It's a stupid joke we Milhoused until Catalyst swallowed it.
On that note, because I'm working on some Age Of War/Periphery-shit tech:
>Heavy Rocket Launcher (HRL)
A new manifestation of a very old technology, the HRL adapts modern warheads and Thunderbolt tech to the venerable quick-fire rocket pack. In fact, they bear a close resemblance to the rocket artillery existing prior to the Age of War and the development of modern anti-missile technology.
All HRLs suffer a +1 to-hit penalty, as with standard RLs. In addition, all HRLs in one location are treated as an "array"; though each missile rolls for location separately, they otherwise follow the rules for Machine Gun Arrays when fired, and in regard to crits. You must add .5t and 1cr to any rack of HRLs, marked as "HRL Array", to each location mounting an HRL tube. Any number of HRL tubes may be fired in a turn, but they may not split targets, and they use a single to-hit roll and roll on the Cluster Hits table as normal.
>Individual weapons:
HRL-5 tube: .5t/tube, .5 crits (see Compact Heat Sinks for more). Dmg 5, Rng 0/5/12/18, Ht 3
HRL-10 Tube: 1t/tube, 1cr. Dmg 10, Rng 0/4/10/15, Ht 4
HRL-15 Tube: 1.5t/tube, 2cr. 1 Dmg 15, Rng 0/3/8/12, Ht 5
HRL-20 Tube: 2.0t/tube, 3cr. Dmg 20, Rng 0/2/6/9, Ht 6
>Primitive HRLs (HRL-PP)
Primitive HRLs used pre-modern warhead technology, and are subject to damage reduction in the same manner as Rifles. HRLs-PP must be used prior to 3095.
The idea is to represent both last-ditch weapons with a low number of shots (hand-held revolvers, etc.) as well as good old-fashioned disposable missile racks ala Dougram (since I'm doing a sort of test-hack to run a game using slightly different tropes.) Yes, I know I could use another system. I've got stats to test for RRPGT as well as Silhouette and Fuzion, but I'm also fucking around with a pre-Primitive, post-WWII techbase for shits and giggles. And delicious Dougram/Patlabor action.