Vanguard III: Partycrashers [Skirmish]

>Previously: suptg.thisisnotatrueending.com/archive/48535884/

Greetings, field team. I've just gotten off the phone with the decontanimation crew in Argentina. After some digging we've manage to trace several odd payments from Werwolf 77 to a lone individual, a business tychoon named Wonglei. Over the last several months leading up to the operation in Argentina multiple payments were made by him and what we've found out to be several dummy corporations ultimately owed by a coglomerate of as-of-yet-to-be-identified shareholders.

One of them was Asmodeus, Belial and Sratch Incorporated, which even the analysts felt were a bit on the nose.

Mr. Wonglei is throwing a social soiree tonight at a mansion slightly outside of town to celebrate acquiring a rare book for his private library. There is to be reading from the book later in the evening. Seemingly he does this kind of thing with some regularity and the actual guest list is handled by one of his secretaries. We've manage to convince one of them to expand the list for the low price of a few cinema tickets.

So dress nice, you're going to a party. It's the perfect oppertunity to have a look around the grounds and see if you can find anything that links Wonglei to Werwolf 77.

>youtube.com/watch?v=Mi80O9uKB30

For this operation, you're going to need to dress fancy so unfortunately the kevlar will have to stay at home.
>standard DR on this op reduced from 4 to 1

We've reviewed the combat data from the operation last week, and made a few adjustments to our policies. This is an instrumental process, so please keep your cameras on at all times when in the field.
Claire.

>Operative service skills changed Technique: Weapon handling -1
>Technique: Weapon Handling malus ½

>Steady: ignore shock + stun
>to Steady: Aim is +2 per AP

>Competence: Auto-Hit adjacent
>to Competence: Target evasion -2

>Secrets of the past changed from 3d6 to 1d6+career mod.
>If desired, anyone can opt to re-roll and use new list.
>Skills changed to allow picks if Operative, Thaumathurge. Extra human ressources get array of skills + stat from their power / linage / benefactor (were getting too many skills)
>Broke up parts of linages
>[Choir] mechanics scrapped, pending review - Sorry Blessed Folks.

Since we can't very well go tooting assault rifles to a private gathering, you're going to have to stick with pistols and concealable arms this time.

And the bulky grenades are right out. You can maybe smuggle in a breaching charge in a handbag, if you're careful.

Unfortunately, we can't very well add armored inserts to a formal dress but R&D thinks they might be able to do something with a few ceramic plates.
>Plate DR +1 on this op

Mr. Wonglei seems to have hired SolarStar Security Solutions for his little gathering, and they're out in force. If they catch acting odd they're likely to sound the alarm. Unfortunately SolarStar is one of the companies under investigation, so they might be in on whatever Wonglei is up to.

Areas of interest would be the newly constructed library, Wonglei's private office or the security room since it is likely where the private server for the residence is stored.

Oh, and if you have tentacles, try not to rough up the guards.

Rolled 6 (1d6)

No, you can't make me. You don't understand how terrible it is to wear the thing, this constant ringing, it drives me insane."

>Reroll secrets of the past

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+5
Skill: 11
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

It's the gps tracking module you can hear. It's also a warning sound to nearby animals. Last thing we need is a escalating lycan problem from stray dogs.

6-Beast : Adrenaline Spikes:
Fight or flight? Fight. Fight. Fightfightfightfightfreeeee
+2 ApRec

I'll also do
>1 CS for 1 Skill

Rolled 5, 2, 1 = 8 (3d6)

What's the point of taking weapons anyway if we can't even use them?

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 11
Defence 8/-1

[Special]
Combat Thaumaturge

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades

Rolled 3, 2, 5, 3 = 13 (4d6)

*incoherent screaming*

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5

Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2

Special:[Secret of the past]

Rolled 2, 6 = 8 (2d6)

"Are ye fockin' me roight now... Oi jus' thinkin' of gettin' my weapons loicence renewed, an' we're stuck with fockin' peashooters anyway!"

>Reroll Secrets of the Past
>Change CS expenditure from [Weapons 1] to improving [Revenant Lineage]

Barnaby Jones
[Revenant] - HolyVul
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
|VIT 19/19| AP 9| SKL 11| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 7 DMG 7x3 Ammo | Bf+1, M3, H2 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP

Self defense. And it's not that you can't use them, you're welcome to. It's that you're unlikely to be allowed into the manor grounds with a combat rifle in your belt and ammo slung across your shoulder.

People tend to react to that kind of thing.
5 - 2 - 1
Matter - Weaken - Earth
>Earth is basically minerals, rocks, earth-like structures.

We got you on file as Lorne, cleared.

Argh, always with the screaming. Is it /that/ much effort to stare into the Abyss? Get a grip.

3 - 2 - 5
Space - Weaken - Distances
3 - Thaum
3 - Personal Grimoire - Thaum Focus [Gadgets] give +1 Wil Read.
Read. Read. Don’t sleep.

On file, cleared.

2 - EHR
2 - Combat Testing - +1 Skill, +1 AP / +1Rec
Scarred walls and anger. Broken test dummies.

6 - Revenant
+1 AP
3-6: Beat the Reaper - Final Death at -5xVit.

>Well, Command was going to sleep.
>Guess we can do a few turns.

>5 - 2 - 1
>Matter - Weaken - Earth

Isn't it Matter- Weaken-Thermal?

[Gate Guard]
Good evening Miss.... A. Nomoose?
I'm sorry, I'm going to have check my list.

Ma'am, we've got four people here who---
yes
A. Nomoose, Sin Nomine, Dr. Nimi and a Sir Míngchēng
Yes I'll hold
Yes
Okay?

I'm so sorry for that formality, we've been told to be extra careful tonight. Go right in, Miss Nomoose.

>Player Phase
>Case Mode
>Ap refreshes to full at end of turn
>Try not to cause a ruckus with the guards
>Civilians are black dots - they look well dressed. You feel Vanguard could have sprung for some finer tuxedos, you look a little underdressed next to the bolivian with the silk shirts.

[Field Ops]
1 Claire
2 Lorne
3 Lune
4 Barnaby

3rd roll is [Type Dependent] - Major theme modifies, in your case, matter - which goes to table 5 - matter.

Room for a rookie or do I gotta wait?

We rented 8 tuxodoes from the place downtown. You're welcome, we can get you on the next taxi.

>Probably not going to finish this map tonight thought
>original estimated start was 2 hours ago

"Goddamnit, this is worse then those combat fatigues that are 'standard'. Why is everything so terrible?

Anyways, I'm going inside. What are we even doing here again?"

>Sprinter
>3 3 3 3 3
>2 3 3 3 2
>2 2 2 2 1
>1 1 1 1 1

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

Pay no attention to clothes disparity, put on the sick shades, flash the guards a million dollar smile and saunter in.

>Redy Shades
>move 3332232
>Investigate - Interact with the guard: "Hey, what's in that oriental looking room behind you? Mind if I take a look inside?"

>-----
Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades

Also, what are green dots behind the rocks?

Thaumathurgy - SOTP 1
1 - Combined Studies - Get 2nd Effect Shaper - All work and no play makes a very effective magician.

[Effect Shaper]
Enhance
Weaken
Direct
Create
Transform
Sense

Requesting Thaumathurgy Information from ThaumDep

--

[Biological Interaction]

1 -[Biology]
1 - Living
2 - Growth / Health / Mutate
3 - Animals
4 - Plants / Growth
5 - Toxicology / Virulogy / Unlife
6 - Unknown

[Angry muttering] "Ming-fucking-cheng..."

>Move 3222 2
>(4AP) Begin Mingling

"Evenin' ladies, Gen'leman; 'ow's tha par'y treatin' ye tonoight? 'scuse me, where are me manners? Barnaby Míngchēng- pleasure ta make yer acquain'ince."

>Offer handshakes all around and an uncharacteristically cheerful smile.

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

"WHO WAS THAT PERSON AND WHY DID HE HAVE A GIANT ROBOT?! NEVER MIND, HE ALREADY DISAPPEARED, AM I TOO LATE FOR THE PARTY?!

>Choose Create for Combined Studies
>Spend 1 C.S. to learn Plants/Growth
>Deploy


=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants/Growth

CS: 0

Unknown. They look too well dressed to be civilians, and they're wearing similiar outfits. Can you get closer to them? They look familiar, somehow.
--

[Dojo Guard] Oh, Sir? This it the Dojo, part of tonight's entertainment. Mr. Wonglei uses it every morning to practice, and the guards get to use it as part of their routine.

I'm from Solarstar myself, I'm not too familar with the concept. The household guards are practicing right now. They're really going at it, you're welcome to watch.

--

[Door Guard] Uh, Ma'am? We have a disturbance out here, one of the guests just broke the sound barrier
Yes
Aha
Yes I'll ask them to keep it down.

[Reaction Phase]

Rolled 4 (1d6)

Hmmm
>request hand holding for this reroll past babble
>Stand around dumbstruck, waiting for a cab

Hmm
Enhancedhuman
Vit 12
AP 10
Skill 10
Will 8
Perception 13
Defence 8/-1
Weapon:spmax
Gadgets:subtle inserts, mormorph

I do this alright?

You need weapon clearance for SpMax

No guns?
Rectifying.

The 4 I rolled means what?

There is the C7 pistol.

Hmm
Enhancedhuman
Vit 12
AP 10
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts, mormorph

Got you on file, Jiggs. You seem to have 13 Perception, standard is 11. Did you have your eyes upgraded?

Affirmative.

SPmax is cleared for Operatives only, or anyone who've passed basic fire-arms safety. Please take out a Pistol from the armory, Asset Jerg.

Enchanced Humanoid:
no vulnerabilities

[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +2 Vit

4-4: Safety Limits - double ApRec for -3 Vit

--

[DoorGuard] Please stop running, Miss. It disturbs the other party guests. Ma'am, what do you want us to do with this one?
Yes?
Okay.

You're free to go, but keep it down, please. Mr. Wonglei doesn't want anyone tipping over his old chinese vases.

--

PartyGoer: Oh! Mr. Mingchen? Positively charmed, and may I just say, I looooveee your pallor. So totes alluring. Why, welcome to tonight's little party. If you hurry, you can still catch some treats from the kitchen. Unfortuately I hear they had an accident and closed it! Absolutely dreadful. And with the bathroom being off, what is a lady to do? Tsk tsk. Mr. Wonglei normally arranges things so much better, but he's cooped up in his library preparing for his big speech

PartyGoer2: Oh, another dreadful poetry recital? Ugh, why DO I attend these things?

PartyGoer1: Now now Raymond, you know old Wong, he's a supporter of the Foundation and it's the done thing. Behave, you cad.

[Player Phase]

(You)
[GateGuard] We've got too more guests approaching Ma'am - running a bit late, aren't they?

ID please.

Sorry, I have to check... Mister Naam? And your companion is? Nom Prénom?

[CompanyCommand]
I think I'm beginning to regret bribing that secretary.

[Field Ops]
1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5

"NOPE IMPORTANT PERSON, THAT WAS JUST A DRAGONFLY THAT LANDED ON MY EYE! NOW TO BE SNEAKY SNEAKY!

The wild looking man, now forcibly groomed into something more civilized hummed and struggled with himself with tiny sparks of magic shooting off from his head. With his transformation done, he walked towards the party, his posture normal and a easy going smile on his face, though his right eye twitches every so often.

"I think I'll go investigate the back garden." he said in a normal tone.

>Move 334333323 (9 AP)
>Ask the guard if the back gardens are available (1 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 11
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

Rolled 5, 2, 2, 4, 1, 1, 6, 5, 6 = 32 (9d6)

"So what, our gracious host hired you guys even though he has his own guard, and has his guys goof around and put up a show while you do the real job? What a bummer. Hope they at least treat you with something from the party table."

Observe training for some time, then move on towards the foyer.

>Move 444
>Investigate practicing guards, see if there's anything unusual about them (first 3 rolls)
>Investigate 1 - from where I stand take a look at the wall and the door to the Security room, what sort of security measures it has (Second 3 rolls)
>Move 1232
>investigate "greens" 1 (last 3 rolls)


Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades

>move 3,3,2,2,3,2,3,3, 2, 2,
"excuse me for a moment good sir."

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance

>No.17 steps from a black portal inside the observation vehicle. The tendrils of shadow that look like hair on him are lying flat, and he looks as if he has been... cleaned up? he is wearing a silk black suit.
"Hello, sir. Mother says I can play again, as long as I behave."

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-4

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

>No.17 steps from a black portal inside the observation vehicle. The tendrils of shadow that look like hair on him are lying flat, and he looks as if he has been... cleaned up? he is wearing a silk black suit.
"Hello, sir. Mother says I can play again, as long as I behave."

No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

Good eye, Thaum Lorne. There's something off about those guards. There's only a few of them but they're showing enough activity for four time as many people? It's like there's an extra observer attached to them.

Hang on, we'll run some tests out here.

"OH, shit. Subtle?"
"I can do subtle"
>Move 3(7)
>Chill near practice room while I familiarize myself more
Vit 14
AP 10
Skill 10
Will 8
Perception 11
Defence 8/-1
Weapon:C7 sidearm C-K knife
Gadgets:subtle inserts[DR2], mormorph
Enchanced Humanoid:
no vulnerabilities
[Armor Plates] - armor DR from gadgets doubled
+1 Gadget Slot, +2 Vit

4-4: Safety Limits - double ApRec for -3 Vit

"Yeah yeah, I'm sorry. I just really need to use the bathroom so I'll be on my way."

>Mov 2 3 2 3 3
>Mov 4 4 4 4 3

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

>3(7)

>oh god
>thank you

[To avoid my eyes missing an important number, please either do your instructions as X * Y or [number] (direct) or in lots of 4 when writing very long movement strings.

>I don't want to drop you on top of a landmine

>Not that there are any.

>... probably.

"Mmmm. Oi must say, oi do agree wit' Raymond 'ere a lil' bit. Poetry's no' exac'ly the most exciting thing en the world, bu' doing wot we can fer each otha is the du'y of the priv'ledged class. Oi loike ta jus' think of et as a business opportuni'y; build connections an the loike."

"Sounds loike the reci'al's not for awhile, though. Wot's ol' Wonglei got planned entetainment in the meantime? Surely 'es go' a pa'ty game or two goin' on?"

>Continue mingling.
>Move 56
>Introduce self to other lady, handshake may or many not be involved.

"'Evenin' luv, didn't mean ta leave ya out loike that- 'ardly gen'lemanly of me. Barnaby Míngchēng."

Barnaby Jones Míngchēng
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

[DojoGuard] Tell me about it, this gig is atrocious. We're not even really allowed to mess with the equipment in the security room! I've been out here all evening and my feet are tired.

[???]: What's the chatter, Agent Skins?

[DojoGuard] Just a guest, Ma'am

[???]: Eyes on the job, Agent.

---

[GateGuard] Oh! Even more guests. Nice Suit, Sir. Can I see your ID?

Uh, hang on, it got real dark all of a sudden.

Does this say Navn Efternavn? And your friend with the screaming is... Name Nachname?

[Sigh]
Go on in, Sirs.
... man, Mr. Wonglei invites the /weirdest/ people.
--

"The grounds are fully open for visitation, Sir. The library and office is off-limits at the moment. Just go through the house and you'll find the gardens in the back. They're quite lovely!"

Looks like a camera above the door, bulletproof class and a heavy, reinforced door into the actual room. There's a few faint scratching sounds from behind the door? And that's a D-class defensive turret on the grounds there. Probably activated from either a security room or a panic room.

The Guys in Green are 3 men...

[Reaction Phase]

To clarify - Shades' [Scan] action is specifically for boosting weapon's range, or you can use actively it for something else?

Rolled 3, 5 = 8 (2d6)

>Rolling secrets, then service

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
Secrets of the Past:
Pointman
Cursed

>move (3)[3], (4)[2] (7AP)
"Hello, thank you."
>Investigate 5 Looking for ways to slip into the office.
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

Rolled 2, 3, 5 = 10 (3d6)

>Don't actually move 56; the third person came to me.

It's mainly for aiding in weapons - the tech is meant to auto-enhanced long shots. However, the Smartshades do also serve as an observational tool and [Scan] will auto-focus the internal optics and mini-Ai to reveal hidden things, magical traces and such if used to do so.

>You can.

A cursed pointman? Someone's gotta take the bullet.

Affirmative, Pointman.

Operative - 3
Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.

Service - 5
5 - [Competence] Target Evasion -2

---
[???] Okay everyone, enough standing around. Begin your rounds.
[Skins] Agent Skins, copy
[Fancy] Agent Fancy, copy --- Hey there, Miss Nomoose. You fancy a drink with a handsome security guard?
[Weekday] Agent Weekday, copy
[Agent Amor] Agent Amor, copy
[Agent Bear] Agent Bear, copy.
--

... are five men. Five men that blaze like the sun, small unseen sparks flittering from their eyes and burrowing into the rocks. The SmartShades momentarily gets overloaded and the world blitzes green, then everything stabilizes.

They're all similiar, each a perfect clone of the other, and their suits are fine silk. You spot a few armor inlays in strategic places, so they're decked for trouble. Noticing you, they head away.

[Partygoer3] ... Giggle
[Partygoer1] You must excuse poor Olivia, she's terribly shy when presented with handsome strangers. It's just like I was saying to Raymond last week, we need to take her out more.

[Partygoer2]: This party is trite. The only entertainment - and you asked - is the darn lounge and watching those shaven headed goons go at each other again and again! There's not even anything good on, and we can't even see the "Oh-so-fabled" library because Wonglei won't let us in. It's DREADFUL. I feel like BOXING. But those clowns can backflip standing!

1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
7 Alacrity 10 / +5
17 17 12 / +7

Sorry 17, missed it. Try again.

Rolled 3, 4, 5 = 12 (3d6)

>move (3)[3], (3)[2] (7AP)
"Hello, thank you."
>Investigate 2: Looking for ways to slip into the office, or a window that hasn't got magic resistant materials across it (eg. glass)
No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

Rolled 2, 6, 2 = 10 (3d6)

Exhale, and quitely drop to Lune nearby.

"Them we will want to avoid. Security room is
most likely impossible to enter quietly, but we haven't seen the back entrance yet. Though I think I could collapse the wall if we decide to go loud. Let's check out the library."

Move on without waiting for reply.

>Move222
>Investigate 1 -quickly take a peak into a window that S is looking into, then move on.
>Move 221111, avioding bumping into greens if I happen onto a collision course with them.

Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades

"Why thank you, I wonder how beautiful the garden is. Excuse me, I'm terribly sorry, but I wish to be alone for a while." he said in a smooth voice as he passes Lorne, the twitching in his right eye getting stronger before he forces it down.

>Move 3222221221 while avoiding the greens(10 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 10(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

[Hook. Line. Fockin' sinker.]

"Dea' me, you mus' be terribly bored 'ea. Ol' WongLei mus' 'ave struck gold wit this book an' fergo' tha' a par'y needs more than one event!"

"Well, oi got an oidea if you'd loike to 'ave a bit a fun, wi' only a li'l bit a mischief involved. Y'see, oi 'ave a roight fancy fer detective novels; Burlock Vomes, Father White, Mercule Foirot and the loike. Let's say we 'ave a look about the 'ouse, shall we? If you foind anything insterestin'- strange symbols, peculiar knick-knacks, those sorts of things, give yer roight ear a li'l rub. Part of tha game of course is makin' sure tha nobo'y else catches on!"

>Look at Raymond, his Wife?, and Olivia. Smile at Olivia.

"Shall we play, luv?"

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

Rolled 4, 1, 1 = 6 (3d6)

>Move 211, along the edge of the pond
>Casually Brush the rock in the water, leaving a tiny beetle alone (plant spoof-bug, 2AP)
>Move 11
>Investigate the grey thing at facing 2, 2AP

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1

Rolled 4, 3, 6 = 13 (3d6)

"Ah, now i have water all over my shoes such a shame i will have to have these remade."

>investgate for any signs of weaponry from the trio of guards
> Once done, wordless move the following hexes: 3, 2 2 2,2,2,1,1,1
Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance

"You know what, a drink would be nice. What do they even have here?"

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

[Agent Fancy] Oh! R-really?! Ahem, uhm.

I mean.

Anything you want, Miss - I can even get you into the Kitchen for the good stuff. 'Cause I'm Fancy, me. Wonglei imports from all over, contacts in Asia, America - even gets that odd Danish stuff? Schnaps? Bitterest thing. You look like a tough sort, hair and all, I bet you could take it.

Rolled 4, 6 = 10 (2d6)

They're staring at my augs
>Panic
>DONT PANIC
MOVE 2,3,2,2 2,2,2,2
Attempt to observe/overhear green guys

"Mm, something strong would be nice, but Schnaps sounds good as well. Lead the way Mr Fancy."

>Follow the guard.

Score!
Looks like Agent Skins there is standing next to the Security Room window because it's slightly ajar. A clever sort could easily get through it.

And the room beyond--- GRAH
---

Operative 17 scouts out the premises. Looks like windows. Windows. Windows.... Windows.

That one near the western wall is probably unwatched. Or one could swing through the house and out the back.

---

Operative Alacrity, that's a Lantern. A perfectly ordinary Lantern. It lights up the garden grounds. Looks like faux-European rock. Probably expensive.

Yes?

Hang on, Operative - Stop moving. Lean forward. Bit to the left.

Yeah, enhance that corner.

What the....

[Reaction Phase-1]

[Agent Fancy] So... do you come to these little things often?
Oh?
Well I get to ALL the fancy places
I can get you tickets to the showing of Mecha Marauders 13 next week if you're interested.

[Agent Wealthy]: What 'are' you doing?

[Agent Fancy]: Gotta get refreshments from the kitchen.

[Agent Wealthy] You know we can't go in there. Somethig something gas-leak rats?

[Agent Fancy] C'mon bro.
C'mon
[Wink wink wink]

[Agent Wealthy] OooooOOoooh
---

[???] WHAT WAS THAT SKINS
[Agent Skins] UH, one of the house guards just threw themselves through a window Ma'am
[???] Christ.

---

[CompanyCommand]
Yeah Operative Alacrity, that's some sort of runic inscription. Don't touch it. We don't know why it's on the lanterns. How many are there? Are they in a pattern? Check another one, it might have a different script. If it has the same one, I need you to get some salt from the kitchen. Preferably as quickly as you can.

[Player Phase]

[Raymond] Aaand there she goes. Hah! Raised a wee scamp, old Raymond did. Look at her legs!

[PartyGoer1] Oh she's going to get dirt all over her dress at this stage, Raymond, you need to teach her not to do that

[Raymond] Hah! Tenacious fighting spirit! I love it. She's a right little detective, she is. Gonna grow up to a Pulitzer Prize winning journalist, no doubt.

[PartyGoer1] But we were going to send her to Oxford, Raymond. Euch. Journalists are *so* low class.

Rolled 3, 4, 4 = 11 (3d6)

>Move 2
>Investigate [2] Lantern, see if its for summoning uncle Larry.
>Move 3,4,3,2,2,2,2,1,1
"I've got these three lanterns. I think I move a bit faster than you Ally."

No.17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

*Totally not trying to hold his wild impulses in humming*

"Pardon me, I'm making my way to the gardens, do you know how beautiful it is?" Jiggs asked, who looks surprisingly handsome with a hint of madness in his eyes now he doesn't look like a crazed hobo anymore.

>Move 11123 34444 (10 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

[The actual fock?]

"Wow. She's... well, she's qui'e fast. Really, really fast. The Puli'zer Prize and Oxford are all nice an' well, bu' maybe an Olympic Athle'e would be a bet'r fi'."

"Well, can' ge' left behind in me own game; wouldn' do ta miss the signal."

>Move 3333 2222 11
>-Watch Olivia through the window

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

"You know, sometimes these parties can be pretty fun but uh.. Mecha Marauders? Never heard of that but a big fan of Stairs."

>Continue to follow Mr Fancy

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

Rolled 1, 4, 3 = 8 (3d6)

>move: 6,2,2,2,2,2,1,6
>Spend 2 ap to keep an eye on the greens.

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance

Move 5554
Ask guard if he has a light, offering a smoke, put on a 'slightly toasted' demeanor
Use angle to sneak peaks into security
"F-fuuuucking hell boss, don't the let you get a few shots on duty?"
"A party like this*motion to fistfights* they oughta let you get a bit lit before they make you split up drunks- say, got a light?"

Rolled 4, 2, 5 = 11 (3d6)

(We're still in Case Mode, right?)
>Move 111
>Investigate the lantern, 2AP
>Flick spoof-bug into the bushes 11, with instructions to circle the office, 3AP
>-Bug Alpha to remain in place.
"What a unique set. Are these actually replicas of the Kroniheim Castle lanterns?"

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1

[Agent Skins] Fucking A buddy, tell me about it. This job is the WIERDEST shift. Can't go into the farking room right behind me, can't go into the kitchen, not allowed in the *main* bathroom.

Here.

So what's your job?

--

[CompanyCommand]
Operative Jiggs, no fraternizing while on the job. Eyes on the mission.

--
[Olivia]
>Furious ear scratching

[CompanyCommand]
Hm. Those aren't the same inscriptions. They look like part of an alpahabet? Hang on, we're running the pictures now. Can you get to those last two lanterns?

If... Opening... The ... Sheep? No, that's not right.

[Reaction Phase]

Rolled 2, 4, 2 = 8 (3d6)

Stop for a moment, turn around, and take a few steps back.

>Move 554455
>"weaken" - send a wave fatigue to the guard to the south. Aim 2.
>Investigate - stand there, pretending to beexamining the pond.


Vit 12
AP 10/+5
Skill 10
Will 8
Perception 13
Defence 8/-1

[Special]
Combat Thaumaturge
Matter-Weaken-Earth

-Determined

[Inventory]
C-K [Melee] 6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, cirt 5

Forensic Thaum Kit

Uplink interceptor
Smart Shades

[Agent Skins] And /then/ the boss says we're not even allowed to move the Lanterns! They're *ruining* our lines of fire and destroying our night vision, and I could go oooo
ooo

... shay d-do you... woah, got real woozy there for a minute. Always happens when I shmohk...e..
--
[GreenGuy] Get out of my way. I don't have time to socialize with Insects.
[Shove]
[KitchenGuard] You can't come in--
[GreenGuy] We're allowed. You're dismissed. Enjoy your fleeting moment of glory later.
[KitchenGuard]: ... Dicks.

--

[Agent Fancy] Sooo?
[Agent Wealthy] OoooOooo-kay
[Agent Fancy] Hah. Now where do they keep the good stuff? Ooh! Look at THIS, it'll put some HAIR on your chest.

--

1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
7 Alacrity 10 / +5
17 17 12 / +7

[Player Phase]

*Pull up sleeve enthusiastically*
I was a boxer man!
Babes, money, good food....
Shit gets you though, now I write books about it, that mister wonglei liked em, I guess.
Maybe you heard of me "williard the wendigo"
Wanna autograph?

Hey, why the fuck can't you go in that room?
*Poke head inside*
Don't look like nothing but a cam-room bro, ain't that typical shit"

"Mr Whendigoh? C-can't say I haarrv

Sorry

I just..."

>The guard falls asleep.

>move1, 2,1,1,1,1,1,2
>Investigate Lantern (2) Uncle Larry wasn't a sheep, maybe its for Uncle Stan.
>Move 6,1, peek through window


No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

Rolled 1, 1, 2 = 4 (3d6)

>>Move 111
>Investigate the lantern, 2AP
>Flick spoof-bug into the bushes 11, with instructions to circle the office, 3AP
>Alpha, sneak back into position

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Guard the guards
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1

Rolled 2, 5, 2 = 9 (3d6)

"Pa'dn lads."

>Move 2111 1222 33

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

Rolled 4, 2, 6 = 12 (3d6)

"Let's have a taste then."

>Sit on the counter
>Drink the drink
>Investigate the area by looking around (+4 AP)

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

Rolled 5, 5, 3 = 13 (3d6)

Quickly approach Jerg and the guard. Quietly
"He's knocked out for now. Let's not waste time - grab him and follow me."

>Move 443
>Ready Thaum Kit
>Move 4 - enter the security room through a window
> "Weaken" - Fatigue wave on the group inside , 1 action point per person. If extra left - use it to boost roll.

Forgot trip.

Rolled 3, 5, 1 = 9 (3d6)

"I'm terribly sorry dears but there is something important that I must do and I must be alone, perhaps we can talk at a later time." apologized Jiggs while imagining how their hair and jewelry can be made for bird nests.

>Move 333224 (6 AP)
>Discreetly inspect Mister Wonglei and his bodyguards while pretending to inspect the swords (4 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

The kitchen smells like too many hours preparing too little food; expensive and rich.

Agent Fancy has a thin layer of sweat running down the small of his back and an elavated heartbeat.

The drink is... okay.

The knives look sharp. Not steel, some compound bought solely to display ostentatious wealth.

The oven is a good model.

The countertop is marble with a decent wax finish, new.

The Sigil to the Fragments of Spite and Malice add to the classy feel of the interior.

Rolled 1, 1, 4, 3, 3, 6 = 18 (6d6)

"here let me help"
>Spend 3 ap and Try to get an id on the green dudes face, and relay towards command to see if we can get an id match (first three rolls)
>move 5
>investigate the lantern through the window and relay towards command (last three rolls
>Move 1, 1,1,3
Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 12/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance

Rolled 3, 6, 5, 5, 5 = 24 (5d6)

>Pick up guard, toss over one shoulder
>Follow Lorne through window with guard
>ready knife for a charge on any fucker who doesn't drop.
>Boost action

[Wonglei] Honored Guests, Dearest Friends - if you could all make your way to the Conference room, tonight's true festiviates are about to begin.

---

Hang on Agent, running a scan --- we've got a match.
Blurred profile, old connecti... That guy's wanted in connection with Werwolf-77! He's a warlock, some sort of high-end invoker.

Does anyoe see any Sigils? They're usually on the---

somewhere where people pass by. Great. Just excellent. Well we have the alphabet, what does that fragment say?

If The Call,
The Opening Formed
I Answer?

Fucking Werwolf.
Scan the grounds people, they need an anchoring point and some sort of outer barrier to contain whatever they're trying to conjure up and it would have to be isolated to avoid being stepping on it.

What's that Interplanar Specialist?
Yes?

Uh-huh.

---

>They're not armed
>They scan the room obsessively
>Mr. Wonglei is an older man with a poor moustache
>They look excited
>The constant twitching is off, they're waiting for something
>Probably a high-class local enhancement for strength and durability overloading the nervous system


[Reaction Phase]

Pardon me, how long does each turn take to process? 1 hour? I wish to join...

[Wonglei] And so, after acquiring a copy of the Book, I felt it only appopriate that I would do my first and final reading of this tome in my own home, to my most... delicate... of guests.

[---] Library ready
[---] Office ready
[---] Bedroom ready
[---] Broom ready
[---] Bathroom ready
[---] Back Garden ready
[---] Security Room rea--- Hey, who you--raaargh!
[---] Kitchen read--- you're not supposed to be here!

[Agent Fancy] Man, bro, you're interrupting!

[---] No matter, philistine. Enjoy your wine. Consider it a parting gift.

---

[CompanyCommand]
Field team, this no longer qualifies as an investigation. This is now an intervention. Stop that book reading!

---

[???] Report in, Agents
[Skins] [snoooreeeee]
[Fancy] Agent Fancy, uh-uh, copy! I'm on p-patrol! Yeah! Patrolling the kitchen!
[Weekday] Agent Weekday, copy
[Agent Amor] Agent Amor, copy
[Agent Bear] Agent Bear, copy.
[Agent Norubit]
[Agent 16]
[Agent Spectre]
[Agent DoubleSix] Garden Clear
[Agent Fright] Copy
[Agent Bi] Copy
[Agent Wasps] Copy

[???] Office Team, report

...

...

[???] Slacking dorks.


>Ap Recovery now in effect
1 Claire 10 / +7
2 Lorne 10 / +5
3 Lune 10 / +5
4 Barnaby -- 10
5 Jiggs 10 / +5
6 Jerg 10 / +5
7 Alacrity 10 / +5
17 17 12 / +7

>It's supposed to be 10 minutes, but this is more like 15 because I'm a little tired.

Rolled 5, 6, 2, 4, 3, 1, 4, 4, 5 = 34 (9d6)

"Guess it's time to work, but you did me a solid Mr Fancy getting me in here.

Command, going to fuck this guy up standing on this drawing."

>Toss the bottle of booze at the person on the sigil
>Draw knife
>Mov 1(3)
>Slash the guy twice (9 dmg)

Combat Knife: 6dmg, vitals, charge, 2 AP per attack, crit 5
C7: 7dmg, 7ammo*3, BF+1 / M3 / H2, Atk 0/-2/-4, Reload 3AP
Armour Inserts (DR 1)
NorAdre x 2

Vit: 16
Ap: 10 /+7
Skill: 12
Will: 10
Per: 11
Def: 8 /-4
DR: 3

Special:
Lycanthrope
-[Rage] Reset AP on kill
-Berserk at 0 Vit
-[Regen5] Spent 5 ap to recover 5 vit
-[Strength3] +3 melee attacks
Secrets of the past, Beacon ,Sprinte4

>Oh, carrying the guard through the window while reading a charge while swinging a knife was a bit more than what was physically possible.

Rolled 6, 2, 3, 2, 5, 3 = 21 (6d6)

>"Darkness" shadows thicken to obscure and muffle the area around the nearby lantern and the two windows. 4AP
(1Ap to cast, 2 for Effect, 1 for focus)
>Move 6,
>punch Glass trying to break it.
>ready NorAdre

First set of rolls for spell, second for the breaking of the window.
"The sigils! Disrupt the sigils! Also, does anyone know what those strange D shaped things are?"


No. 17
Shadow Inheritor

Equip:
Combat Knife [Melee]/[Vitals][Charge] 2AP per attack, no limit
Forensic Thaum Kit (+1 Will for Magic)
NorAdre, Good Luck Charm

Vit: 14
Ap:12/+7
Skill:12
Will:10
Per:11
Def:8/-1

Special:
[Threatening]
[Claws that Catch]
[Old Scars]
[Deep Shadows] (Cover improves a step)
[Darkness] (Magic Key to use Darkness)

Command, what does this lantern say? And, can I change the wording enough to change the ritual rather tha explode all of our minds?

Rolled 5, 5, 2, 5, 1, 4, 1, 3, 5 = 31 (9d6)

"THE JIGGS IS UP! BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES" shouted the druid as his true self is revealed.

>CAST CONJURE: BEES AT WONLEI! [Biology][Create][Animals] (6 AP)
>Draw Knife
>Slash at the guy guarding the bathroom twice (4 AP)

=Jiggs=
Combat Thaumathurge

=Equip=
Forensic Thaum Kit
Armored Inserts
Good Luck Charm
C-K

=Stats=
Vit: 12/12
Ap: 5(10)/+5
Skill: 11
Will: 11
Per: 13
Def: 8/ -2

=Special=
[Determined][Secret of the Past][Threatening]

=MAGICKS=
Biology-Sense-Create-Animals-Plants

I don't think you're a licensed combat thaumathurge, operative - but we can have Gerean talk you through if you're willing to give it a go. Grab the marker pen that's standard in the kit, and just listen carefully.

>It's a little harder for operatives
>2 AP Base Will-4 | + 1 per AP

Alternatively, we can do it the old style way.
Tap that lantern over, push it into the pond. If the flame goes out, the link is severed. It's a bit messier, and there might be feedback! But it's a lot simpler, and simpler is how I got to being survive to this cushy gig while Jackson got his brains eaten by a space-slug.

"I could try to put it out with Smokey? It would take alot of power though, and I don't think we want to see Smokey again so soon... hes a bit cranky."

Rolled 2, 1, 6, 3, 1, 6 = 19 (6d6)

"Do it verbally? That's nuts, I thought maybe you could send me a picture or something. The hells with that noise."
>Combat Knife the Lantern(1) flame twice, 4AP
>Move 44
>Knock Lantern(3) over into the pond, 3AP
> Alpha, get in the water, find that hidden sigil.
> Beta, keep doing what you do.

[Operative Alacrity]
Combat Knife:[m] 6dmg, vitals, charge, 2 AP per attack, crit 5
SpMax: 7dmg, 4ammo*4, BF+3 / M3 / H1, Atk -2/-3/-4, Reload 3AP
Spoof-Bug (x2): 3hex/turn, reavel FoW
-Alpha: Sigil Hunt
-Beta: Office Intelligence
Uplink Interceptor: Electronic interaction in LoS


Vit: 14/14
Ap: 10 /+5
Skill: 11
Will: 9
Per: 11
Def: 9 /-1

Special:
SotP: Bullet Time - [Free] - +5 AP, +2 Skill for this turn. 2 CD cool dow. - You CAN dodge bullets.
Pointman
Cursed
Competence
Weapons 1

Rolled 6, 6, 2, 4, 3, 6 = 27 (6d6)

"PANIC PANIC PANIC!!! AHHHHHH!!!"
>Move: 22222233
>Space weaken: Try and weaken the hold of gravity on this place around mr wonglei (suceed on a 12 or lower first 3 rolls)
>Freeaction: Be a hero and sack 4 health for 4 ap
>Space, weaken: Weaken the veil of gravity here into a zero g like environment centered onto the book (suceed on a 12 or lower)
>Run like a baby 1,6,6

Gear: Armour inserts: (DR 1)
Good luck charm
--
Equip:
C-K [Melee],6 dmg, [Vitals], [Charge]
Atk: 2 AP per attack, no limit, Crit:5
Forensic thaum kit: +1 will for magic use

VIT: 8/12
AP: 10/+5
Skill:10
Will:8
Per:13
Def: 8/-2
Special:[Secret of the past](Personal grimoire-Give +1 will read)
=Magick= Space-weaken-distance

>Move 4444 44
>Gently lead Olivia 66

"Olivia luv, et seems you've found somethin' very peculiar! Qui'e the foind. Go an' tell yer parents about et, an while yer at et, tell em tha Mr. Míngchēng suggests leavin' tha par'y grounds. Ye can see tha stars real clear tonoigh', an the loight from tha par't just spoils tha view."

Barnaby Jones
[Revenant] - HolyVul
|VIT 18/18| AP 10| SKL 12| WIL 10| PER 9| DEF 8/-1|

==
[Weapon]
DeSync - Full turn; can take over bodies
C-7 Service - 11 DMG 7x3 Ammo | Bf, M3, H3 | 0, -2, -4 | RLD 1
C-K - 6 DMG, Crit 5 | [Vitals], [Charge] | 2 AP

[Inventory]
BreachKit x2 - 20 EX DMG, RAD 3 | 3 AP [Prime] + 1 AP Det
MCPD-Bullets - DMG +4, BF-1, H+1

==
[Unstoppable] - No Shock, Stun, Shaken, Surprise, Knockback
[Beat The Reaper] - Death at -5xVIT
[Beacon] +2 vs Magic
[Speedy Hands] Reload -2 AP
[Combat Testing] +1 Skill, +1 AP

(Well then, allow me to repost my Operative from last thread, with equipment changes according to this mission's restrictions.)

[operative] 'Nesasio'

Vit:14 /14 AP 10/10(+5)
Skill: 12 / will:12
Per:11 / Def: 9/-4
[Technique]
[Weapons 1]
[Sprinter(Ready!)]
[Threatening]

Equipment:
Weapon:
SpMax
7dmg - 4 ammo
Bf+3/M3/H1
Atk: -2, -3, -4
Reload 3 AP

Gadget:
-Uplink Interceptor
-MCPD-Bullets

[Agent Fancy] Hey, that was good swill, Lady! What'chu gettin-- oh, acrobatic.
Woah, woah, cool it with the knife play

INTRUDERS IN THE HOUSE

[???] Is that another one of those bush ghosts, Fancy?

[Agent Fancy] KNIFE WIELDING INTRUDERS

[Bathroom Guard] Graha--- Roger-- Someone just tried to stab me. I'm going to apprehend him and--
what
the
fuck

[???] Conference room, report

[Bathroom] NOT THE BEES
OH GOD
THE BEEES
---

6 ap + 1 ap to draw + 1 ap to move + 2 ap to attack, last attack impossible.

NoAdre readied!
The lantern does not like the darkness, and the conflicting forces set each other off. It looks like it can be choked, but slowly. The flame is rising in intensity.

---

That's the spirit, Alacrity. The best defense against these abominable sort of things is a good right hook and a proper crushing.
Stop groaning, Specialist Geran. This magic-mama-jamma is only a headache, I keep telling Oversight this.

Now get the rest of them!

--

[Wonglei] And so, I shall read from the First Chapter of Volarion's Agony - The Eater of Eyes, The Taker of Nails the--- please, get rid of that bee--- argh

[???] Conference, speak to me
[???] SolarStar! What the hells is happening o the grounds? I need words! Is it a hit? Is it the Rock Hounds? Talk to me!

[Agent Bear] Negative Ma'am, looks like... bees?

[???] Someone get me the office!

[Reaction Phase]

[Wonglei] Thank you--- "The Gnawer of Feet, Grazer of Eyeball-- let's just skip past that part -- The little voice beyond the gate! I Speak, I Speak, now Listen and..."

---

[Houseguard]: Office team is down. Uh, looks like... Punches? Spectre's ribcage is gone.
[Houseguard]: Door wasn't forced, wasn't intruders. I'm hearing some kind of chanting from the main office and bedroom.

[???] Ah shit - SolarStar, get the civilians out of there!
--

[Agent Fancy]: Man, this is the wor--- hm. No. 8th worst date I've ever been on. Maybe 9th.
--

[CompanyCommand] looks like two of these lanterns are down. We've got the texted propped open on our end; whatever Volarion is, it needs the lanterns to light the way here. The more you get, the less of it can find the way through. Just try not to get your brain turned to ants while you're dealing with them.

[Player Phase]
>Due to the slowdown, we should have been done by now
>Guess we're not
>Next phase in 4 hours, then staggered a bit after that

1 Claire 8 / +7
2 Lorne 10 / +5
3 Lune 5 / +5
4 Barnaby -- 10
5 Jiggs 5 / +5
6 Jerg 10 / +5
7 Alacrity 6 / +5
17 12 / +7

[Agent Wealthy]: UH MA'AM
MA'AM

I MIGHT HAVE CLIPPED AGENT DOUBLESIX

[Agent DoubleSix] Uuuuurgh--argh

[Agent Wealthy] Shitshit shit, it doesn't look serious, you'll be fine! You'll be fine!

[Agent DoubleSix] GRAGH--

--

[CompanyCommand] ThaumDiv just got a Hazard Spike, did you kill someone near a ritual sigil?

It's summoning somebody who eats souls for a living! Try to *avoid* feeding it.