/l5rg/ Legend of the Five Rings General

Tsuko Can't Make A Right Call To Save Her Life Edition

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Last thread: intimidating nemuranai, attempts at dueling fixes, comfy adventures
What's the largest battle in which you had a PC involved? Did they survive?

Played a session where my unoptimized Mantis Bushi and two other players fought against five bandits. Not a scratch on me, other PCs dead and I chased the last bandit through the streets and stabbed the fuck out if him.

Note on Inheritance; RAW it's +1k1 to non-combat rolls made with the item. Specific skills are given for items as example uses, but it doesn't quite restrict you to one skill. It's just a smart way to do it.

What's the lewdest clan?

Yoritomo.

Yoritomo is not a clan!

Pick the non-Yoritomo in this image.

Identify the non-Yoritomo personality traits and habits that have influenced the Yoritimo family, then consider vice versa.

I'm far out planning for a L5R game for after my current campaign of four years ends (people will be leaving for grad school so I've got a plan to conclude things), and I'm planning on doing something different. I'm going to mix it with a metric shit-load of wargaming. The rpg element will be important for setting up battles, court intrigue, infiltration and so on, but there will be a lot of big set-piece battles for my currently ordered mass of 6mm samurai miniatures. I've already figured out what rule set to use (the weebishly named "Killer Katanas 2"), but I'm wondering how to solve another conundrum.

Why should the characters be in a position to command armies? I can think of two solutions to this problem. First, put them somewhere so obscure and ruined that even the most green samurai are all that they have to put in charge. Second, make the characters start at a higher level of play.

For the first, I'm struggling for ideas. In what situation would IR1 characters be allowed to command a full battle's worth of people? For the second, there doesn't appear to be a proper system for starting at higher than IR1. Should I just throw a certain amount of experience points at the players and let them end up wherever they do IR wise, or is there a better way?

Mantis is so poorly written that yes, it is.

Every family they have are just Yoritomo with a different name, and every minor clan that they absorbed became the same. They're the worst written clan in L5R.

But I'd a yoritomo bitch for a koku though