What was the logic behind making red the color of "doing what other colors do, except worse"?

What was the logic behind making red the color of "doing what other colors do, except worse"?

>four S's
>shiny, stabby, smelly, super smelly
... That's 5 S's.

Same reason martials are bad in d&d, Wizards of the Coast taking their vicarious revenge on the jocks who stuffed them into lockers through tabletop.

Red is the color of passion, emotion, anger, and physical might. So obviously they can't get good card draw or well statted creatures without dowmsides, dumb jocks

Meanwhile blue get to break the color pie whenever because they're clever and breading the rules through loopholes makes you smart and not just a fuckhead according to MaRo.

He's a goblin. I don't think he cares.

Wow, I never really realized how layered that joke was.

>breading the rules

What, do they bake too? That's just unfair! That's a green thing, isn't it?!

Blue? Broken? Lol no. Countermagic is good but it isn't the be all end all to magic. It only staves your opponent off. Green is the best color in the color pie, think about it.

Green has the best mana ramp, strongest creatures, life gain, the best draw cards in the game, unblockable creatures (super trample), removal of every kind of permanent (fight, naturalize, beast within, terrastodon ect); in fact, green literally has an answer to everything.

White is the redheaded cousin of green. Does alot of the same things except worse (white has fuck all for draw and mana ramp). Only thing white has on green is slightly better creature removal and protection.

Blue and green are the best colors.

Because wizards doesn't want red to have any sort of effective draw power.

Because red is short sighted.

It's all about instant gratification with red. That's why nothing builds up.

Black did it first
>Worse removal than white
>Worse card draw blue
>Worse creatures than green
>Worse burn than red

He discarded one of the S's to draw another

> the best draw cards in the game
The fuck you talking about? Sylvan library does not a theme make.

>strongest creatures

If I recall correctly no one's cheating in green fatties in legacy. Instead you're reanimating Griselbrand (black) Iona (white) or Elesh Norn (white) or show and telling Emrakul (colorless). Funny enough green fatties are some if the shittiest on their own, Craterhoof Behemoth requiring a field to do anything.

>best card draw
There's Sylvan Library and what else Harmonize which is standard playable at best? Nah blue has green beat by a mile with black in second.

D E E P E S T L O R E

If you've built your Red deck right, you're discarding a card that you can play from your graveyard (or even as you discard) anyway and don't care what you draw because it's a card that will help you keep your tempo up and end the game faster.

But... then he'd just have five again.

>Green has the best creatures

Like the best creatures in the game are mixed between colorless or black. When you see people cheating creatures into play in like Legacy they don't go for big stompy green creatures, they go for Griselbrand or Emrakul.

Also red isn't the worst at everything, it can deal the most direct damage and has the most aggressive creatures in the game. If they gave it blue levels of card draw and filtering it'd be way too good.

Absolutely retarded post right here.

Red is actually the only colour that can stand on its own. Mono red decks do well in all formats.

Also, physical might is green's thing fucktard.

play bloodmoon or magus of the moon. stand up next to their newly formed mountains and chop em down with the side of your hand. cast ruination or from the ashes. laugh as they cant counter it because their blue mana was strapped to a nonbasic. lightning bolt their shittiest creature just to show off what you can do with one mana. get em in a stranglehold and wish them good luck attempting to fetch. steal all their shit for a turn with insurrection or mob rule. oh i hoped u like your hand because we are all discarding and drawing a new one! pesky enchantments might be a problem but oh look theres some colorless stuff to cover that. swing with a big dumb uninteractive overpriced dragon and laugh. Red is a best color to troll with. people who gripe about it being the worst color don't know how to play around it's very necessary restrictions or haven't looked at it's best cards.
this guy right here gets it.

Red used to have

>efficient land destruction
>cheap, aggressive creatures with drawbacks
>efficient, mostly cheap burn
>stuff around artifacts

But then due to WOTC's pandering to noobs, land destruction and burn was nerfed, the creature power creep made other colors a better option, and we have shitty metalcraft instead of Goblin Welder and stuff.

Basically everything that the color did well was castrated so they are now trying to force bullshit like reverse loot to give it some sort of identity.

Red's creatures have been getting better (i.e. compare Goblin Guide to Jackal Pup) and other colours have been beutered as well (blue counters, black discard and land destruction, etc...)

I really don't know what you're complaining about. There isn't a single format in Magic where mono red Sligh/Burn isn't viable.

Standard and Vintage

viable =/= dominant

What you're saying is that black boasts the best creature, not that green doesn't have the better creatures on average.

Because it has direct damage, one of the most versatile mechanics in the game.

Yes, even if they printed a 1/1 for 2 that drew and discarded like Merfolk Looter in red, you likely wouldn't have broken any of the burn or sligh decks. In fact, it wouldn't see play most likely.

But it would be a risk.

>When you see people cheating creatures into play in like Legacy they don't go for big stompy green creatures, they go for Griselbrand or Emrakul.

There's always Craterhoof.

in EDH. Craterhoof isn't that great unless you have a lot of creatures out, e.g., Avenger of Zendikar tokens.

I think Elves still Natural Order for it more often than Proggy.

I believe back in Fallen Empires they had a really interesting concept where Red had a lot of tribes but they interacted badly with each other. Orcs vs Dwarves and such. It's been so fucking long since I looked at that set goddamn.

In the Magic NWO, land destruction is "not fun" and damage that can go to the face "isn't interactive".

This is of course stupid as hell because land destruction requires a very tight deck and can't just be thrown into anything and be "ok" let alone actually good. Burn decks are the easist archetype to counter and actually require a lot of deep thinking about sequencing and setups to do well. Oh and lets not forget that instant speed burn is "too ambiguous" for NWO as well (heaven forbid you cast removal or win conditions on your opponents turn).

Red basically preys on shittily constructed decks and new players don't like it. Of course learning about deckbuilding and managing life as a resource has to be taught somehow, but apparently it can't be done with instant speed burn according to Wizards.

Red Deck Wins is cheap and wins in an easy/simple way, sounds like how a card game developer might interpret a chad

Black was the first best color

you can interact with burn

its called lifegain and prevent damage

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