Can Veeky Forums review this rpg?

I mean you could look to see if it had,
if you actually care to
1d4chan.org/wiki/VeloCITY

>A while later he said you weren't interested and you liked things the way they were.
I don't recall saying that specifically.

waddefug

Okay. Well that's what he took away from your discussion, that you didn't care about the imbalanced character options.

Just looked. Stats and substats/skills don't seem to have changed, and thats what we found to be so poorly balanced.

If you give me those changes again, I'll take a look.

I no longer have them, but i can ask if he still does. I've moved twice, and my copy was rights of on a piece of paper, not digital.

He's going to take a look and get back to me.

If this thread is dead by the time i get a response I'll make a new one.

Apparently he only shared the one alternative we came up with, our better balanced looking list of attributes and skills.

The : "keep the same list but price each individually by its usefulness (gurps style) didn't get shared.

Found a thread where he started talking about it

archive.4plebs.org/tg/thread/36469386/#36636056

This was largely the problem when we played it.

I could have sworn we also had updated skill lists we came up with, too.

Tying them to the attributes is certainly not the only approach that could work.

You could also separate out the movement skills and give players a separate pool of points that they can only spend on movement skills. That might work out well too.

But yeah. Most of the game is movement rolls, and the game doesn't work out so well /isn't much fun if there's a large disparity in the movement rolls between different pcs.

I remember one of the times we played i picked out an early draft pre gen that had a lower "best movement skill" than other PCs, and that session was fucking awful.

Also, tying each movement skill to a different attribute went a long ways toward making the attributes themselves worth taking.

But it did mean rewriting the skill list.

Hey ryx, you got that revised list of skills and attributes we came up with?