.com/NSFWRedditGif

Cable Guy: “This is it: The Guye Co. raid. Between Dvorak’s intel and Tradegy’s recon we’ve got a pretty good overview of what’s going on. The facility itself is actually a private distillery that produces hard liquor to Haxton Guye’s exacting standards. The distillery is guarded by an elite Guye Co. mecha squad consisting of it’s signature mecha: a batman, wimp and pugilist. Now the pugilist is not an ordinary one; it’s actually a custom experimental model known as the Puglist-X. The intel department tells me that it was actually a test bed for a lot of stuff that would eventually be toned down to make the production model. This means that it’s capabilities exceed a normal pugilist’s, Tragedy got a lot of pictures but we can only figure out so much about what it’s packing. It seems to have reactive armour, extra punching arms and a pair of power fists that definitely aren’t the standard model. There are also rumours that it has some kind of long ranged attack, but I have no idea what that might be since I can’t see any kind of sniper weapon on it. To make matters worse the person piloting it is a Battle Operations Savant Specialist aka a B.O.S.S. B.O.S.S’s are rare individuals that can learn a much greater collection of pilot skills than normal, they have the mental flexibility to make use of skills from multiple classes, maybe even come up with some unique ones of their own. Normal limitations don’t apply to them so stay on your toes.”

“The Mecha Squad is backed up by the distillery’s regular defence force which consists of mega cavalry. You know how everyone in Merika has the right to bear arms? Well Haxton Guye has the right to arm bears; he has a cavalry unit of armored mega bears equipped with recoilless rifles. It’s ridiculous I know but so are a lot of things about Guye Co.”

>cont

“Last but not least is the terrain. I had always hoped I’d never have to come back to this miserable country but here we are. Now this is Merikan suburbia we’re talking about. Merikan’s take property rights very seriously, if you own a piece of land you can pretty much do what you want on it. To a Merikan life is cheap and property is sacred. In case you didn’t catch my drift that means there’s a chance the locals will take pot shots at you if you step on their lawns and for fucks sake don’t cut across them if you end up having to bail out. If you want to avoid that then stick to the roads. I know this will limit your movement options but it’s something to consider. Those brown boxes surrounded by the white lines are your stereotypical suburban homes surrounded by white picket fences. The fences are no obstacle but the houses do block line of sight. If you’re desperate you can just walk right through a house but that’ll piss off the residents as well as count as difficult terrain. Those larger houses surrounded by the thick grey boxes are walled mansions. Both the wall and the mansion block LoS and movement. Now mansion owners are rich bastards so if you piss them off there’s a higher chance they’ll be packing something big enough to give you serious grief.”

“Guye Co. did something to seriously piss off Dvorak a while back so he wants their shit thoroughly wrecked. Your objectives are to destroy the distillery, the Puglist-X and wipe out the Mega-Bear unit on site. Dvorak will give us the Cognis intel if we complete just one objective but there’ll be a cred bonus for each additional target we eliminate. Oh, for the distillery you can just shoot at it, but it’ll go down faster if you use a weapon with the demolisher attribute. No doubt I’ve given you guys a lot to think about so I’ll let you get to planning.”

>Post builds and desired deployment zone. >Command staff please indicate if and where to deploy the pioneers

You can't equip drones with ammo upgrades.

Bump for the night with music:
youtube.com/watch?v=C0kVxrFu3wI&list=PLpTiDdAF70fIKtzKKIf7cuNFZPHNQdkaH&index=2

(kestrel visibly pales during the briefing. The sheer concept of how the 'right to bear arms' can cause the current limitations was baffling, which felt very... off, compared to how it went on in the homeland. And to top it off, the elite pilot was something never seen before, and will be charging with the intention to smash the 3C's mechs with the assistance of a custom supermech. However there was a job to be done, and kestrel knew that the Predator's Railgun, especially with the addition of stiletto targeting suite was one of the best options against the Super Pugilist within the ranks of 3C, which was the primary reason for volunteering on this mission. No turning back.)
'breathe in... hold... breathe out.'
"I am ready."

=Bird of Prey=
[Predator]

>HP:16/16
>DEF: 12
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 5 (4+1)

>Torso: (2/2)
- Enhanced Autoloder (Removes slow reload attribute)
- Stiletto Targeting Suite (+1 Crit, -2 Pen to weapons)
>Right Arm: (4/4)
- Railgun (Slow Reload, Armor Penetration, High tech, Mag-rail)
>Left Arm: (2/2)
- Recon drone controller
- Combat drone controller
>Legs: (1/1)
- Thruster array (+1 Mob. Jump)
>Armor: Ablative (+4 health)

-Miscellaneous
>Redundant Subsystems (1/1)

Recon drone
>HP:4/4
>DEF: 16(14+2)
>E-Def: 12(10+2)
>Sensor range: 10
>Mobility: 5
>Stealth Rating: 14
>mech pistol(-)
>high tech, jump, scan

Combat drone
>HP:4/4
>DEF: 14(12+2)
>E-Def: 10(8+2)
>Sensor range: 10
>Mobility: 6
>smart gun(-)
>longbow missiles(3/3)
-Defective missile(Missile maintenance removed(longbow -4), random effect)
>high tech, jump

I was able to equip the drone with HV ammo mission. and I believe I had approval for it, something like 'use up one ammo item per drone'. hold on, let me find it in the archives.
FYI, I made some mistakes with info, so I've deleted my post and reposting.

(OP)
I'm getting a strange dejavu from this picture.

huh. I swear I saw something along the lines of that conversation in the hangar threads, but apparently not. I'll fix the mistake when I post stats again.

HOLD ON. does this mean the Combat drone in the previous mission didn't benefit from the ammo's +2 range effect? if so, can I have a stock of HV rounds back?

It's not just you, I remember that exchange too. I'll take a look later when I get home.

I know that posts form a few of threads did not make it into the archive.

But what to call my paper on jumpjet applied frontal charges? That's the tricky part.

Ahem.

Armed, armored bear riders with bazookas packed up by punching perfected pugilists piloted by prodigy, surrounded by hostile workers armed with their own weaponry all defending the one thing they care about the most; the sweet river of flowing alcohol. So we can assume our opposition today is motivated, entrenched, heavily armed and competent.

But Mr. Kerry!

Whatever will we do *after* our pre-lunch warm up?

If we plonk the Pioneers down in front of Alpha, they'll get wrecked.
If we plonk them down behind Alpha, they'll be mission inoperable given our target and engagement range.

I suggest we bypass the Pioneers for this mission.

I'll be in Alpha myself. Against heavily armed foes like GuyeCo troops, defenses are a little less important than overwhelming firepower - so bring your best boom, kids. Kail, I'd like you to turn their OS into scrap. Maybe put a 3C special wallpaper up on all their servers? Hehehe. I'll do interference, as usual.

Advancing up the narrow streets will be a bit difficult without harming people's lawns, and let's try not to step om their grass. After all, we weren't paid to do domestic re-decoration.

>Deploy at Alpha

=Blue Screener=
Chassis : Nimbus
HP : 18 / 18 DR 1
DEF : 10
EDef: 18
SR : 12
Mv : 4

LA : EccmDrone+ HammerPod (2)
RA : EccmDrone + HammerPod (2)
Torso : SatCom Jammer
>Redundant SubSystem
Legs : Hopefully.
Armor : Composite (+4 hp / +1 DR)
Creds: 15

Pilot skills : Fortified Systems, Enhanced Drone Control, Redline

Right, time to put my new toys to good use. If people at Alpha draw the attention of their mechs, some of us can get in behind them moving north from Bravo. I'll need some back up though, Alice?~

>Deploy at Bravo

[Crocodile] =Killer Kau=
Composite Armor
HP: 18/18 DR: 1
Torso: Advanced Sensor, Stiletto Targeting Suite, Threat Assessment Module
LA: (GE) Gamma Emitter
RA: x2 EMP Missiles
Legs: Thruster Array

Checking in. I'll be unavailable for about 10 or 11 hours. I'll catch up on the text and stuff at that time.


---

Pilot: "Tragedy"

Assault Skills:
=> Tactical Advance (Can combine a Move and Shoot action)
=> Point [Bl]ank {+1 Damage, +2 to Hit within 4 Hexes} **
=> Advanced Warfare Training: +1 to all rolls
=> Redline Mod: +10 to all rolls or one auto 20

Cred: 0
Loan: 0

---

[WM] : "Haros"
HP - 18/14+4* - - - Current: 18/18
Def 10
ECM 6
Sensor 8
Move 6/5(+1***) - Jump
---
* Ablative Armor: +4HP

=> Lower Torso:
- Thruster Array***
(Mov:+1, Jump)

=> Center Torso:
- Stiletto Targetting Suite *
1x {Crit Dmg:+1, Pen +2}

=> Right Arm:
- Twin Linked Mech Pistols
2x {Rng: 4, RoF: 3, Dmg: 2/1(+1**), Crit: 2/1(+1*), Pen: 18/20(-2*)} +3 to Hit
-- HESH: Always causes at least 1 Crit with hit but Armor is doubled
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1} +3 to Hit
- Chaff Launcher
1x {Lose enemy target lock, Mag: 2}

=> Left Arm:
- Demo Charge
1x {Rng: 4, RoF: 1, Dmg: 11/10(+1**), Crit: 4/3(+1*), Pen: 17/19(-2*), Mag: 1} +3 to Hit
- Smoke Launcher
1x {Creates an area of dense smoke that blocks LoS, Mag: 2}
- Twin Linked Boom Sticks
2x {Rng: 4, RoF: 1, Dmg: 6/5(+1**), Crit: 3/2(+1*), Pen: 18/20(-2*)} +3 to Hit

"Where do you need me sir? I was thinking about deploying in Alpha, and wait until the super pug is lured in, so that we can shoot along with everyone else. this was how it was discussed back at base, if I remember."

We need to be mindful of the buildings around us. I'm not sure how hostile they're going to be from the start, but backing up and letting the Guye Co mechs come to us while we level the building complexes around us may save us some trouble. Anyways...

>Bravo Deploy

-Errant-[ERT]
HP 14 / 14
Def 10
ECM 12
Sensor 10
Move 6
--
Right Arm: Canister Gun
Left Arm: Cough Gun
Legs: --
Torso: Chaff Launcher, Smoke Launcher, Stiletto
Armour: Stealth (18)
Ammo: High Velocity
Skill: Commando, Concealment, Ambush

>Deploy in Alpha.

"We'll do it like granddad used to. Straight down the middle."

=The Regulator=
Batman
-Composite Armour-
HP: 24/24
Def: 8
EDef: 8
Sensor: 6
Move: 4
RA: Electro Bat, Melee Sub-Processor
LA: Blast Shield, Harpoon
Torso: Guidance Disruptor
Legs: Juggernaut Mods
Extra: Redundant Sub-system
Skills: Combat Tech, System Restore, Deflection Angles

Screw this, I'm about to fall asleep so
>Deploy Alpha
I'll be in the middle and look for good shots against the pug.

Alice, those are people's homes. You are not being paid to destroy them.

You're not going to destroy them.

GuyeCo's troopers can't enter those properties either, so since they rely on getting up close and in your face the terrain is worse for them than for us.

And since *we* won't be firing at people's houses, any artillery the other side has is nullified for as long as we're in cover because of the structures. 'Cause GuyeCo's Goons ain't going to start shooting at their own workers. You'd never hear the end of it. The Union would be up in arms.
This being Merika, I mean that a bit literally. I hear the Union is aso the explosive ordnance fanclub.

If any of you pilots wreck some of the residential buildings, I expect you to damn well apologize over the PA, handle the insurance paperwork *and* pay for reconstruction effort.

>I'm not sure how hostile they're going to be from the start, but backing up and letting the Guye Co mechs come to us while we level the building complexes around us may save us some trouble
>Save us some trouble
Alice, I know you want to be taken seriously as a mercenary badass, but creating more hostiles for yourself isn't pragmatic, it's foolish. Kerry grew up here, he told us we're unlikely to have to deal with much if any local colour unless we either trespass on or damage their property.

>I'm not sure how hostile they're going to be from the start
If I know Murikans, they'll probably kick back on their porches and watch. Show like this doesn't happen every day y'know.


I think it should be fairly evident that we make every effort to avoid collateral if for no other reason than because it makes things a lot easier for us.

On that note, Chuck, careful withthose juggernaut mods. Under only the most desperate circumstances should you employ them against anything but the Guye Co. walls. As fucking amazing as it'd be to see you charge in one side of a suburban home and out the other we really can't afford the extra headache.

It occurs to me in light of the map reveal that Tragedy's recon was likely done from inside some suburbanite's shrubbery, and I find this really amusing for some reason.

A thought occurs. If we want to stand a chance against Guye Co, we'll have to mass firepower, which makes me reluctant to have everyone split between three zones. And the trouble with Charlie is that the only way out just leads back onto the street Alpha will be advancing up, only slower. And we don't want to crowd any area up too much because space is tight.

>Gamma Emmitter/microwave cannon
>In a heavily suburban area

Surely nothing could go wrong here, no sir.

Recommend Kail deploy in Bravo so he can hack and lob swarmers with impunity from behind that mansion.

Aren't you glad you got volunteered out of this one?

Yeah, no kidding. Even if things go well this is a potential PR nightmare, yeesh.

And here's me in my mook mech with my flashlight and glorified trash can lid.

It looks likely that you were on to something with your paranoia. I bet you anything that pilot has combat tech training, which means that he'll have a redundant system, and be harder to hack.

Hoo boy, that looks like fun.

>reporting
>deploy in Alpha
"That's... Pretty fucked up."

"I do that, boss. I spent tweaking my DUALCORE ECM™. Even Veteran Combat Techs will have trouble keeping up with this baby. It's probably the best hacking rig this side of the planet. I'll keep them busy."

=Aimbot=
Chassis : Stratus
HP : 16/16
DR : 12
ED : 14 (10)
SR : 16 (12)
Mv : 5 (4)
Damage reduction : 1

LA : Swarmer pod (2/2)
RA : Swarmer pod (2/2)
Torso : ECCM pod, Active Scanner, Longbow missiles (3/3), Advanced ECM
Legs : Thruster Set
Armor : Composite

Pilot skills : Advanced Electronics, Viral Upload, L337 Haxx0r

Well, between Kestral, Spare, Bludhawk and Kail, the Pugilist is probably under control. In light of that I guess I'll move up west and help with the bears (and maybe get some use from this demo charge).

>Deploy Bravo

-Cryptic
Pilot Class: Gunner
Pilot rank: Veteran
Pilot Skills: Redline, Vigilance, Supression

==Chickenheart==
Crocodile
HP: 18/18
Def:10
EDef:8 (12)
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Redundant Systems, ECM Pod (borrowed), Stiletto Suite (borrowed)
LA: Tactical Shield
RA: Laser Rifle
Legs: Demo Charge

For Rovil's sake I'm not going to be deliberately aiming for just houses with it. Cryptic, how about you draw any fire with that tactical shield of yours while Alice stealths around to knock them out, and I'll sweep up the dregs.

Oh and let's try to cut the chatter to a minimum this mission, it's likely going to be a long one.

I'll do what I can. I can only take 3 recoiless rifle shots max though, so I might get more mileage from vigilance overwatch.

Man, I would not want to be a sanitation worker cleaning up what's left of those mega bears after your death ray is through with them.

I'm not sure how useful Alice is on this side though. Her canister gun would be aces for dealing with the mechs, but Bravo road is a long route, by the time she can get round the back the fight might be over already.

Will take me a turn and a half to clear that mansion.

The feisty lass is saying she don't wanna talk very much...
I think you may be underestimating the durability of those enemy mecha if you think Alice won't be able to get a solid lick in before they're dropped

I can double move and basically clear the mansion by going straight.

She means that in the 3-4 turns of the last mission, there was enough comm chatter to reach the bump limit.

>cut the chatter
>she don't wanna talk very much
We can have second thread.

Probably need one anyway, this looks like it could be a long one, and the last mission had half the units.

Besides, I'm like 70% chatter. Take that away and there's not much left.

> can double move
Yeah, noticed right after I posted that. Objection withdrawn, go nuts and try not to get spotted by the megfauna, that was what got Hetros.

True.
Either that or let the thread drop.
It still hit page 9 frequently with the chatter

"Oh. This "ranged attack". It's a rocket punch, isn't it ?"

Good call. I was thinking shockwave punch, but that makes more sense.

Can we pay 5 company cred to get more Intel?

Let's see...

[CO]Sparebits: [NCO]Tragedy: [NCO]Alice: Kail: Bludhawk:
Chuck: Kestrel: Cryptic: Izzy: Tem:

Looks like nearly everyone is present. Gotta wait for Blud and tem though.

Page 9 bump

*waiting noises*

People who don't deploy are held as reserves?

Yes, their first action is only ever
>Deploy
They can't do anything else until their next turn.

I can't find the post either but I see previous missions where drones were equipped with ammo upgrades so I guess I must have approved.

I'll update the errata on this so I don't forget in the future.

>Shitty pioneer positions
Cable Guy: "Sorry Spare but the only place with enough space was the main road and we can't block anyone's drive ways."

>Cause GuyeCo's Goons ain't going to start shooting at their own workers.

Cable Guy: "I wouldn't put it past Guye Co to charge through a guy's house. The Unions there are just another type of corp. Plus you can't get sued if there's no one left alive to press charges. There's no justice in Merika, save what you're capable of dishing out yourself. Why do you think some people pack so much heat?"

>Potential PR Nightmare

Cable Guy:"Not if we're careful. Nobody is gonna bat an eyelid at us for sticking it to Guye Co, but if we end up flattening the entire suburb in the process then there might be an issue."

Yes

Cable Guy: "Wait... the intel deparment made a slight error when drawing up the combat zone."
(pic related)

"wait what? cable guy, what's up with Delta?"

Ignore that, I forgot to delete it when exporting the map.

so how much time does Blud and Tem have until we are forced to deploy? I really hope we don't go in smaller numbers than expected, but if it happens...

I'm feeling lazy right now so you got at least another 10 hours...

well thank goodness then.

I can sortie up if cognis will allow it, me and mal are probably best if you need replacements, I'll even take a pay cut if I have to, this mission just really needs a full roster

Deploy to Charlie

How is Guye Co's policy about destroying private property and civilian casualties in defense of their facility?

Oh yeah, is there any chance we can source a supply of incendiary ammo and flame throwers? Thermite would be pretty good too. Or napalm. It's mostly intended for use against megafauna, though actual application may vary of course...

>Set up in bushes after spraying some pepper powder around perimeter
>Dogs come anyway
>Feed them roofied sausages
>More dogs
>Drugged dogs staggering and/or passed out all over puzzled homeowner's property

I'm planning on a lot of jump jet usage from Charlie

Just imagine the air as being filled with the smell of microwaved fried parakeets and popcorn and try not to think about what it actually is that's wafting into your nostrils.

Getting a little itchy? More intel couldn't hurt but how far are we going to stretch it? Post pictures of the pilots' loved ones with the caption "it'd be a shame if little Timmy were to come home to find Mom horribly mutilated by a group of masked individuals only to be stun gunned and dismembered to join the macabre puppet show that is to be the result of your stubborn resistance"

Re: Sourcing incendiary equipment: I didn't mean now but I thought I'd ask before I forget.

If the implications of what we think is happening turn out to be true then this goes beyond a few rent-a-cops, hell even mercenary livelihoods, an empire with the ability to enforce their whims from space with no retaliation threatens the freedoms of the world because all it takes is a madman to steer benevolence I to tyranny, if the council back home caught a whiff of this they'd be marching to war and daring the IF to martyr their armies with nuclear firepower!
I-I think I'm getting carried away, but yes, little miss itchy.... aren't you?

I'm wondering if we can jump on the walls of the big mansions. and I wonder if the owners will react harshly with heavy ordinance. probably yes to both, I guess?

>Inb4 asking them politely for permission to use their property works

"Not for this run anyway. I think we have just enough to get the job here done but it's like I said: more intel couldn't hurt. I doubt we're going to get any dirt on the IF's dirty laundry here though."

I just remembered a question:
does altitude differences caused by jumping on hills/rocks/buildings grant any kind of bonus(Aim/Defence value/Range/etc)?

No. It's way too much trouble to factor in stuff like that.

>There's no justice in Merika, save what you're capable of dishing out yourself. Why do you think some people pack so much heat?
Does this mean there's a chance that civilians could end up weighing in against Guye Co. in the fight if they damage their property?

Sorry I'm late here, boss. Just finalizing my new armor (And by that, I mean work's been crazy).

I'd like to deploy Alpha. I'm planning on moving up slowly and providing moving overwatch to our forces as we advance.

BLUDHAWK
Skills: Gunner (Vigilance), Gunner (Suppression), Gunner (Alpha Strike) Redline
==Jormungandr==
[Crocodile] - HP 18/18
DEF 10 - ECM 8
SEN 10 - MV 4+1
DR 1

Right Arm - Laser Rifle
Left Arm - Laser Rifle
RNG: 6 ROF: 3 DAM: 2 PEN: 2 (3) CRT: 19 (17) Special: Beam, Doubles Damage
Torso - Stiletto Targeter, Hunter-Killer Missile {1/1}, Smoke Launcher {2/2}
Armor - Composite Armor
Legs - Thruster Array

now only Tem is left. and like 4 hours till forced deployment. Time is running out...

I am curious about this as well.

Cable Guy:"The civilians are a major wildcard, of course if the enemy smashes through their property they'll fight back and after that's done they may well start firing at any other perceived threat, like us. Or they might return to their homes, who knows? They're a bunch of paranoid homeowners, they don't have SOP or rules of engagement. There's no telling what they'll do when roused to fight."

>Drones with ammo upgrades
I was the one who asked the question (in regard to combat drone smartguns and Depleted Uranium ammo), though it might have been in IRC. The answer was definitely yes, and I seem to remember one set of ammo being enough for both drones (since one set is enough for one mech, no matter the number of guns).

I added Tem to the list as a courtesy, mostly after hearing Hetros wouldn't be re-spawning in time for this mission. There have been frequent long gaps between their posts in the past.

I suggest giving their place to one of the other available veterans. I'd volunteer myself, but I've already gone on a mission this cycle and my connection is very come-and-go.

>I suggest giving their place to one of the other available veterans
Yeah, we could bump someone up from the next mission, since there were a couple of prospective new rookies sniffing around earlier. Hopefully one of them could sign up in time for the next mission if we go that route.

>muh drones!
Fine. I'll make it as you say and record it in the errata so I don't forget.

If Tem doesn't show up feel free to bot him or replace him with whoever is willing, just not someone who has already undertaken a previous mission during this campaign turn. If I set a precedent for that there's all sorts of shenanigans that can happen.

I'm doing other stuff today so deployment will begin tomorrow morning for me.

Starting to diverge a little in the original but then I'm pretty sure it qualifies as a custom job once I start sticking non company parts into it.

>one set of ammo being enough for both drones
what. I thought it only applied to one drone per ammo unit.

I was going to post Tem's stat sheet in this thread for reference, but I refrained. should I do this in a few hours later?

>should I do this in a few hours later?
See if anyone on the Red Creux roster bites, if not we'll just have to go ahead and bot Tem.

I'll bot him if its needed.

Here's his last known stat sheet.


Pilot:Tem
Skills:Fortified Systems:+2 ECM, Free Redundant Subsystem
Cred:32
--
[Stratus]
HP - 12/12
Def 12
ECM 16
Sensor 16
Move 5
--
Armor- Adaptive Camo Plating(+2 Def in Cover)
Torso- Active Scanner(Auto Lock-On for -5 ECM next turn), ECCM Pod(Automatically Counter-Hack Enemies)
Right Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Left Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Legs- Thruster Array(+1 MOV, Jump?)

Deploying At Charlie
What are his pilot skills?

Pilot:Tem
Skills:Fortified Systems:+2 ECM, Free Redundant Subsystem
Cred:32
--
[Stratus]
HP - 12/12
Def 12
ECM 16
Sensor 16
Move 5
--
Armor- Adaptive Camo Plating(+2 Def in Cover)
Torso- Active Scanner(Auto Lock-On for -5 ECM next turn), ECCM Pod(Automatically Counter-Hack Enemies)
Right Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Left Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 2, Pen: 19]
Legs- Thruster Array(+1 MOV, Jump?)

He seems to have two free torso slots. Since the company has a HK missile lying around doing nothing, recommend whoever bots him mounts it up.

Has the company got a spare Stilleto as well? If so, Ill use both for the remaining two slots.

Says right on his sheet. He's a rookie combat tech, so all he has is Fortified Systems. Gives him a free redundant system and increases his E-defence. The latter isn't much use against Guye Co though.

Also, a piece of advice. Guye Co. just plain doesn't do range, and Exo Terra longbow missiles are one of the longest range weapons in the game. If I were you I'd abuse the active scanner to get certain hits with those missiles from a safe distance. The scanner lowers your own E-defence, but I really don't see Guye Co. doing much hacking or locking, they're not built for it.

Also note that the mech starts in stealth because of its camo plating.

>Has the company got a spare Stilleto as well?
It doesn't, but I checked one out and upon consideration I think you'll probably get more use out of it than me (it's easier to crit with a missile than a beam weapon).

>Transfer (company) Stilleto targeting Suite to Tem

-Cryptic
Pilot Class: Gunner
Pilot rank: Veteran
Pilot Skills: Redline, Vigilance, Supression

==Chickenheart==
Crocodile
HP: 18/18
Def:10
EDef:8 (12)
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Redundant Systems, ECM Pod (borrowed)
RA: Laser Rifle
LA: Tactical Shield
Legs: Demo Charge

Okay, fully updated sheet, with stiletto bonuses written in
Pilot:Tem
Skills:Fortified Systems:+2 ECM, Free Redundant Subsystem
Cred:32
--
[Stratus]
HP - 12/12
Def 12
ECM 16
Sensor 16
Move 5
Stealth: 8
--
Armor- Adaptive Camo Plating(+2 Def in Cover)
Torso- Active Scanner(Auto Lock-On for -5 ECM next turn), ECCM Pod(Automatically Counter-Hack Enemies) HK Missile [RNG: 12, RoF: 1, DMG: 10, Crit: 3 (2+1), Pen: 16 (18-2)], Stilleto Targeting System (+1 Crit Damage, -2 Pen)
Right Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 3 (2+1), Pen: 17 (19-2)]
Left Arm- Longbow Missiles [RNG: 15, RoF: 1, DMG: 6, Crit: 3 (2+1), Pen: 17 (19-2)]
Legs- Thruster Array(+1 MOV, Jump?)

I plan to hide behind one of the mansions, step out in stealth, lock on, and then shoot.

Feel free to hack as well if you see a good opening or can't fire missiles.

With the half hexes that cross over with house fences etc, can a mech stand in those spaces without getting shot by an angry Merikan?
Yeah, If I can't draw LoS then hacking will be what I do. I've got 7 shots, so I shouldn't run out of missiles

All fair enough. I thought Tem has signed up for this mission but upon reviewing the records it appears he didn't.

[*] Sparebits !LwUDr3/qzs 07/26/16(Tue)15:41:12 No.48467379 ▶
Not authorizing the transfer of an item to a pilot that's
a) not present
b) hasn't personally signed up
c) is being botted by someone else
d) has the item in question being asked for by someone else
e) has that item added to their mech in an unauthorized manner
f) Has no requested the deployment, the item, allowed the mech-hand over or signed off on being controlled by someone else.

Not. Happening. You don't get to control people who aren't here and haven't given their permission for any of that.

If Pilot Tem doesn't show, they don't show. Sometimes you get busy on some other project. Like watering your daisies or binge-watching IF news broadcasts and taking a drink every time the announcer says "international incident".

If someone /else/ wants to step up in their /own/ mech I will happily duct-tape this Stiletto system to that mech myself.

And if that's not possible, we go as 9. It's not a loss.

Sure np. I would do it in my mech, but Im way too underpowered for this, since Im in a Cobra without stealth. See you guys on the next mission then.

Well we do have this nice Cirrus in storage and there are people out there with replacement mechs of their own you could - perhaps - loan if asked.

Secondly, I'm not sure a cobra without stealth is really unfit for this. Another gun is another gun is another gun. It has a beauty all of its own. Could always tag along and stay behind Chuck.

That's my winning strategy for 99% of all engagements.

I was udner the mistaken impression Tem had registered for this mission, so in light of this I do agree that it's not on to bring along someone's character without their permission, no matter how much of a disadvantage it may cause, it'd be a dick move.

Although...
>It's not a loss
Not yet. Let the super pug have a few swings first. There's a very real possibility someone will die here. If we have to go undermanned then we have to go, combat isn't so convenient as to let you stack the deck every time and we just have to deal how we can.

>Another gun is another gun is another gun.
Agreed, though...
>Could always tag along and stay behind Chuck
Chuck is in the middle where all the carnage is going to go down. Might not want to bring a Cobra into that. If you want to deploy I'd recommend Bravo with me and Izzy, we're out of the mech's immediate warpath and expect to mostly be fighting Mega bears, which are more our speed. Let the elites handle the mechs.

Either that or Charlie, and take potshots from over the fences.

>bringing rookies
*concern for rookies intensifies*

but seriously though. I never expected things to come down to this. whoever that is nearby Nyx when deployed, please help Nyx well.

Hold your horses, he hasn't decided to go yet. His sense of self preservation might still prevail.

If I deploy here, I assume Im not doing the Red Cruxe mission.
So deploy me at Bravo, behind Cryptic

===Falchion===
Cobra
Ablative
14/14
Def: 12 (2 DR on Front Arc)
E.def:8
SR:10
Move:4+1 (Commando)
Torso: Enhanced Auto-Loader.
LA: Tac-Shield
RA: Anti-Mech Rifle
Legs:

Anti-Mech Rifle, Range:10, Rof:1, Damage:8, Crit Damage:4, Penetration:18

It's official then. Nyx will be transferred over to this mission and will no longer participate in the red crux mission.

Unless Tem finally shows up and voluntarily takes his place.

Thanks. Your fire support will be appreciated.

Looks like that's everybody Command.

>Alpha
Sparebits: Kail: Chuck: Kestrel: Bludhawk: >Bravo
Alice: Cryptic:
Izzy: Nyx: >Charlie
Tragedy:

>Nyx's voice crackles in over the comm
"Realised you were short-staffed for this. Don't worry about me, I'll keep at max range."
Nyx really won't turn down a chance to prove himself. Hell, he probably volunteered when he saw the gap in the roster

"you know, I remember someone saying that Mericans plant landmines in their lawn, back at base. I'm wondering if I should try scanning to make sure we're safe in the unfortunate circumstance that someone has to run through a lawn."

"Be safe! Remember, keep your shield up, and if you have trouble incoming, hide behind the others!"

seriously though, be careful out there. somehow people die a lot in cobras...
And just a reminder, since you have a tac shield, you can declare to choose where you are facing at the end of your turn. changing facing direction doesn't cost an action to do it. always face the enemy!

If there's anything I've learned, you should also mind the enemy's movement and attack ranges.

Bump for the night. Deployment will commence in the morning.

What timezone is the thread running in? Britfag here.

I think he's +8 GMT, since I'm -4 EST and he's always in opposite land for me.

"Good man Nyx! Just concentrate on putting as much fire as possible downrange and you'll do fine. This mission isn't going to be a subtle one."

This also means we have a spare slot on the Red Cruix mission, if Hetros reappears or any lurkers want to put together a rookie.

I'd be up for it, but
>Can't do two missions in one campaign turn
Not a complaint btw, I understand we can't be literally everywhere at once.

youtube.com/watch?v=mfaS-OiL09I

Bumperino

I have an Advanced FCS you could borrow from my personal stash if you want. Just don't trash/lose it or you're paying for a new one.

Well, that would allow me to get the most bang from my laser rifle (+5 to hit total). I would be grateful to borrow it.

I ought to be in less danger than you this mission, but if I do buy the farm feel free to take a 6 credit refund from sale of my scrap.

>Borrow Advanced FCS from Tragedy
>Return Stilleto Suite to company inventory
>Apologise profusely to quartermaster for wasting his time

-Cryptic
Pilot Class: Gunner
Pilot rank: Veteran
Pilot Skills: Redline, Vigilance, Supression

==Chickenheart==
Crocodile
HP: 18/18
Def:10
EDef:8 (12)
Sensor:10
Move:4
Armour: Ablative Armor
Torso: Redundant Systems, ECM Pod (borrowed, company), Advanced FCS (borrowed, Tragedy)
RA: Laser Rifle
LA: Tactical Shield
Legs: Demo Charge


Incidentally, it would seem that with our demo charges we might be suited to blowing that distillery. I'll see if make my way there if I can get past the gauntlet of whatever defenders are present.

bleh google has changed google docs. adding an extra click to bring stuff up, tiny folders for the lore etc. Why google why!