Paladins done right

>Only the honor of a paladin is unbreakable—even by death itself.

We've all read stories about paladins done terribly or about GMs going out of their way to fuck over the party paladin just because. But beyond a few famous exceptions—such as the Powder Keg of Justice—there's little in the way of stories about paladins done right.

Let's share such stories!

OK I guess I'll start.

>Definitely not!The Culling of Stratholme
>Town is filled with both cultists of the big bad forthcoming calamity and innocents who are being forced to aid them in various ways.
>Party sneaks in under disguise and finds out that the cultists are using victims as human shields
>The whole town is under control of a group of cultists, and they've hired fake "adventurers" in the past to infiltrate the town before to root out disloyalty under the guise of trying to help.
>Victims are too frightened of their overlords to assist or get out of the way when the party rogue asks, despite great social checks
>We're totally getting railroading into some dumb "ends justify the means" moral choices magical realm but whatever
>Paladin Player: "I guess this literally is The Culling of Stratholme."
>No matter what we try, no one will help us or even believe us
>Paladin finally decides that to serve the greater good they'll have to fight through the innocent minions.
>Paladin casts off his disguise, steps out into the town square, and starts up a speech:
>Paladin totally gonna fall, GM totally a dick

Paladin: "Very well. In the name of our liege—"
GM: Wait. You're not disguised anymore?
Paladin: No, why?
GM: And you're just out in the open talking?
Paladin: Yeah, why?

As soon as the citizens see the symbol of the paladin order on his armor, they immediately become "helpful" toward the Paladin and turn on the cultists. We end up leading a peasant uprising not only against the local evil cult but against the corrupt bishop, and now we're set to go fight his brother the Duke of Earl.

...

Hah! Good DM there honestly.

Oh wow, that was only #449 and OOTS is currently at #1045. It does _not_ feel like the majority of the story happened between then and now. The past six hundred comics just blur together into "sidequest, dead Roy, sidequest, something with a desert, sidequest, live Roy, dead Durkon"

If you really want to feel old, consider that OOTS has been in production for over twelve years.

>not liking darth V arc
>not liking based tarquin
>not liking malak and the durkula situation

I give you that the arcs begginings are always slow and boring, but cmon, there's plenty of good stories in between,

twelve. years. slower than molasses.

Well, you get what you pay for.

>burlew's update "schedule"

when you read it on one sitting, the story flows very well