Let's make a class-tree!

For fun.
The setting is a mix of fantasy and regular present-day stuff. No specific system, let's make it original.

The rules:
>FIRST you post a name and an image. No image, no go.
>Others can fill in the rest, if there's disagreement, we vote.

Class: OP
Ability: Suck dick
Equipment: Computer
Requirement: Has "Faggot" trait
Fluff: In every corner of the internet, gay minds dream of dick.

>Ability: Each class gets one, each class gets the abilities of the previous ones. These aren't mechanical skills, make it something flavorful. (for example: call companions, manipulate fire, make armor...)
>Equipment: just list the most essential stuff.
>Requirement: what does the previous class have to do to make progress? Again, it's not mechanical. (for example: study magic, get a gun, help an innocent person)
>Fluff: keep it brief, keep it interesting

>No super-dumb stuff, no magical realm, no /pol/.
>I'll try to update the image, but feel free to update yourself. Font: arial regular.

Class: The unfulfilled
Ability: Mob
Requirement: Strict parents
Equipment: Pitchfork, Torch, Other farming tools
Fluff: "Rich and powerful people become heroes, not some farmer boy, now go feed the pigs"

Everyone can still propose changes if they like.

bump

Class: the TRAVELLER
Ability: Wanderlust
Equipment: Walking stick, cloak, small bag
Requirement: Don't live in the city
Fluff: "Sometimes you need to go out into the world and see what it holds. That time is now."

How do you figure 'wanderlust' is an ability? I think it's an inevitable trait.

That's just the name of the ability. I imagined it to act like something that requires you to not stay in one place for too long or something like that. Another idea I had was "Lay of the Land" where you have knowledge of the wilderness/the place you're travelling if you want to use that.

>Class: The Haunted
>Ability: Never Sleep
>Equipment: claws
>Requirement: Possessed by Nightmare
>Fluff: Dreams turn to Nightmares, ones that follow beyond the veil of sleep. They corrupt the flesh and enslave the weak.

Yeah I like that, I'm putting it in. Anyone is free to dispute it though!

Is this for the edge-classes?

technically not. There could be a redemption class in the next tier

Not sure if this one fits, I'll let you decide.

>If you want to branch from older classes, make it clear which one.

Class: the CRAFTSMAN
Ability: A Man of the Forge
Equipment: Hammer, Tongs, Misc Forging Equipment
Requirement: Apprenticeship to a Master and Membership in a Guild
>Fluff: The hammer is a cruel mistress. But one that rewards the hard working.

take this pic

>Class: The Formally Haunted
>Ability: Sleep
>Equipment: Sleep powder
>Requirement: Narcoleptic
>Fluff: In the face of a harsh world telling you to wake up, a few brave souls defy that paradigm. While unconscious.

Specialisation of the craftsman?
>Class: The WEAPON TINKER
>Ability: Combine anything
>Equipement: Hammer, Blacksmith apron, Misc forging equipement, Scrap of everything
>Requirement: Overflowing imagination
>Fluff: "They all want me to repair their sword when those idiots could have a sword that launch sawblade, maybe nails too..."

is OP ded?

>Class: The Edgelord
>Ability:
>Requirement: collection of swords and weapons bought from flea markets
>Equipment: black trenchcoat, various anime themed jewelry and accessories
>Fluff: Already thinks of themself as a great hero that is undefeatable in combat and retaining full knowledge of magic in all it's forms. Really just wants to have some kind of adventure like they hear about

The beginning class for the edge branch:
>Class: the EDGE
>Ability: Psh, Nothin Personnel
>Requirement: None
>Equipment: Black hair, heavy black jacket, oversized gloves
>Fluff: There's a beginning for all edges.

No pic sorry