/5eg/ D&D Fifth Edition General: Disappointment Edition

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>Old thread
Give me your favorite homebrew to fill the disappointing hole caused by this month's Unearthed Arcana.

Other urls found in this thread:

dnd.wizards.com/articles/features/quick-characters
drive.google.com/open?id=0BwIummX_BuBcdkFTTmtuV1c4NGs
giantitp.com/forums/showthread.php?386929-The-Warlord-now-in-5e!
dnd-5e-homebrew.tumblr.com/post/147716547969/princess-class-by-by-impersonater
twitter.com/SFWRedditImages

Link the arcana you fucking autist

I use it to generate some loot for the party.
What can i say, i like random roll tables for the generating

dnd.wizards.com/articles/features/quick-characters

I kinda wanna say dragon knight to get people frothing at the mouth

Back on Archmage Warlock, if Fell Might is the second feature, and grants a once per short rest D8 you can slap onto damage or boosting your spell save DC for a single spell or attack, what should the first be?

Remember that the Patron is supposed to be interchangable with any pact boon, and is supposed to be based on the sorcerer kings of Athas's powers primarily.

I like detailed instances with novel treasures and magic items that bear some historical/cultural significance to the campaign world

Statuette of Potnia, forgotten Bee goddess, Mahogany and Citrine - 250 gr
Lore Scrolls of Bee-farming and Potnia worship in High Lankhmarese - 150 gr
50 Ornamental Jars of Honey - 50 gr ea
20 5lb cakes of Beeswax - 20 gr ea
Royal Jelly Elixir of Vigor - for 1 hour after drinking, you have +10 temp HP, and are under the effect of a Bless spell.

An ancient abandoned Apiary with 1000 yr old honey in it.

Gotcha, think I'll just limit it to a +1 AC flat out nothing else.

I found the picture with just a quick google image search for "knight with rapier".

Honestly fluff wise I wasn't coming up with a lot of good ideas, so I just slapped something in while I was working on it. It is a rough draft after all.

As for the stick beating, I think I'll tone it down a little bit more. Make it offer no benefits and instead just give proficiency and treat it as a magical weapon for the purposes of by passing resistance.

My favorite homebrew has to legitimately be the Mercer Gunslinger.
Its weapons are hilariously underpowered on any class that doesn't get more than two attacks per turn, and Fighters can get Eight to minimize their negatives. It feels like a proper master of firearms rather than just a ranger with a sniper rifle instead of a longbow.

I recognize that crazy necromancer looking chick on the left.

What the fuck is this image from? I see her around all the time.

That's because I've been posting her!
Her name is Kugasari-San, and you can find her on Danbooru.
Legitimately she's just a cute OC from an artist I like. She isn't really from anything.

Some loot i generated for my last campaign.
Sadly i wont get to use it, a player is moving away for study.
For some reason i cant attach a .txt document, so here's some of the items.

A glass dagger with dragon scales for grip, with a black pearl at the bottom. When drawn from its sheet, a shadow envelopes it, obscuring it. A childs sobbing can be heard from it from time to time.
Passed from mother to daughter, this blade was intended for both protection and as a means of taking one's own life. The young girl never swung it more than once.

+1 dagger, once a day it can ignore armour on attack.

Splint mail that seems to rise and fall, as if its breathing on its own. Once worn by the "Sarshel's slasher", who gutted and bathed in the blood of children in the full moons light.
Some say the map to his lair is imprinted some way on his armour.
The armour warns its wearer of danger by mental screams of children, but the armour needs a drop of blood each day to function.

Splint mail +1, +2 to initative.

Studded leather armor made of Enchanted leafs, sewn together by strands of a unicorns mane. This elven made armor is addorned by symbols to Ehlonna. Wearing this armor could lead the wearer into a unicorns glade. The wearer feels the godesses blessing and the unicorns strenght, feeling confident.

Studded leather armor +1, half weight. Advantage in treating with worshippers of Ehlonna and unicorns.

Plate mail made of stone, its twice as heavy as a normal plate mail. It is said, that one day, a warrior clad in stone, shall face the great Dragon Shazzarad, in the frozen wastes of the great glacier. The plate mail keeps you warm in the winter,

Plate mail. Resistance against cold, weight x2

Mace made of a giant seacone. The ocean can be heard from the seacone if you listen closely. If you put the cone to your lips, and breath in hard, you can breath water for a while

Mace +1, 1/day waterbreathing.

>She isn't really from anything.
That's dumb. I want my waifus to go on adventures, not sit there and look enticing. Why do you even think I'm here?

shitpost about d&d?

Keep up the work Honor user.
I actually like the concept for the Oath in being such a chivalrous and brave numbskull that he can just keep fighting to die with the grace and honor of a warrior instead of falling down and bleeding out.

The artist has a porn comic with her but that's honestly about it.
I use her as my half-elf (sun/moon) Necromancer as it is, though.

In my low magic Lankhmar campaign, there's not a lot of magic being handed out. Some of the "magic items" the party has are masterwork/rare material weapons with a +1 to hit or some other very modest benefit.

Strongbox w 1800 Smirdunks, 200 Rilks
3x Silver bracelets 25 GR each Fine Tisinilit Hourglass 200 gr
Fine Tisinilit Hand mirror 200 gr

Crystal bottle of sweet Fenugreek Syrup - 250 gr

Alabaster statuette of Ilala, love Goddess, also a perfume bottle filled with a fine Eevanmarensee fragrance - 300 gr

Folded fine silk robe, blue-green, with gold embroidered leaping porpoises - 250 gr

Evanmarensee Illustrated Kama Manual by the Sage Anupama - 900 gr
(basically a Kama Sutra style illustrated libram made by decadent bald people)

>dnd.wizards.com/articles/features/quick-characters
>.docx
>Tablifying the basic rules
At least we'll have a new one before long to forget about this.

Whats so bad about dragon knight?

It's an infamous D&DWiki homebrew class.

Oh, not that user but I thought he was referring to the Final Fantasy Dragoon.

>links the discord but not the arcana

Don't make OPs again please.

What are some possible consequences for magical failure? Backfires, etc.

>dragon knight
Kamen rider?

Back again. How do 6th level illusionists kill/disable druids?

I assume I'm late to the party by gave it a go. Surprisingly consistent character, and pretty good mechanically too.

drive.google.com/open?id=0BwIummX_BuBcdkFTTmtuV1c4NGs

fireball.

no one ever said an illusionist cant use fireball.

A druid can live through several fireballs. A wizard cannot live through many bear claws.

>Diety: Zeus
>Name Culture: Scottish

Alma MacClacher, priestess of Zeus?

My Thread has Come.

Artificer Wizard Subclass that's not fucking useless. Plus we revamped the Crafting system to actually take into account for economic issues.


Circle of the Sower Druid Archetype. The Agricultural Druid, focused on growing crops for humanity.

Pact of the Codificer: You're a lawyer who became a warlock. 3rd level feature is that you can choose a new Invocation to replace 1 old one following every long rest.

Clown Race, with Mime and Jester Subraces.

Minor Magician Feat: you learn the Pretidigitation, Thaumaturgy, and Druidcraft cantrips.

The Hat: The Hat takes on an appearance to match the owner's current outfit. It also provides a +1 to performance and persuasion checks. It's a really nice hat.

This is all stuff a buddy and I work on in our spare time. I can post some links if any of you are interested, though a few are still WIP.

fly

Wow... Thank you.

Zeus is pretty fucking cool, can't really blame her.

> firearms in DND

Doesn't work. Pathfinder did it it was shit. ADnD had arqebus and they were shit. Guns do not belong in a medieval fantasy setting. Repeat atfter me: guns do not belong in a medieval fantasy setting

Honestly I want a class that revolves around making shit cooler, not the people using the shit.
Artificer just seems like an attempt at the PF alchemist, rather than someone who can create fucking robots and make weapons into dancing weapons for a time, so they can be magical batman.

I've got a player looking to play a Berserker Barbarian but is concerned about the exhaustion after Frenzying and it not stacking up as well as the Totem Warrior.

Whats the general consensus of Berserker vs Totem Warrior? I've never seen a Berserker in action and I've had 3 barbarians in my games prior and would love to see some variety.

I'd love to be the Bbeg in your campaign and freeze that girl with a hold person spell while I slaughter her allies, then cut off her hands and tongue so that she is unable to cast any spells. Next I will place her in a large glass jar which slowly fills with water. She can drink as much as she can but eventually she will piss it all out again so she is just postponing her inevitable drowning / hypothermia.

Not arguing that, but a scottish name and a greek deity don't match at all. Greek name would be more appropiate.

Otherwise it sounds just as odd as
>Scheherazade, Cleric of Odin

Totem warrior is deemed more or less superior, zerker is more on damage where TW is support or tanking, but as a barb you do a better job with it. It's pretty simple to houserule though, I haven't seen them in action but removing an exhaustion on short rest seems like it would make it better.

What do you think of a sea druid that takes a level in bard so that they can inspire his crew with his sea chanties?

Eh, it's in a fantasy world and she's not even human, if most dwarves are irish and shit then she could be from a not!scottish clan, and coming to the surface she was in awe that some gods were in control of the skies, Zeus the largest one she heard of since she unearthed in not!Rome of course.

What about a setting where it would make sense, such as Spelljammer, or a Magical West style setting?
Plus Guns and Cannons have been around a lot longer than you think.

What the flying fuck user.
She's a nutty Necromancer, why would you do such a horrible thing?

Honestly, and this is me being a massive Vidya nerd before a tg nerd, but why not give Zerkers an action ability that let's them calm down to negate the rage and the exhaustion?
But if the rage is pulled out by other means it still causes exhaustion?

Do it with guidance or bless?

jesus

its like they took the fighter paladin barbarian and dragonborn and rolled them into one class

double fly speed at lvl 9? what the hell man?

>What the flying fuck user.
>She's a nutty Necromancer, why would you do such a horrible thing?

>Falling for the "Look at me I'm so psychotic I want to do mean things to her for sexual interests XD" meme

Fuck off with that shit, 5e. Guns are fine. The gunslinger makes them weaker than the DMG, but it's still not bad.

Saying the Paizo version was shitty is like saying this months UA was even lazier than normal and still delayed until the last possible week. Paizo lucked into making like 3 well designed classes for Pathfinder.

Don't forget the finesse thrown reach D10 spear that allows you to jump a gorillion feet in the air, not provoke opportunity, and deal an extra D10 plus your DRAGON DAMAGE dice.

Ours is basically Crafting and Expertise stuff. A lot of it is discussion based as to how much I can modify stuff. With a Nat 20 and Expertise in Arcana I can transfer a Warforged's soul into a magic sword. If I wanted to craft something mechanically useful I'd instead have to sit down, spend the gold, and build it, but I could build some interesting features into it, like applied Metamagic, etc.

I like sown giantitp homebrew

giantitp.com/forums/showthread.php?386929-The-Warlord-now-in-5e!

dnd-5e-homebrew.tumblr.com/post/147716547969/princess-class-by-by-impersonater
>started on giantitp but I didn't find it right away.

I'm making a Trickster Cleric, what kind of build/playstyle should I be going for? Should I use him just like a Rogue, or something else?
Or is it a shit domain and I should multiclass/pick a different domain entirely?

>Do it with guidance or bless?

....

dear diary, today I found out I'm an idiot

>giantitp.com/forums/showthread.php?386929-The-Warlord-now-in-5e!
Not read it but if you're looking for warlord Purple Dragon Knight in SCAG is pretty solid.

Trickster clerics exist to be HOLY rogues with more magical fluff instead of sneak attacks. (Though popping a few levels in rogue for sneak attack and other rogue features isn't a bad idea.)
Essentially you're an arcane trickster with all the dickass magical shit that entails, but more on the magic instead of the thief.

I struggle with a lot of this as well. Poison damage isn't great, and the bonuses will give marginal benefits at higher levels, but RP potentital is a lot of fun.

The playstyle seems to revolve around you fucking about the field, while your invulnerable magic doubles run around casting spells. Not too bad, all things considered

It could be worse. You could be a ranger.

>not even a comment about every other fucking word being Dragon
"You can use dragon points to use dragon attacks that add to your damage using your dragon attack dice with bonus damage from your dragon patron"

>the arcane trickster casts with inteligence

>the trickery cleric with wisdom

Ungh, Odin's beard, why must you test me so

>You could be a ranger.
You really think they're that bad in 5e? I've got a friend playing a Ranger and he's doing exceptionally well, granted, he is just a cunning individual himself so he always makes the best use of his abilities given the situation and is just a creative player.

>Trying to say anyone is bad
>When you want to have a girl drink water so much she pisses herself and then drowns in piss water
>As a torture thing because you don't like pretty girls
You're the repressed magical realm sex weirdo here buddy, and a really weird one at that

I need to design a big city, I am gonna draw a general map of it, then polish it next week based on what the characters interacted with the most, are there are guides, tips or software to aid me in city creation?

The hunter can do okay, they're just kind of lackluster compared to anyone else. Beastmasters are pretty awful though.

Purple Dragon Knight is ass, sorry.

maybe I'm just playing with an asshole, but I have thus far been thoroughly unimpressed

>Purple dragon is solid
No it's a piece of shit in comparison to battle master you idiot, stop telling people the wrong thing

Anyone got stories of Dragonborn Paladins to inspire me? I'm making up a guy but how does someone born of dragons and devoted to serving good and law deal with being feared by the general populace?

world builder general thread

Okay, I guess I'm just confused because I'm still pretty tanky just by being a cleric, so I don't know if that should factor into my combat rolel

To quote terry pratchet

ahem

*And it is in great darkness, that we shall bring a light"

Hunter rangers can be good if you interrupt whirlwind attack as every enemy it moves adjacent gets attacked and it works with moving around like a tornado of pain

Christ, it's like someone wanted to play every martial at once and just threw DRAGONS on top to try and justify it all. The design is so all over the place I can't even tell if it's actually OP or not.

And, worse, it's riddled with spelling errors.

My mistake for not researching the proper Veeky Forums approved builds that I'll never get to play as a forever GM.

The thing I noticed is that with if you're playing a Ranger, at least just from my own experiences with interacting with my friend who plays one, you have to have a good grasp on roleplaying mechanics and need to be more creative in combat than just sitting back and shooting.

He's very fun to play with and with myself as the Rogue we have a lot of fun setting up ambushes. Cordon of Arrows and Fog Cloud make for some really fun encounters.

For travelling he is consistently or main man. His character was a wanderer and a caravan guard for most of his life so he has the most worldly experience out of all the other PCs.

In combat he makes himself an elusive hit and run fighter and the party reacts to this style. We've had a lot of fun fights with him laying a trap and initiating.

He scouts, he hunts, he gathers information, and harasses the enemy - wittling them down mentally and physically.

We avoided one entire difficult fight because of his harassment. The enemy became convinced they were being tracked by some elite scouting force and that a large army was on their way to fight them.

"What do I always say?"
"Uh, everybody's guilty of something, sir?"
"No, not that! The other thing!"
"You can never trust wizards not to blow off their own eyebrows?"
"No, not that either."
"Just because you're an oppressed cultural minority doesn't mean you're not also a mean little shit?"
"No, not tha- When have I ever said that?"
"Last Thursday, sir. When the Campaign for Equal Heights came by."

Alright user, I've tuned the Oath a bit more. Tell me if Aura of Honor is too OP or not.

Honestly beast masters need a violent rework.
Druids can summon the same shit a Beastmaster uses but it completely outclasses Beastmaster at it.
Here's what I think HOW TO FIX BEASTMASTER:
>Your companion can be any CR equal to or lower than your ranger level/4 and rounded up, but cannot be larger than Large Size (because some rangers might have a horse companion or some shit)
>Your companion has it's own stat pool, including it's own initiative, as would a normal summoned creature
>Your companion grants advantage to your attacks when it is within five feet of a target
>Companion gains HP as you level, as the class feature, but adds your ranger level + proficency bonus to its maximum HP.
>Leading Attack: When you attack a creature your companion can see, it can use it's reaction to move it's speed towards and attack the target
Add in some fluff about it being a creature from your favored terrain and bam you got an instantly better Beastmaster

Purple Dragon knight is quite possibly the weakest Archetype in the official rules.
Although Mastermind is noteworthy for being weak in a game that doesn't focus on intrigue.

But PDK is just plain weaksauce.

Perhaps a Black dragonborn raised to be a raider, got injured and was taken in by a kindly farming village family? Then he helped rally defense against another invading horde and now roams the land seeking to prevent his previous raiding clan from harming any more innocents?

>"But sir Curt Connors, how do you stand it? These stares, this revulsion, from the populace you've ought to defend? Does their unworthiness, their ingratitude not waver your resolve? "
>"Nay, little one. Their derision DEMANDS my protection. It must be I, even if alone at the wall. It where I am most hated, that I am the most necessary, for it is meekness of them to do so, and it is the most meek, that I am sworn to deal.
>It is not entirely pleasant, I admit, but it is RIGHTEOUS. What is scorn, compared to that?

One of my friends played a Dragonborn Paladin once. When a crazy homeless guy tried to knife the bard, he used his lightning breath to vaporize him, the wall, and a guy on the other side.
The townsfolk wrote it off as Divine Retribution for their sins. Granted, pretty much everybody was high.

The plus one AC is nice, maybe increase the target range of the aura with the general aura size buff as well?

>see cute girl on OKC
>her bio mentions DMing for a D&D group
>I'm about to DM for the first time

what do

stick it in

...

Hmm good point, change done and done. How is everything else? I toned down Honor in Death because advantage on all attacks felt too OP when compared to other level 20 archetype features for Paladins.

It's interesting that right now the two best editions of D&D are the newest version, and clones of the oldest.

...

Ask her for DM'ing tips

I must now play a Paladin of the Crown.

>tips

Get to know more about her in person by asking her on your basic ass coffee date first. Just because D&D jumped out at you from her profile doesn't mean that's all she's interested in.

That being said, you should also ask her for DM tips if you guys hit it off. If you really hit it off, maybe give her some tip in return.

Mainly because they share many of the same good points.
They both disenfranchise munchkin Tha/tg/uys to a great degree.
I mean you have the people here who plan out their character to 20th level, but they are lucky to get halfway there, so they are pretty laughable (and generally always looking to find a group.)

The new honor in death is pretty good.
Honestly just mess with the fluff a little to get the proper feel of the preferred alignment (such as Law, good, or even neutral) and you have a pretty good Oath

Yeah I can actually see that now thinking about what Battlemaster can do, I don't think about this shit much since I've only once gotten to make a player character a handful of times.

I'd fucking love to play a Mastermind though, it needs the right kind of game but looks fun as hell.

I'm not saying that its okay, but I have been numbed to the repeating noun/adjective convention by EVERY MEDIA PORTRAYAL OF DWARVES EVER.

That makes sense. Though it wasn't really what I was thinking of when I made the comment.

That said, I have no desire to play any version of D&D that isn't 5e or OSR again, unless 6th Edition is fucking incredible or something.

Alright user, will do. Thanks for the help m8. Now I gotta spend the next hour coming up with some decent fluff. I'm drawing blanks.

>Channel divinities
>Any weapon you get Prof in
You're a paladin, you get Prof in all weapons already, terrible. Even the overcoming magic weapon resistance isn't as good as a devotion paladin's thing
>Will save thing
>Will save
Wrong edition, fix wording and remove "reaction roll" and replace it with saving throw

>Aura of +1 to AC
Meh, not really anything special, maybe even make it higher because devotion/ancient paladins get better stuff

>If fight is true and one on one, you smite forever
Jesus Christ that's like a sneak attack in terms of needing to set it up for a lot of damage, but in comparison to permanently under protection from good and evil or you can't kill me per long rest+never age man I think it's balanced

>Last thing
I don't care about that shit because I never liked the ultimate transformation thing for paladins

>Ah yes, the dwarves in their dwarven mountain halls drinking their dwarven ale from dwarven stonecut flaggons and singing dwarven songs about the good old dwarven days of dwarven yore when dwarves were dwarves.

"You're trained in the old ways of combat, where two champions fight for the honor of a lord, but basic paladin war training allows you to mix that of a lord's champion with that of a common warrior.
Your honor and chivalry both on and off the battlefield are your life, and you are the pinnacle of romantic heroics."

Take that and run with it.
Then help me with my Archetype.

The main problem with the PDK is that the core fighter's main power is in it's sheer number of Feats/Stat increases and number of attacks.
The stuff that the PDK class enhances are two VERY limited use abilities, and it doesn't enhance them nearly enough. And boosts to a skill that fighters don't generally have strong basic stats in in any case.

The Archetype just doesn't play to the power of the Fighter the way the Champion and Battlemaster do.

Honestly I could see the bannerette's abilities just being tacked on as Battlemaster features.

shit.

*role*

I'm fine with the Purple Dragon Knight, but this homebrew makes a warlord feel more tactical and support heavy than any fighter archetype would be.