/40krpg/ 40K Roleplay General

Phosphex is Love Edition.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), Veeky Forums made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things. Now found in the Homebrew Megafolder.

Additional Resources:
Now found in the Homebrew Megafolder.

Old Thread:

Other urls found in this thread:

discord.gg/dhgsq
twitter.com/SFWRedditImages

So, my Dark Heresy game has a Krieger in it. Me and the player talked before the game, that he would have to be a bit abnormal to fit in and be picked up by the party's Inquisitor so he did: he had a kindle of humanity.

We're a few months deep into the game now, and the character is about ready to be ultimately humanized: pulling off that gas mask.

Which leaves us both in a problem. We need artwork for an unmasked Krieger: what would they look like? He has also said the character is fairly young but obviously aged by the lifestyle. It's exceedingly hard to find good art for a token!

incredibly pale. He has probably never seen any direct sunlight without a mask. He'd probably need glasses.

>Phosphex is Love

no

Promethium and phospex are how the Emperor tells us he loves us and wants us to be happy.

Anons, I've decided to DM a DH2e game, and got some people to go with it (a exuberant newcomer to 40k, a Nazi otaku and a furry-hater, receptively). Trouble is, it's my first time with DH - and DMing at all - so I'm hoping not to fuck up.

My main fear is railroading my players - my first experience with RPGs was with a railroady DM that was big on EPIC HEROIC ADVENTURE, plus he tried a bit too hard to please, and the resident munchkin played him like a fiddle. I've got some plot and characters prepped, but it's not set in stone, for obvious reasons.

Shit, that wasn't nearly as eloquent or informative as I'd hoped, looking back, but fuck it, it's 3am and I'm tired. I guess I'd like advice for me, the new guy? Anything important that I need to remember? Also, aside from showing them Alien, Event Horizon and Starship Troopers, how can I ease the two newcomers into the setting? I mean, they've done a bit of googling, but what's something that can make them feel that 40k-ness?

Guess I should give you a rough idea of what my dudes will be stepping into:

Generic Civilised World hasn't quite fully paid the usual tithe, despite normally sending slightly more than demanded. My undercover goons go there, aloof Interrogator barely presiding, and see that there's some discontent among a fair chunk of the population, and it's slowly transitioning into the volatile, tense situation that is ripe for civil war. Is it Chaos? Genestealers? A xenos plot? A coincidence? I don't know, but my people have to sort that shit out, whether it be by uncovering the truth behind the trouble, joining the proto-revolution, stomping some faces or whatever else they need to do to get that tithe back to normal. I haven't run anything with them, so I can't predict what they'll do.

I was going to run/ walk my people through a modified version of 1e's Shattered Hope as a sort of tutorial/introduction to DH. Is this a good idea?

Night, anons.

Well shoot... im already Co-GMing with someone else, i suppose i could bounce some ideas around with you... If you'll have me.

>I was going to run/ walk my people through a modified version of 1e's Shattered Hope as a sort of tutorial/introduction to DH. Is this a good idea?

Its a grand idea. Specifically because i was going to suggest just the same thing. And dont worry too much about railroading, theres a balance to be struck.

We understand the look and reaction. We just can't find appropriate artwork to represent him on our map as a token (online maps for an online game)

So, I've never seen it run, but I'm curious.

Would a Hellflayer out of Tome of Excess ridden by a souped up Daemonette make for a suitable final boss fight against an Only War party that isn't packing vehicles?

Depends on their weapons

Favored Weapons are Meltaguns and Autocannons, and they're Grenadiers, so Grenade Launchers.

Anyone want to be part of a Deathwatch campaign? Got a couple player slots open.

Despite all the drilling and rhetoric, despite all the rumours surrounding the Kriegers that they are something less than human.

Surprise, surprise, they are just as human as any of us.

Might be a bit anti-climactic but could still send a pretty powerful message across.

Need a few more details. When is it been run? How is it been run? I'd be happy to join as an Imperial Fist Tech Marine (Fortify them positions) or Devastator.

>Human
>With that nose
Son, that is a damn dirty mutant and it needs to be killed with cleansing and holy fire.

Still figuring it all out, so far one player as an Apothecary marine

How? We have a GM? Uh, yea. Check us out!

discord.gg/dhgsq

And then Black Library killsquads break into your house, kill your players, torch your books, and kick your dog / wife for not following the Official™ Sanctioned™ Approved™ stance on the Death Korps™ of Krieg™.

When it's being run is still up for debate, but weekly, afternoons/evening if during the week, any time if during the weekend.

Voice over discord at the moment, might get a roll20 going. Mostly thinking it'll be theatre of the mind for the first few sessions.

A quick write up I posted a while ago of my group's first foray into OW.

Hey tg, for a first time GM which Dark Heresy ruleset is easier to get started with 1E or 2E? The group i'll be playing with is also new to dark heresy so it'll be a massive clusterfuck anyway

>and kick your dog / wife
Who the fuck told you I married my dog? It's not true, and even if it were, marrying a dog is legal in North Virginia, anyway!

>and kick your dog / wife
Who the fuck told you I married my dog? It's not true, and even if it were, marrying a dog is legal in West Virginia, anyway!

...

oh i didn't see that, thanks!

>Autocannons and grenades

They'll be fine. You should even be able to step it up.

Why do so many people want to play Kriegers, then throw away exactly what makes the Kriegers? That's like asking for a cheeseburger with no cheese.

More like asking for a cheeseburger, then taking out the cheese.

>Heretic's Match Incendiary Rounds in Enemies Within
>Only for Bows, Crossbows, and Shotguns
>Gain Flame and Unreliable
>Lose Blast if it had it

Is there any bow, crossbow, or shotgun in any game line that has the Blast quality by default?

I plan to have a surprise for everyone soon. I estimate it will be complete within 2-3 weeks if I bust my ass. I think it will be fun.

Bows with explosive-tipped arrows. They're in one of the systems somewhere.

Isn't that an alternate ammo though?

Correct.Without factoring in special ammo, I can't think of any bows, crossbows, or shotguns that already have the Blast quality. I gave the Armory a quick look as well, and didn't see any shotguns or bows that stood out with Blast.

They are probably tardproofing it for future entries or peoples' homebrews.

How are astropaths viewed by the ecclesiarchy?

I need help, anyone here every make rules for the Scythes of the Emperor for Deathwatch? Any custom chapters?

How newb-friendly is this game to people who know little to nothing about the 40k world?

In terms of for people who know nothing about 40k.

Only War > Rogue Trader > Death Watch > Dark Heresy > Black Crusade

Got it pretty on the nose. Only War is probably a great introduction not only to the mechanics of the 40k RPGs, but to the Setting at large.

Do you need a tech-use test when using an auspex to detect a lictor under the effect of its chamelonic scales ability?

I know about extended skill checks where one needs a number of successes to succeed. Has anyone tried out skills challenge where the players may use a variety of skills to rack up enough successes to succeed? Or if enough failures to fail. As in skills challenge in DnD? My players are in space hulk, so moving inside from one place to another would be prime chance to use various skills to facilitate movement.

I think auspex gives bonus to awareness? Or tech-use check and that gives bonus to awareness?

It gives a bonus to awareness, but the tech-use part is to detect things not normally visible to human senses and I'm wondering if lictors count.

For example player A used tech-use to open doors, player B uses athletics to scale over holes in decks, player c uses shipwright to figure out optimal routes... Etc.

Well I would say it would help. Lictors are quite badass anyway.

Perhaps not to pinpoint exact location, but general idea?

Generally as a necessary evil.

It should help. Especially considering that some types of auspex work to detect psychic activity or demonic incursions. A soulfinding auspex, while rare, would not be impossible.

They're the Black Library, not the ATF. They'd do something much worse - they'd sit your dog down and read him something - anything - written by CS Goto.

So I had a decently successful one-off game that my players appeared to enjoy (Salamander crew sent to rescue a couple of wounded wagons, complete with a larcenous slav stealing everything that wasn't bolted down), and I want to take them somewhere new and exciting.

However, being the crew of a Salamander, that makes their job oddly specific. Can you folks toss some ideas out about shiny and fancy places I can take them? I've got a few thoughts, but I don't want to do something like "Tanks broke, start walking" without some sort of good reason.

Was thinking of lifting some ideas from that Company of Heroes tiger tank mission - have them come upon an enemy convoy/column and start lighting them up (that autocannon being surprisingly dangerous), and then having them bite off a bit more than they can chew. But I'm antsy about over-engineering and railroading.

Salamander regiments are built for scouting. Counter recon and hit and run strikes are good.

Hey. Running Black Crusade, does it break anything if I allow a non-psyker to purchase the Psy Rating talent (making him a psyker with a Psy Rating of 1)? I realize that's not how it works, RAW.

FWIW, there are not sorcerers or psykers in the group who'd feel salty about someone nicking their schtick and I'm happy with the player fluff-wise claiming to have been a nascant psyker awakened by the various crazy warp shit going on in my campaign.

If it's relevant, the PC is an Apostate and is aligned to Slaanesh.

Kinda, otherwise what would be the point of starting as an archtype that has the Psyker trait other than some other bonuses if you can just buy psy?

Anyone got tips for making money in Rogue Trader? We've mostly been doing deliveries and started establishing a mining colony.

Exploit profit factor
Find archeotech
Sell people to dark eldar

The eccleisarchy has very few concrete rules or ideals, so it'd be hard to say. It could vary from filthy witches to beings blessed enough to view the Emperor's Light. I'm sure there's religious squabbles about it

>Sell people to dark eldar

over the line

>
>Tfw your RT just wants to go get a bunch of ships taken from pirates repaired and burn some PF to upgrade his cruiser but your GM keeps throwing plot hooks and other time sensitive shit at you

At least that Inquisitor that gave me shit about the alien mercenaries before I had my writ won't be able to say much of anything to us now. He'll probably still be pissed we missed that one month deadline forever ago, though.

>and the character is about ready to be ultimately humanized: pulling off that gas mask.
Drop a greater daemon on him. he has lived too long

"Exploit " how?

And on the archeotech front we know where a fair amount is. just last time we went to it there was an Eldar Corsair in the system. We couldn't really fight back very well

What would be side effects for a psyker being in the vicinity of a score of tormented astropaths forced to transmit messages while being in agonising pain?

>Why do so many people want to play Kriegers, then throw away exactly what makes the Kriegers?
Because they think they are cool, but don't realize they are dehumanized husks who wish to become a martyrs

>fluff-wise claiming to have been a nascant psyker awakened by the various crazy warp shit going on in my campaign.

IIRC, Dark Heresy explicitly says this a very real possibility for a previously non-psychic character to develop Psychic powers, so yeah, that's an entirely plausible reason.

Apologies. I used the wrong word. I meant Exploit Endeavor points. Every 100 over an objectives cost gives you 1 free profit factor in the end. With a transport and transportation objectives, you can get 5-10 free PF per session, even more if you get a universe mass conveyor.

Ah that makes sense then, problem is that my GM doesn't use those i don't think.

How my RT group literally tripled their dynasty in a few sessions:

>Make friends with the Ordo Hereticus, usually by performing favors and being at their beck and call. This will usually take a few sessions
>Pump Inquisitor for info on Xenos artifacts that are not Chaos-related and possible buyers/sellers
>Use Hereticus Inquisitor to get into Cold Trade with reasonable protection from Xenos Inquisitors
>Hire Kroot mercs to get you Tau tech by any means
>Slowly acquire ships, starting with ships that cover your own vessels weaknesses (in their case, purchasing carriers and escorts to augment their Cruiser)
>Meet up with Kroot again, get Tau weapons
>Keep half the weapons, give quarter of remainder to Inquisition, then the rest to a friendly Forge World
>Sign contract to be sole provider of raw materials to Forge World - in exchange get great discounts and unique shit, as well as powerful, high-tech friends
>Hunt Pirates for the Navy, giving a specific Ship Captain/Admiral a cut of the profits - this makes you a powerful ally in the most relevant Faction the player will interact with.

What makes you powerful in Rogue Trader isn't just Throne Gelt, but contacts and alliances. My party can move relatively unmolested through the Expanse because they've got VERY powerful friends in the Navy, Inquisition, and AdMech, as well as having a specific Kroot Shaper who gets them some rare Tau weapons they can sell or gift for insane profits. So long as they don't fall to Chaos, they can pretty much do whatever the hell they want as long as it's not going to war with the Imperium itself as an organization.

It would be a great shame if someone jealous sabotaged these friendships wouldn't it

That does sound smart but, uh through some really shit rolls and our Rogue Trader being stubborn we're on a fair few shit lists

P. 118 of The Fringe is Yours under Target Priority:
It should say "any of it's weapons are able to harm" instead of "any of it's weapons are unable to harm".
At least if we go by p. 110 of the taghmata army list.

Can a warp jump be used to escape from an event horizon?

Yes, every culture has a counter culture to it. Every allegance should have someone wishing to sabotage it. Weather they can endure this infighting and keep relationships good is the real measure of genius.

Noted it down for the big list o' fixes.

What absolute twaddle. Selling people to Dark Eldar for material gain is a proven way of not only increasing one's profitability, but also disposing of people that you don't particularly like, forging inter-corporate bonds, and teaching young, impressionable wannabe actresses that the world is not as shiny as one thinks!

Such a tactic has high approval ratings among Techmarines in particular - one out of one Techmarines polled would choose such a tactic without hesitation if material gain like Archeotech was on the line!

Oh, there certainly are, but still, they've got some help when they need it, especially since they're pretty generous in their kickbacks to these guys. The reason the Captain became an Admiral is because the RT put in a good word for him with Segmentum Command (as well as him actually deserving the promotion, but his word is what tipped the scale). The party has saved the Inquisitor and act as a source of information on heretical cults and other Chaos-related things on regular occasions, meaning the RT is almost an Inquisitorial Asset by default. The remote forge world of Larim Primus churns out high-quality Las-Weapons (specifically Hot-Shot Weapons) and Plasma Weapons, as well as being an excellent R&D station, because of their constant supply of Xenos weapons.

Their enemies, however, are pretty damn powerful themselves.

>Lord Varun, Champion of the Dark Prince: Chaos Space Marine who leads the ragtag warband called "The Dark Whisper." The warband is roughly 20-30 CSM, a professional core of elite Slaaneshi mortals, and hordes of cultists. Now owns a pirate fleet composing of three Slaughter cruisers and various raiders. His armor is pure black with only a simple symbol of Slaanesh on each pauldron, and he rarely speaks. It is going to be revealed later, however, that his entire skin is a massive tattooed mural of symbols and depraved writings, done in such incredible detail that it appears to literally shift and flow of its own accord. Causes a Fear(2) test when he reveals himself to the party.

>Aspyce Chorda, because bitches be crazy (they also literally carved their names into one of her worlds from orbit). Made Winterscale happy, though.

>A Necron Lord whom I have yet to flesh out, but his army is awakening, and he is righteously pissed they stole his Warscythe.

>Former PC who fell to Corruption. Now leads a massive pirate fleet in the Hecaton Rifts, who are all followers of Chaos Undivided.

>they also literally carved their names into one of her worlds from orbit

Thats amazing. Did Winterscale ask or did they just say "hey why the fuck not?"

I feel like i love the d4, but i hate how it looks. Same with the d10 desu

Oh no, they did it purely out of spite. Killed like half a million Chorda employees in a massive mining operation, ruining a massive Adamantuim vein in the process of glassing half a continent to spell the RT's on topographical surveys.

The RT's exact words were, "It's not hers if it's got my name on it."

He would get the Acute Horrific Nightmares mental trauma on a temporary basis for 1d5+5 months.

How do you lot handle battle plans?
Does your group even bother, preferring to have each person "do their thing" and wager it will work out?
Do you go full tactical, making full plans of approach before the mission op begins?
What do you do when you have both types? I tend to the latter, whilst a fair portion of my group isn't really tactically headed, and I'm trying hard to not get frustrated over the lack of... input, I guess? I like to plan, but I want others to point out where my plans have flaws to further shore them up.
Right now, my warband is about to make a recon approach of a frontier city that some bad shit happened to, and while we have a some info on what happened, all signs point to continued combat within the city, along with bandits and raiders around it.
My initial plan, barring interference from raiders without, is a nightime op, drive within 5k of the city, then approach on foot after securing the bikes. The warband numbers 4, a administratum sage, outcast seeker, sororitas fanatic, and arbites seeker (myself).
Upon reaching some 300m of the city, set the sage and outcast up as a sniper/spotter team (they both have long arms and are good shots) to cover the approach of myself and the sororitas to the city gates over mountainous terrain. Upon reaching an entrance, clear it, report the situation back and enter. If we encounter resistance, commit to battle, but I have every intention of bugging out and redeploying again to keep the firefight on our own terms. If we can infiltrate into the city, we find and swat style clear several buildings by the entrance, set up a fall back point, and take a rooftop position to cover the sniper team's approach. From there, we slowly begin clearing the place, building by building, searching for the VIPs on our list as well as taking note on what happened to try and piece together the events.
Our intel suggests this was an inside job by recidivist forces, as the city was "out of sorts" for weeks before.

Gravity apparently interferes with warp jumps, that's why translation point is on the edge of the system usually. Could be possibly, but really hard and dangerous.

Gear wise, I believe we are fairly well off.
Everyone has at least the equivalent of full flak armor, photovisors, grenades of various types, firearms are mid-low quality (rifles (las/sp), pistols, flamer and shotgun) although the plentiful ammo is bog standard fare, medical equipment, the sororita is a chainaxe murdering nightmare who took on and killed 3 combat servitors in CC and everyone is carrying some manner of melee gear.
I worry that equipment won't supplant gear, though, stealth isn't our bag and we have no one with anything remotely like scout skill save my own meager capabilities.
Enemies are very likely to be humans in considerable numbers, geared similarly, if a few rungs down from our own gear, and I am relying on both surprise and alpha strike capability to keep us from getting gunned down, but one good ambush and I know we are in serious trouble.
Does anyone have any holes to poke in this approach? It would be mightily appreciated.

Better have an auspex or something because city fighting sounds like ambush central.

>city fighting sounds like ambush central.
It IS ambush central, that is my greatest fear.
>auspex
We have 2, and everyone has tech use trained.

Well, better get some chameo cloaks and some microbeads.

Microbeads are of course on hand, including sub-vocal mods for the forward team.
Camo cloaks, eh, we flubbed the requisition test for those.

Somewhat off topic, I'm aware, but I don't suppose anyone knows of any decent LFG sites (mostly just looking for a decent community, roll20 doesn't have one) for 40k RPGs?

Got rations?

9 of them, I believe, on top of there being other cities within 15k max of the one we are at.

I guess you're set then.

Well, I was actually looking for advice on approaching the city, not on what gear we have.
We are already on the way, the time to get more shit is long passed.

Do it as stealthy as possible. Avoid drawing any sort of attention to yourselves. Try to end fights fast and quiet.

'My' acolytes have managed to capture a badguy who is in possession of mission critical information, they will have to get the the info out of him through interrogation/coercion/persuasion, How do I make the interrogation process interresting? without making it all come down to just one roll of the dice?

Has Fantasy Flight stopped printing Only War? They are out of stock, other stores seem to be out of stock and Amazon is asking stupid prices.

They stopped printing all of the books save DH2e, I believe.
I treat it as closer to an extended test, rather than a single roll. More than the modifiers listed as part of the skill, I use npc personality profiles as a further mod depending on what methods the players use.
That is important: have the players rp out the entire sequence, draw it out, it is actually more of a challenge for you, the gm, to play the role of the captured fool than you think.
As they get successes, they get info, but it may not be the info they want, or even the truth. Remember that when people get tortured or worked over for long periods of time, they will eventually do ANYTHING to make it stop, including telling you what you want to hear, regardless of truth. Use this against them, especially if/when the players go retard on a power trip.

>They stopped printing all of the books save DH2e, I believe.

Oh shit, why would they do that?

Fuck you, that's why.

Also because 40k makes maybe a tenth of what Star Wars does.

Am going to run a DH2 game locally with friends, but have decided to use a virtual tabletop, because macros + saving paper and printer ink + having fancy things like FOV to hide map layouts = a good thing.

I've heard that Roll20 is kind of the standard, but MapTool is supposed to be good, and has a 40k Framework (iirc though, it was last updated for DW, so will it work with DH2?).

Which do you think is better, user?

For best results, use theater of mind, and for combat, make notes on ranges such as "long range", "extreeme range" ect.

I tend to use figures, or at least a scratch map, when quarters are tight, generally within 50m.
At those ranges, combat is too damn deadly, and both players and I appreciate having a reminder of positions.

So I just genned a system for my players in RT using the Generator Tools and it says there is a Void Faring Xenos Species in it that has colonized a number of the planets.

Any anons on here have any homebrewed xenos I could steal?

Some of those names don't feel very 40k

Roll20 is by far easier to use.

To be fair, 40k is very kitchen sink, and unless this is a standard Imperial system established millennia ago, it can be named a lot of ways.