More Horror Adventures
Deep One corruption:
>You must submerge yourself in seawater daily. If you don't do this or are targeted by an evil divine spell, you must make a Will save. If you fail, you blackout for 24 hours and progress in corruption. The first time you just move towards a sea or ocean. The second time, you make contact with an alien entity and become a Deep One Hybrid. The third time, you become a Deep One.
>Quick overview of manifestations:
>Bite attack, but you have trouble speaking/casting spells with verbal and thought components.
>Touch attack aboleth mucus thing, but you must be constantly submerged in seawater.
>Claws, but you smell like a low tide.
>Cold resistance and deep ocean survivability, but you take a Dex penalty on land.
>Darkvision and low-light vision, but light sensitivity.
>Amphibiousness, but you take a Charisma penalty.
>Gills that let you breathe underwater, but you are more susceptible to inhaled poisons.
>Ignoring concealment underwater due to muck, but you take a Perception penalty on land.
>Slow aging and a constitution bump, but you sleep 16 hours a day.
>Swimming ability, but your webbed hands give you penalties on Dex and Str checks on land.
The poor Medium:
>Medium does not have any new archetypes, just new legendary spirits.. again...
Artifacts:
>Cup of Forbidden Knowledge, Dark Grimoire, and the Elder Sign are the three artifacts listed and are all Minor Artifacts.
The Painting monster
>Trompe l’oeil is a template and armor bonus type changes if it's actually painted with armor or not, it can go into any painting it touches, and it will respawn as long as it's original painting is still intact.