Cyberpunk World Building Thread

Probably range the gamut from fairly normal to completely ludicrous. An assault rifle designed for a one-ton super mutant would be something to see. Personal lasers and the like would (in keeping with the stated thirty-minute-toy-commercial heritage) probably be common but generally not more powerful than regular guns. Railguns are powerful but uncommon on the infantry scale, shock-rays (basically wireless tasers) are in common use among police forces. And, of course, there's the whole panoply of 50s-B-Movie whatever-rays as prototypes in various mad scientist's labs. Shrink rays, growth rays, freeze rays (although 'conventional' liquid nitrogen sprayers do exist, for use against fire-resistant amorphous enemies, these just kill people as opposed to comically freezing them in a giant block of ice).
In short, mostly you'd be running into normal firearms, then lasguns, then the occasional person who can- and is- swinging around a Vulcan like it's a normal gun.
And, of course, 'normal' firearms would come with all sorts of odd adaptations, like caseless ammunition, cylinder magazines, integrated cameras and screens to shoot around corners, chainsaw-bayonets.

seems like the TF2 cast would fit in

Yeah, they would, wouldn't they.

they're insane merc rejects. even if you ignore the respawn mechanic this sort of thing would suit them pretty well.

And there are several mechanisms that could be used for respawning; they could be clones with imprinted personalities, for instance.

that's a distinct possibility, especially if the tumors thing on teleporters is canon.

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What information would you need to make a character for a cyberpunk campaign intended to be high in roleplaying as well as high in tactical combat?

This is the list I'm working on
>Foreign Mega-Corps and their catalogs
>Local Guilds and their resource control
>Media Outlets
>General history of how they got there