MTG Modern General

Magic: The Gathering Modern General
(competitive discussion)

Eldritch Moon card image gallery:
>magic.wizards.com/en/articles/archive/card-image-gallery/eldritch-moon

Other urls found in this thread:

mtggoldfish.com/metagame/modern#paper
modernnexus.com/topdecks/
docs.google.com/spreadsheets/d/1VwzQKE-QTxRqzZjZ2n0o1Cp80enNcYQACf3d7xlsVDc/pubhtml
mtgsalvation.com/forums/the-game/modern
mtggoldfish.com/deck/441278#paper
deckstats.net/deck-10707243-90d306d59e94471a00f49207b12ab8c1.html
tappedout.net/mtg-decks/27-07-16-sultai-eldrazi/
twitter.com/NSFWRedditGif

The overall and paper Modern Metagame

Decklists:
>mtggoldfish.com/metagame/modern#paper

Information on Tiers and how they're calculated:
>modernnexus.com/topdecks/

Direct link to the spreadsheet:
>docs.google.com/spreadsheets/d/1VwzQKE-QTxRqzZjZ2n0o1Cp80enNcYQACf3d7xlsVDc/pubhtml

Modern deck primers link:
>mtgsalvation.com/forums/the-game/modern

I'll post my shitty modern deck again and see if anyone else has advice on what to cut and what to add.

Reposting this for feedback

How's this Jeskai-black Gifts Reanimator
4x Lightning Bolt
4x Path to Exile
4x Lightning Helix
2x Spell Snare
3x Mana Leak
2x Remand
4x Snapcaster Mage
2x Cryptic Command
4x Gifts Ungiven
1x Timely Reinforcements
1x Jace, VP
1x Wrath of God
1x Supreme Verdict
1x Iona
1x Elesh Norn

24 Lands (incl. 2x Manlands)

You don't have to jump through any hoops. By itself it resets your Planeswalkers. In addition to having one card out it allows you to use an ultimate twice save for Sarkahn and Kiora unless you have Oath of Gideon out as well, but I'm not counting on it.

And what would you suggest add in in the place of Venser and Season?

How is that "jumping through hoops"?

Where's the Reanimator aspect of this deck?

He's supposed to have an Unburial Rights in there somewhere for the double entomb combo.

Double entomb combo?

>Can't tell if serious.

Deploy the gatewatch can be cut. It's a lot like CoCo, it just digs 7 deep. So on any given casting, you're paying 6 mana for a chance at hitting 1 walker. I'd either try to hit a critical mass of walkers, probably about 20 or so, or cut deploy.

Call the gatewatch is cute, but I'd probably cut it down to 2 or 1. It's just a bad Chord. You don't have the ramp to hit stuff early.

There's a ton of stuff that's going to be rotting dead in your hand. Consider noble hierarch or bird of paradise. efficient mana dorks that double as chump blockers.

Path to Exile should be in there. With it, you'll get smashed instead of throat-fucked.

I'd suggest ensnaring bridge, but you'll have a bunch of uncastable cards in hand. Maybe ghostly prison?

Woops, yeah, missed Unburial Rites.

You search for Rites and Elesh/Iona with Gifts Ungiven and present them to your opponent and ask them to pick two to go to your graveyard and smirk.