Previous thread: RESOURCES: >Official Site: Contains deck building rules and the current ban list. mtgcommander.net >Deck List Site: You can search for decks that other people have made. Authors often have comments that explain their deck’s strategy and card choices. tappedout.net >Another resource for commander discussion; they have an entire forum dedicated to discussing decks. People often make primers, which go into detail about how they built and play their deck. mtgsalvation.com/forums/the-game/commander-edh >Statistically see what everyone else puts in their commander decks based on what is posted to the internet. edhrec.com/ >Find out what lands you can add to your deck, sorted by category, based on a chosen Commander’s color identity. manabasecrafter.com/
Man I really just need to build Melek. He always sounds like a fucking blast to play.
Connor Lewis
>Play Gitrog >Against Titania >Terravore out with 20 lands in graveyards This would have been so satisfying if he hadn't prevented the damage.
Camden Phillips
Playing Meren, just upgraded the precon. What are some things I can add to make sure that, even if I play safe and still get fucked by gy hate, I can still recover and bounce back? Just some good utility creatures? More removal?
Samuel Jenkins
Post spicy tech for Titania
Asher Nguyen
Hey guys, I really like Bant, what commander is best for a aggro with heavy synergy in the deck?
Grayson Evans
Probably Jenara, asura of war. That ability doesn't look threatening, but the second you get going, she's fierce. Go for non-finite mana combos
Noah Johnson
Thanks user. I will look into the angel
Matthew Price
Oh, and Rafiq isn't at all bad, from what I've seen. Derevi and Roon are more combo/tempo decks, and not as much fun as Rubinia, imo.
Colton Reed
hi kinda new to EDH
I've been thinking of mana ramp in casual multiplayer and it kind of seems like it's not that great. like, what can you really do with a good mana ramp most of the time?
most of the time, it seems like you'll get hated and wrecked after a good mana ramp if you play anything except for stax or group slug, in which case you will still get hated but you might still win.
then there's the added downside of getting mana ramp cards later in the game when you don't need them anymore (although i guess if you're playing blue/black then that isn't that much of an issue since you have draw for days)
maybe i'm just bad. what are you generally supposed to do with a good mana ramp, for example with a midrange deck?