Warmachine/Hordes General - Dem Hips Edition

Mk3 list building: conflictchamber.com

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The Giant List of Podcasts and Blogs
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MK3 RULES:
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drive.google.com/folderview?id=0B5OHGgAx7q66NUdvUFp3LWVQRlE&usp=drive_web

Warmachine/Hordes Army Creator (WHAC) .apk
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imgur.com/gallery/DRZXN
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So I heard Trenchers got a boost, but what about Storm Knights? How well do Storm Blades and Storm Guard (Normal and Silverline) do these days?

I was thinking about making either a Trencher themed or Storm Knight theme army list.

My 75 point Kingmaker's Army list

(Damiano 1) Captain Damiano [+28]
- Rocinante [18]
- Nomad [11]
- Madelyn Corbeau, Ordic Courtesan [4]
Greygore Boomhowler & Co. (max) [17]
Steelhead Heavy Cavalry (max) [18]
Steelhead Riflemen (max) [14]
Steelhead Halberdiers (max) [11]
Dirty Meg [3]
- Talon [7]
Stannis Brocker [0]
Orin Midwinter, Rogue Inquisitor [0]
Kell Bailoch [0]

Storm Blades got a nice boost - so they are a solid replacement for Forgeguard now

Gencon tomorrow guys. eJuniors will be available.

All of them? I haven't seen anything for the Circle, Troll or Skorne one...

Hordes are gonna be out on sale at WMW.

Will they be going up online anywhere soon afterwards? I need Elara2 something fierce.

When will the online store come up Anonalon?

You're gonna love her too. She's not bad as a caster.

Feel free to spoil anything to [email protected]. Promise I won't spread stuff around, just be ready to update the site when it's publicly available.

More than just Girl Garryth, then? Any vague details you can share?

Punished Magnus for Diamond Devil Dogs army

This would actually be pretty cool if magnus1 didnt have the worst model in the game?

Any hint on the new Khador Caster?

Dude there are worse for sure. He could use a resculpt, but so could plenty of others.

Maybe I'm not seeing it but... eh?

It's pretty decent, it doesn't rock the table but it allows his army to get a bunch of extra work done that turn.

Let's say he's got 5 warjacks, he doesn't need to allocate anything that turn so he can blow his entire stack casting spells, then he refuels to 5 and either camps it or casts another spell and still ends up camping at least 1. Then all his warjacks activate with 2 focus and you can get 3 on the ones that need it if you brought Vassals.

Where did the post go?

Here:
Durant2's feat
>warjacks in BG gain 1 focus
>Durant2 gains 1 focus for each warjack in BG
>Durant cannot gain more focus than his current FOCUS

Manifest Destiny, Hand of the Creator, Invioable Resolve, Cleansing Fire, Chasten

Seems decent. Focus 5 caster?

What does Hand of the Creator do?

FM true sight? Fucking knew it. My friends will be happy with him I hope.

>Focus 5 caster
Oh please. This is Warmachine.

Played Madrak2 today, I lived the dream and got Madrak to kill my opponent's entire army and caster on his own in one turn. Madrak started in the exact center of the table on top of 3, charged max distance almost directly sideways to get some Zealots, then did a huge half-circle around the board killing everything. In one turn he moved like 30", killed a complete 75 point list (I'd killed some Zealots the previous turn, but they respawned with minifeat), and ended the with 6 Fury left over after putting the caster in the dirt. If I hadn't bothered to kill the three heavy warjacks I'd have had like 20 fury left over, but why leave a job half-finished?

I could see Madrak being weak against extreme range high-pow gunlines, but even that matchup could be playable depending on scenario and terrain, and you can pair him with Gunbjorn if you're really worried about it.

He probably needs to be nerfed.

Focus 7? Guess that means all the journeymen won't be focus and fury 5 weanies. That is a big fear alleviated. Thank you.

Also, while you may think that resolving that many attacks and 1" movements would be hell on deathclock, it really isn't because every turn before that is lightning fast. Madrak's fuckball just runs forward directly towards the most relevant scenario feature, and the Fennblades have one turn where they make some charges and jam their big meaty fists as deep as they can then they all die. Like I think I spent maybe ten minutes between my first two turns.

>Playing Agathia into Sloan
>Get my shit pushed in hard, everything bar my caster, one Satyxis, a damaged Slayer, and a Necrotech is dead at the end of turn four
>Sloan gets cocky, steps just inside Agathia's threat range to finish off the Leviathan she was hiding behind
>Ghost Walk, Vanish, charge, stab stab stab
>Win on assassination

I didn't deserve the win, but I'm taking it anyway. Aggy's fun as fuck, it's just a shame she doesn't have an AoE or spray spell.

Why isn't the RPG more popular? I know it's not D&D, but that's not a bad thing, and it used to be. I never really see it discussed on here. Even though people always seem down for it, games never come together. What hex has been placed on this game?

Anyone have any good CoC lists? I just got into the faction. Ik that they haven't changed much since mk2 but they haven't seen any tourney play yet so other than random experimentation I don't really know what to build to be competetive.

When are the new stuff available on the webstore? I want to buy my new Cryx shit already! On a related note, are the past years ones available this year? I've only gotten into the game this year and want the Witch Doc

Ive heard 10 am be thrown around, but who knows.

>IKRPG not popular
The IKRPG occupies a bit of a weird niche in the RPG world. It's based very closely on the tabletop game (to the point that RPG and WMH models can be pretty effortlessly ported back and forth between systems), which creates a sort of "tabletop wargame with RPG trappings" experience. In that regard, it competes most directly with D&D 4th edition.

There just doesn't seem to be much of an audience for it. In trying to please multiple audiences it doesn't really please any. Those who want a ton of crunch in their RPG are still running 3.5 or Pathfinder. Players more into the narrative-driven RPG scene can easily port the setting to their preferred systems. I own most of the new IKRPG books (and all the old ones) for use as reference texts, but when I actually ran a campaign I used the FATE engine.

>tfw you live in Europe and is already August 4th, but you have to wait for spoiler.

I can expect the new journeyman to be sold from first day, or I am wrong ?

Trenchers are definitely THE choice now, but stormknights improved overall (from "garbage" to "alright", in general).

Stormblades got a nice buff with Iron Zeal, which helps them make it to the fight, especially when combined with one or more of Cygnar's other defensive buffs. Delivery was always their biggest issue, so any help in that department is appreciated.

Normal stormguard got a little cheaper, but I'm not sure it's enough. They're still on the expensive side for a screen unit, especially one with middling defensive stats.

Silverline are niche, but when they're good they're good, as the saying goes. Polarity Wall is one of those situationally brilliant abilities... buffing infantry armor is a lot more interesting when they can't be charged. And they bring another one of those electricity damage buffs that seem to have become a faction theme.

Stormlances are probably the best of the bunch. They're expensive, but they do a ton of work, especially if you can buff them.

A will say that Cygnar got two of the best cavalry in the game.

Storm Lances are really good and AS work wonders on them.
Murder Pony are better than MKII only for the fact that normal GunMage where nerfed.

Courtesy of Jay Larsen, Elara2. Spoilers for those who wish to wait.
1/3

2/3

3/3

Wow, people weren't kidding when they said she's like a Cryx 'caster.

Still looks like it could be fun.

She is super legit. Threat extension, DEF and ARM fixer, terrain fixxer.

She can fucking flying Griffon from 13" away with 4 attacks at POW 17.

Sweet. If Jakes is only half as good as that I can see myself preordering her across the atlantic.

Jakes spell list = really good

Jakes feat = total garbage

she sucks sadly. she had so much potential and if they had just given her a good feat she might be viable. instead shes doing nothing new and nothing that exciting. Sprint doesn't even work with the spell they gave her >_>

Don't forget the 2" weapon for a grand total threat range of 15". That out-ranges just about all non-sniped gunlines.

Pretty sweet.

But then again Vyros1 has Mobility which is battlegroup wide +2spd + Pathfinder for one more focus, Issyria has Crusader's Call which is +2" for everything inside her control range, Ravyn has Locomotion, Thyron has Assail, and Vyros2 has Easy Rider.

So getting Griffins out that far isn't too hard for many Ret casters.

outranges all non sniped gunlines? only short ass gunlines only threat 15.

factor in movement too and most gunlines outthreat that except the impotent sad ones that usualyl have very high pow to compensate

What I'm saying is you are out ranging their guns, not their threat range.

I played 40k for a long time and am interested in something new.

I got to Warmahordes (there's a group playing in my town) and read about the factions. I liked Cryx at first, but I think they're too "edgy"

Then I got to Everblight (because those "quizzes" led me to it) and I like their monster-heavy theme.

How should I start now as a beginner/what should I buy and how is the balancing?

Was she spoilered already?

imgur.com/gallery/DRZXN Gallery of the casters

So how does waiting for the gencon exclusives work? Do they just show up in the exclusives section of the online store randomly?

Painting my stormblades right now - the dude with the big polearm? his arms were super fucked up, I'm gonna have to cut away at them and greenstuff to get them to fit well. But I thought of just contacting PP to get replacement arms and maybe they're better. anyone else have a problem with this guy?

Move over Kaelyssa, there's a new woman in my life and her name is Elara.
Imperatus with Ghostly, Boundless Charge, Dark Shroud and Retaliatory Strike? Yes fucking please

Kaelyssa and Elara play quite differently. They both share a similiar assassination role but in no way does Elara replace Kaelyssa.

...

>cryx caster in retri is better than any cryx caster in cryx
Wew.

Wow. That is how you do a standing sculpt. Take note Malakov. Why couldn't you look this good?

Anyone here have figured out whats gotten better and whats now trash in Menoth? Through a quick glance it seems Vassals turned from great to meh. Choir nerfed but still seems essential.

What's your take on Idrians vs Exemplars? Seems Idrians got a considerable buff, and Errants got a... sidenerf? Assault is nice, but loss of Pathfinder is pretty big.

I personally dislike the nerf to heavy infantry. Is there any reason to use Cinerators or Bastions now?

Did the Reckoner lose assault, or am I imagining things?

When does the gencon stuff typically hit the store?

Muh dick

Shame about Tristan, he looks so much like Amon's retarded cousin.

who?

Retribution Solo Lyss Healer or Poorman's Covenent of Menoth

New ret solo I think

>We want the jazz hands safe space market
>No ugly shaming so wear a hood
>No making triggered noises to wave your hands instead

Basically, Harby, Bastions, and Vassals got straight up nerfed.

Errants got changed. They're probably worse overall, but still good, just good in different ways.

Choir got slightly nerfed, but are still essential, and it's a net upgrade for Menoth figuring Power Up in to things.

Reckoner lost Assault but gained damage on its shot.

Feora2 is worse. People say Kreoss2 is worse, but I never played him, so I can't say.

And that's the stuff that got worse or sidegraded.

The new hotness in Menoth is:

- Idrians. Awesome now.
- Vindictus. Very good now.
- Amon. Now one of the best casters in the game
- All of our heavy jacks except Avatar and Reckoner got better. Crusaders are ridiculous now.
- Redeemers. Yes, they got better. They get power up and stayed RoF 3 instead of going RoF 1/Reload 2.
- Sunburst crews. Now set everything hit on fire.

I wish Malakov kept Redline.

Reminder that if infantry can't damage a heavy they're unplayable.

Further reminder that the only infantry in Skorne that can damage a heavy are Cetrati, who are expensive and got nerfed into the ground.

Cetrati pay a hell of a tax for being awesome in full boat under Makeda2. So much that they're not very useful otherwise.

Wish they would stop giving out scything touch. Don't know about aiakos

Cetrati still have a game with Xerxis1, at least. Even with the reduced stats they're one of the best Defender's Ward targets. Park an agonizer in the brick and they're sittin at a cozy DEF 13 / ARM 24.

Malakov for dumpster fire tier

Might be as bad as harkevich

see

What did Crusaders get that was ridiculous?

Wait, Redeemers are actually good? I thought they were a joke-jack. Why field them over skyhammer infantry?

I also just purchased Anson Durst and was thinking about building a list around him. I was considering a big blob of heavy jacks, crusaderspam or perhaps Templars, with a compliment of Flameguards for even more ridiculous armor. Anvil part seems solid, but what would I use as hammer? I'm considering Cinerators, but they just seem so bad with the health nerf.

ROF got changed. You fire all of your ROF without having to buy attacks. Redeemers kept ROF 3.

Crusaders got cheaper in mk3. They are 5 MK2 points.

Those are some top tier abilities.

Christ, so you spam 3 rockets per jack, and have someone half-competent in melee. Yeah I can see why they are good now. Rockets rain from the sky.

Do you have an opinion on Exemplar Cinerators?

Also jack martials got their pseudo focus changed to a choice of 4 abilities. One of which is to have the jack gain a +2 ranged damage bonus when they give up their movement to aim.

Popping and dropping is hilarious when you have a redeemer aim for +2/+2 and also be choired up.

Those are... pretty much nothing. Which I guess I'm happy about since I wasn't that excited about the babies growing up anyway. Tristan's so-so compared to Amon, and the rest just seem pretty bad.

Couldnt care less about Una but damn,that sculpt looks damn fine

Bad sculpt and bad caster, poor Andrei.

Jakes looks fantastic but the rest are bad

Lmao wat

I really really like him as a caster. He's utter shit but I love the idea.

Casters are up on the store, $25.

Being prone gives defense 5 against both ranged and melee attack? I can see why that is absolutely ludicrous.

I'll have to get myself 2 redeemers and try it out with a Kreos1 list, it sounds quite overpowered.

Wait I thought crusaders got more expensive overall (50 -> 75 pt games means costs should increase by 50% to be totally unchanged) but the crusader went up by 4. It makes sense that it did but how did you figure it's only 5 mk2 points

Costs are actually roughly doubled (2 point solos went to 4), but the game sizes changed to be slightly smaller. Which is a good thing, since 50 point games were a tad too large for my tastes.

God damn and $10 shipping

because warnoun points are much bigger now. They are high 20s and low 30s. Points essentially doubled.

Cinerators are ok. They're in the not-bad-but-not-stellar category that a lot of stuff falls in to. They're great buffed. Problem is, most of the time there's a better unit to use with the buff than Cinerators.

But they're not bad.

I like the Durant1+2x Redeemer boat instead of marshaling them, as Durant can keep two of them fully loaded on focus, giving them 3x boosted POW 14s each with no requirement to aim to do so.

>Jakes2 sucks
Are we looking at the same card? There's a hell of a lot going on there.
- Positive Charge and Escort are two of the best spells in the game, and both synergize nicely with the rest of her kit.
- Bullet Dodger isn't half bad either. Nice spell to toss on a Maxwell Finn or GMCA to make them harder to remove.
- Field Marshal [Sprint] is very strong.. easily one of the best Field Marshal abilities out there.
- She contributes personally with 2x Hand Cannons (and occasionally also in melee with Acrobatics/Sprint).
- Her feat gives everything in her army parry and lightning tendrils. Remember that her jacks have +2 movement, can sprint, and potentially have +2 to both attack and damage. Adding parry, reach and electroleap into that package isn't something most opponents can afford to ignore.

I look at Tristan and think he kicks ass, why is he a weaker Amon?

I wonder how sword knights can even live with themselves knowing Stormblades exist.

does he still have true sight though?

I've thought about this and what I've figured is that infantry that can't damage a heavy are mostly useless after they've beaten the opposing infantry.

This doesn't mean they're useless, it means that their margin of victory in the infantry-on-infantry skirmish is meaningless; the better you did in the end, the more points you wasted.

Play Karax, they can put a CMA together if there are any left over after the grind, and they take a while to lose to other infantry if you underallocated in the first place, which is as good as victory for as long as it lasts.

If PP ever fixes heavy infantry, I think Hand of the Creator + his armor upkeep will be nice. Hopefully they realize their blunder.

Goddamn, why is Aiakos so bad?

Is he? He looks pretty fun to me. Crabs under his feat look like they're going to be good.

That spell would be boss in Convergence.

But they're not going to "fix" heavy infantry, because they don't want them to replace heavy jacks as ground holders, like they were doing in Mk2.

Then what purpose do they serve?