What does Veeky Forums think of wilderness exploration? Personally, I don't think the standard kingdom/province scale very useful save for creating geography for world building. What is much more memorable and exciting is when the DM creates a fully articulated wilderness area that can be explored on the same scale as one may explore a dungeon (nearly real time). There's nothing more jarring and disruptive to the ebb and flow of a game than having your roleplaying session turned into an overworld exploration mini-game. That also being said, I hate how the element of exploration has been reduced dramatically in D&D and a lot of these subsystems, while abstract and silly at least diversified gameplay.
Personally, I can see why this trend died out. What do you guys think of this shift in design philosophy?
TL;DR I love the idea of wilderness tracking, but I hate how the introduction of abstract "hexcrawl" travel rules spoil the mood and atmosphere.