MTG EDH/Commander

Clunky Combos Edition

Link to last thread: >RESOURCES

>Official Site: Contains deck building rules and the current ban list.
mtgcommander.net

>Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices.
tappedout.net

>Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck.
mtgsalvation.com/forums/the-game/commander-edh

>Statistically see what everyone else puts in their commander decks based on what is posted to the internet.
edhrec.com/

>Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity.
manabasecrafter.com/

>CARD SEARCHING

>Official search site. Current for all sets.
gatherer.wizards.com/

>Unofficial, but has GOAT search interface
magiccards.info

Other urls found in this thread:

tappedout.net/mtg-decks/drink-deep-of-life/
tappedout.net/mtg-decks/angry-rakdos-raargh/
twitter.com/NSFWRedditImage

Wow. I run edgewalker and blood artist but that combo is way too janky to make it in the deck.

Anyone else ever accidentally piss off people by trying to be "fair"? My current group is pretty competitive, with infinite combos almost encouraged, but I built most of my decks before joining, and they all avoided those combos. For example, I Currently have a Sharrum deck that basically works by playing mirrorworks, then copying it, then playing 4 copies of each artifact, usually wurmcoil engine, which I then sac for value, recur by bouncing Sharrum, then make more copies, while effectively having extra turns by using shimmir myr and unwinding clock as well as about 12 mana rocks and then usually the game ends because no one knows whats going on anymore. They want me to just put in disciple of the vault and win that way but I just have this weird aversion to two/three card combos that instantly win the game and are easy to tutor for.

While actually depending on putting this combo together is too much, I think most of these cards work well with each other in a shadowborn deck anyway.

I do the same thing. My meta is pretty fearsome, but I do goofy things like pull giant adephage with feldon of the third path t3 and everyone gets pissed off at my boardstate full of fuckhuge bugs. My other favorite thing is to drop Xenagod, beserkers onslaught, and kalonian hydra. Overwhelming Stampede with assemble the legion and elesh norn is pretty fun too.

In my b/w goodstuff, that new Thalia puts in work. I love running tempo cards and keeping my opponents one turn slow is a huge advantage. Urabrask is also one of my favorite cards.

You sound like a tool. Your playgroup is literally telling you to improve your deck and durdle less but you refuse out of some bullshit honor code that they don't even agree with

Eh, I have since made a few more decks that are a lot more competitive, but that deck has sort of become my pet deck and I love it the way it is.

>improve
putting dozens of anti-fun combos is not improving. People would just run land destruction if the objective is to win.

Wew

I think you're missing the point of your groups requests, think of it this way, I'll give an example.

There used to be a modern deck called eggs (you can also use the legacy deck called Four Horseman) , basically one player would spend a very long time doing his thing and then they would win , this deck was a nightmare to play against just because of the length of time it took to go through the motions for the kill, people hated the deck and even the pro who won the pro tour with it got a lot of flack (stanislav cifka) and then a key piece was banned (second sunrise) just because people hated it so much, not because it was innately powerful like the other banned cards.

I use this comparison since most magic players LOVE to play durdley combos like yours since it's super fun playing with basically all your cool toys and building this massive board, but they loathe watching someone who has essentially already won the battle for board control, sit there and play with himself and not just win. I'm sure your group would be less annoyed at you if comboed off on turn 4 and killed them with some 2 cards combo like twin or something, at least then they could shuffle up and start a fresh game, but when someone sits there with 20 wurmcoil tokens and on the end of everyone else's turn, sits there again for 5 mins making more stuff but not ending the game, it sort of takes the fun out of the game for the others who might have had a worse turn then you have had EVERY turn and it's disheartening. I agree with the idea of putting a disciple of the vault in the deck as it lets you do the crazy things you like and if the players see all this stuff AND the wincon on board , they'll just admit defeat and no one will get salty that you're taking forever and not getting anywhere.

It could also be an ego thing if you're group is a bunch of arrogant dicks about the power level of their decks and they think your fair deck shouldn't be able to beat their unfair decks.