Why is Earth magic so criminally underrated in most systems?
Why is Earth magic so criminally underrated in most systems?
Because it's not as flashy as fire or air, and it doesn't heal like water. Plus, what can you do with Earth? Earthquakes, chasms, grow plants?
Earth would be the most quickly and massively destructive element, really.
Earthquakes are no fucking joke. Sure you can't flash fry someone, but you can impale them. Or crush them. A lot of things, really. I also don't see why water would be healing. It's just as destructive as its other counterparts.
>I also don't see why water would be healing
When somebody passes out, you don't throw a clump of dirt on their face to revive them.
Magic does exactly as much or as little as the author decides, thus it is impossible to over- or underrate it.
oh, shit! so that's what I've been doing wrong
Because one of them has to be healing, and all the others are a worse fit to healing than water.
Plus, water in damage terms really needs to be hyper pressurised or over decades, neither of which work for battles.
Plus for life you gotta have water available.
That thing where shaking, slapping, or dropping someone slightly fixes? I bet you if you hit someone in the face with some dirt they'd wake up anyway if they were in a position to wake up in the first place. Water doesn't suddenly make people conscious if they simply can't wake up right away.
But when somebody gets hurt, they always tell them to rub some dirt in it.
>water in damage terms really needs to be hyper pressurised or over decades, neither of which work for battles
Living creatures are 80-90% water.
Realistically a water mage could kill you better than anyone else.