What are some clever methods of 4th-wall breaking for RPGs?
What are some clever methods of 4th-wall breaking for RPGs?
Meta-gaming.
/thread
Changing dice results in front of players.
Your character shits/pees when you do.
Jesus that'd be horrible.
The DM is god, if any player wants to argue with the DM, his character must pray and contact god.
NPCs will *rarely* comment on game mechanics, but then act as if nothing happened.
>GM: That's a crit fail. Your attempts to repair the computer fry it instead.
>NPC Bob: Wow that was a crappy roll.
>Player: What?
>NPC Bob: What?
If the player has a cold or something, so does his PC
This.
Also when player forgets something, so does the PC.
Also "I don't care about your Cha or ranks in Persuade, tell me what you're saying to convince the NPC".
Not doing it as breaking immersion is poison to a decent game.
>it's been a week in real time but two hours in game time
>"Actually, I forgot what we were supposed to do here, GM?"
>"Sorry, if you forget so does your character."
Fuck you.
This tbqhfamilia. Intentionally taking the players out of the game is not good for anything other than a cheap joke. In almost every situation you want the exact opposite, make the players as immersed in the game as possible using any means necessary.
>psychic enemy crits an attack
>GM punches you
When a character dies, so must the player.
There are none.
Don't be a faggot.
>taking the players out of the game
>immersion
I never understood why rolling dice and interpreting the results is not immersion breaking while acknowledging that you're in fact playing a game is.
The entire 4th edition D&D rules set is masterfully designed to break the 4th wall at every opportunity with its minature combat ,disassociated mechanics and the mess that was skill challenges.
Investing and immersion are two different things, investment in a game is required for immersion, Immersion is rare and difficult to cultivate and maintain, a fragile bubble that bursts easily.
But no, the minituae of dice rolling and the like don't take you out of it, its like how seeing the timer bar on a porn video probably doesn't ruin your fantasies.
I think OP wanted thing that weren't D&D core rules.
Sounds like some serious cognitive dissonance going on there.
If you're familiar/invested enough in any mechanics, including metagamey ones, then immersion shouldn't be an issue.
Good 4th wall breaking should be a mechanic.
I don't see what it adds. It always ends up groanworthy.
I had an idea for a character that went mad because he realized he was a RPG character.
They would be in a constant existential crisis because the world was fake and everything was controlled by "the gods"
Have an NPC of unknowable power show up occasionally and talk to the players. The characters clearly don't know what the hells going on, but if handled right it can scare the players shitless.
...
Also: this is how you respond to anyone praying to a chaotic aligned god.