/btg/ - Battletech General

Dracula Uniforms editions

Old Thread: ================================================

Combat Manuals Kurita
mediafire.com/download/l317qcmc9i81744/E-CAT35261_BattleTech_Combat_Manual_Kurita.pdf

Campaign Operations
mediafire.com/download/b7e9bgevanjxf3y/E-CAT35007_Campaign_Operations.pdf

TtS McEvedy's Folly
mediafire.com/download/0i6ldp6u1qxbfh5/E-CAT35SN209_BattleTech_Touring_the_Stars_McEvedys_Folly.pdf

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>/btg/ does a TRO:
builtforwar.blog(not spam)spot.com/

>How do I do this Against the Bot thing?
pastebin.com/pE2f7TR5

>Overview of the major factions?
bg.battletech.com/universe/great-houses/
bg.battletech.com/universe/the-clans/
bg.battletech.com/universe/other-powers/

>How do I find out what BattleMechs a faction has?
masterunitlist.info/

>Map of /btg/ players (WIP):
zeemaps.com/map?group=1116217&add=1

>BattleTech Introductory Info and PDFs
bg.battletech.com/?page_id=400

>Rookie guides
pastebin.com/HZvGKuGx

>Sarna.net - BattleTech Wiki
sarna.net/wiki/Main_Page

>Megamek - computer version of BattleTech. Play with AI or other players
megamek.info/

Unit Designing Softwares
>SSW Mech Designer
solarisskunkwerks.com/
>MegaMek Lab
megameklab.sourceforge.net/

>BattleTech IRC
#battletech on irc.rizon.net

>PDF Folders
mediafire.com/folder/9q792hobnbpw3/Battletech
mediafire.com/folder/sdckg6j645z4j/Battletech

Other urls found in this thread:

mediafire.com/download/c5ggig1wz21l8r0/E-CAT35SN210_BattleTech_Touring_the_Stars_Butte_Hold.pdf
youtube.com/watch?v=9Gc4QTqslN4
twitter.com/NSFWRedditImage

>twf no gf in slutty FRR Dress uniforn

mediafire.com/download/c5ggig1wz21l8r0/E-CAT35SN210_BattleTech_Touring_the_Stars_Butte_Hold.pdf

Good going OP.

Still think it's great that they did a Butte Hold book.

fast rap /btg/ magic meme wizard shit

What's the deal with butte hold?

BUTTE HOLD
U
T
T
E

H
O
L
D

It's a stupid joke we Milhoused until Catalyst swallowed it.

On that note, because I'm working on some Age Of War/Periphery-shit tech:

>Heavy Rocket Launcher (HRL)
A new manifestation of a very old technology, the HRL adapts modern warheads and Thunderbolt tech to the venerable quick-fire rocket pack. In fact, they bear a close resemblance to the rocket artillery existing prior to the Age of War and the development of modern anti-missile technology.
All HRLs suffer a +1 to-hit penalty, as with standard RLs. In addition, all HRLs in one location are treated as an "array"; though each missile rolls for location separately, they otherwise follow the rules for Machine Gun Arrays when fired, and in regard to crits. You must add .5t and 1cr to any rack of HRLs, marked as "HRL Array", to each location mounting an HRL tube. Any number of HRL tubes may be fired in a turn, but they may not split targets, and they use a single to-hit roll and roll on the Cluster Hits table as normal.

>Individual weapons:
HRL-5 tube: .5t/tube, .5 crits (see Compact Heat Sinks for more). Dmg 5, Rng 0/5/12/18, Ht 3
HRL-10 Tube: 1t/tube, 1cr. Dmg 10, Rng 0/4/10/15, Ht 4
HRL-15 Tube: 1.5t/tube, 2cr. 1 Dmg 15, Rng 0/3/8/12, Ht 5
HRL-20 Tube: 2.0t/tube, 3cr. Dmg 20, Rng 0/2/6/9, Ht 6

>Primitive HRLs (HRL-PP)
Primitive HRLs used pre-modern warhead technology, and are subject to damage reduction in the same manner as Rifles. HRLs-PP must be used prior to 3095.

The idea is to represent both last-ditch weapons with a low number of shots (hand-held revolvers, etc.) as well as good old-fashioned disposable missile racks ala Dougram (since I'm doing a sort of test-hack to run a game using slightly different tropes.) Yes, I know I could use another system. I've got stats to test for RRPGT as well as Silhouette and Fuzion, but I'm also fucking around with a pre-Primitive, post-WWII techbase for shits and giggles. And delicious Dougram/Patlabor action.

So, as an example, the Dougram there mounts a light seven-shot rocket rack on its right shoulder.

Seven HRL-5s comes out to 3.5t, plus .5t for the array, and 5 total crits (3.5 rounded normally to four, plus the crit for the launcher).
Same weight as the LRM-5, but much less explosive, and it gives the unit considerable punch in a brawl.

The Ironfoot, meanwhile, has 9 tubes. You could choose to go for a rack of HRL-10s, a potent support punch and excellent complement to its heavy chemical laser's range and power. The unit also mounts a multiple shot smoke launcher in the side torso, for a total of 10t and 10 of 12 crits occupied. Combined with the pair of light MGs mounted in its left arm, the Ironfoot is armed well enough to deal with most enemy threats handily, albeit at considerable risk of explosion, and carries enough ammo for an average firefight.

Is it just me or is the Chaos Equipment Rating equation from Campaign Ops completely fucked again?

Is it just me or can a 100% Clan Front Line force never get above C rating?