/swg/ - Hell on Endor Edition

Post about X-Wing, Armada, FFG's Star Wars RPGs, d6, d20 (Saga), movies, shows, books, comics, vidya, lego, lore and everything else Star Wars related

Previous Thread: >>Fantasy Flight Games’ X-Wing and Star Wars: Armada Miniatures Games
>pastebin.com/Wca6HvBB

Fantasy Flight Games’ Star Wars RPG System (EotE/AoR/FaD)
>pastebin.com/wCRBdus6
>mega.nz/#!DkNTDTyZ!PUupCOep4RmRcsgI3rNhU_Pk_xcyFbYWnhrq8gwrVv0

Other Fantasy Flight Games Star Wars Tabletop (Imperial Assault and the Star Wars LCG)
>pastebin.com/ZkpXpbJ1

Fantasy Flight Games Dice App (Works with X-Wing, Armada, the Star Wars RPG system and Imperial Assault)
>mediafire.com/download/64xy3uy6vepll8v/com.fantasyflightgames.swdice.ver.1.1.4.build.9.apk

Older Star Wars Tabletop (d6, d20/Saga, etc.)
>pastebin.com/wXP0LdyJ

Reference Materials & Misc. Resources
>pastebin.com/AGFFkSin

All Canon Novels and Comics (via /co/)
>mega.co.nz/#F!2R5kDTqQ!WfrDla-jvDIn05U57T9hhQ

Just What IS Canon Anyways?
>starwars.wikia.com/wiki/Canon#2014_reboot
>starwars.wikia.com/wiki/Timeline_of_canon_media

The Clone Wars Viewing Guide
>img.4plebs.org/boards/tg/image/1442/36/1442364889994.png

Writefaggotry
>pastebin.com/cJY5FK9T

Shipfag's hangar
>drive.google.com/folderview?id=0ByhAdnTlOKOeQnA4SFByUC1aQWM&usp=sharing

Where were you when the Ewoks struck?

Other urls found in this thread:

starwars.wikia.com/wiki/Chrysalide
starwars.wikia.com/wiki/Giant_Amorphous_Bantha_Breakfast_Biscuit
starwars.wikia.com/wiki/Vibroweapon
starwars.wikia.com/wiki/Force_pike/Legends
geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!115:-1,108:-1:-1:;115:-1,108:-1:-1:;117:188,-1,-1,61,-1,192:1:3:U.58;115:-1,108:-1:-1:;115:-1,108:-1:-1:&sn=Unnamed Squadron
twitter.com/SFWRedditImages

If this is actually real, I will bust a nut.

this just makes me hope we'll see the Zann Consortium a bit more, as stupid as they were in EAW: FOC I always liked the Character of Zann and his syndicate.

That and their original ships were pretty slick. Didn't care much for the Aggressor, just give me the Keldabe.

A dude debunked it as a photoshop, then retracted his statement when he tried analyzing his own image of a projector screen since the results were the same. Starvipers are good ships, they just need better pilots.

I need the CR-70 Consular as a Scum/Rebel Huge Ship. Need it like Burning.

Armada player again. I have my Imperial 300-point list figured out.

>Victory I-class Star Destroyer
>Admiral Motti
>Defense Liaison
>Flight Controllers
>Expanded Hangar Bay
>Enhanced Armament

>Victory II-class Star Destroyer
>Dominator
>Defense Liaison
>Sensor Team
>XX-9 Turbolasers

>Squadrons
>Howlrunner
>TIE Fighter Squadron x3
>Boba Fett

>Objectives
>Advanced Gunnery
>Hyperspace Assault
>Dangerous Territory

Do you have the cards that come with the vic or did you buy two core sets?

Holy fuck, why is the AOR Core rulebook 100+ more MB than Edge of the Empire and 160 more than FAD?

Zann was Mary Sued to hell and back but the idea was nice.

I feel like they could do so much with Zann in the new EU, because yeah Zann got away with so much shit in FoC.

And by that I mean, make him a credible character and not Gary Stu.

Dude still had cool look to him.

your list does a lot of things I really enjoy about the victory (their ability to be great carriers for their price and the dominator card being used to really wallop somebody) but I feel like a few of the victories weaknesses need to be addressed.
The Victory is one slow motherfucker when it comes to taking on the enemy. That's one of the few things about her that you're going to have to learn to live with, because that max speed of 2 means you aren't going to be able to chase rebels down if they're running from you. The best way to start taking care of that problem is to go for objectives that really encourage your opponent going into areas you can overwhelm with firepower, or by limiting lanes of movement. Contested Outpost force the rebels to come to you, as does fire lanes. Advanced gunnery is a fine red objective to accomplish what you're looking for, and a good choice. Dangerous territory though, will play to another player's advantage, as it will let them scatter and grab objectives and if you catch a smaller ship they could still make their points up in objectives. Minefields is a much better objective, letting you hem in the rebel player and force them in certain directions or force them to come into any fight limping from heavy damage.

The victory's other major weakness is that her forward hull zone is the only hull zone you want to fire with. its a big heavy slab that'll knock the bejeesus out of any rebel ship that gets too close. The Dominator title encourages a nose down, all ahead style by letting your remove shields from areas you know you won't get tagged on and hitting the rebel player even harder with your front hull zone or turning a side hull zone into a scary zone to be in.There are upgrades that really help the Victory, and upgrades that I feel are overcosted on the Victory.

Enhanced Armament has its place on ships, and is a fine upgrade. its really not for Victories though. I'd suggest cut it, and put gunnery teams on dominator.

Are the FFG forums filled with autismos? Or m I in fact autistic for wondering this.

The major posters just seem like man children.

No, you're right. The FFG forums are notorious for being a hive of terrible shitposting.

I used to post there quite a bit and it was ok, even the 40k forums where relatively 'normal' in so much the real fucking spastics seemed to find somewhere else to terrorise each other.
But, by the time the EotE went gold, it sort of devolved into some argumentative cunts that just seemed to spend their entire lives there annoying the shit out of everyone else. Which is actually kind of sad as there was about a half dozen or so really top fellas that made a few great contributions to the place.

The EotE one is alright. AoR and FaD are dead though.

X-Wing's is the worst though. Like holy shit do they not like anything new or from the prequels.

The official forums for almost any game ever tend to be home to the scummiest individuals in their respective community.

>The official forums for almost any game ever tend to be home to the scummiest individuals in their respective community.
Meanwhile, in Battletech.....

>crusader
Make Mandalor Great Again?

Lot of guns on them to make them pretty fight

Okay, so one of my players has got himself imprisoned by a Sith (he tried to give him a business card) and he's going to shove him in an arena to see if he's worthy to become his assassin/watchdog. What should I throw against him?

Space bees, with lasers

The Ultimate Sith Warrior

Bearsloth.

off-brand cobra unit is always a solid choice

Metal Gear Solid Cobra, or GI JOE Cobra?

>tfw taking down the entire New Republic defense fleet and golan 3 array at coruscant with 5 star destroyers and some fighters

is there anything these ships cant do

Well, multiple fights.
Begin with a simple one v one against a weak foe, like a gamorrean.
Then an honorable wookie berserker, captured against his will.
Then you pit him against a team of clone wars era b1 battle droids on hunting mode. "Sir, you are being hunted"
Then, a droid eka
And the grand finale, a rancor infused with sith alchemy . starwars.wikia.com/wiki/Chrysalide

Crucial to have interaction with opponents in "downtime" between battles so you get to know, them, where appropriate.

Maybe toss in something like the MYSTERRRIOUSSS STRANGER and bendak starkiller.

Why not have some Hutts show up betting on various sides? If he does well, maybe one of them will want to buy him for his own collection. Better the yoke of a hutt than a sith? who knows

This: starwars.wikia.com/wiki/Giant_Amorphous_Bantha_Breakfast_Biscuit

>Giant Amorphous Bantha Breakfast Biscuits were considered for use in biological warfare by the Galactic Empire.

>The only known way to destroy one of these creatures was by using blue sauce, a popular condiment served with Bantha Breakfast Biscuits

Will your PCs have any blue sauce?

Lightwhips are one of my favorite variant lightsabers.

Lightpikes are also cool, too.

>Better the yoke of a hutt than a sith? who knows

I do. It's fucking Hutt o'clock.

>Asking if he means Metal Gear
>On metal gear general

I'm just saying, Star Wars channels GI Joe just as much as it does Metal Gear.

>considered for use in biological warfare by the Galactic Empire
God, I fucking love the Legends Empire.

fuck yeah

Thanks for an actual idea.

How does a force pike work? The stats have pierce but it isn't edged and the description just says it vibrates. So does it just vibrate so hard it cuts even with a dull edge? Or do you stab with the pointy end?

in the FFG RPGs is their any melee weapon more powerful than a lightsaber or is it literally the best? I'm starting a mixed campaign (EOTE & FAD) and I worry that the maurader player is going to be totally outclassed by the Guardian PC

tbqh the prequels are pretty awful, pham

My collection so far is core+vic+neb, and I have an assault frigate+rogues&villains on the way.

I wouldn't include double Vics if I had another Imperial ship to run (maybe double Vics + a Raider, but with a lot fewer upgrades). But good points on the objectives, I'll switch to Contested Outposts and Minefields.

For now I think I'll leave the upgrades as I have planned. Enhanced Armaments and Dominator both give me some recourse if Rebels slip out of my front arc. I'll see how it goes and adjust from there. These are just for some friendly games with both fleets built from my collection.

Wait, playable mandalorians?

And for comparison, here is my 300-point Rebel list.

>Nebulon-B Support Refit
>Garm Bel Iblis

>Assault Frigate Mark II B
>Intel Officer
>Electronic Countermeasures
>Enhanced Armament

>Nebulon-B Support Refit
>Salvation
>Nav Team
>XI7 Turbolasers

>Nym
>X-Wing Squadron x3

You're more of meant to make a poking/stabbing motion with the tip. And here's how vibrating/vibroweapons work: starwars.wikia.com/wiki/Vibroweapon

Because a fully modded lightsaber with a fully modded Ilum crystal has 10 damage and Breach 1, it's difficult to really match it in terms of potential Wound damage without getting into things like heavy machinery or highly illegal weapons. That said, Feral Strength and an okay amount of Brawn will probably help them keep paces with a lightsaber, even with more mundane melee weapons; not to mention their Brawn and the talents in Marauder should give them a leg up in survivability and help them last longer in a fight. Besides, one of the strengths of melee weapons, depending on the campaign's era, is that they don't necessarily paint a huge target on your forehead; which forces the lightsaber to be used a lot less out of necessity.

Feral Strength will take care of the gap. The strongest melee weapon in the game is iirc the Wiek Greatsword in Nexus of Power with a +4 damage, put superior on it combine that with maxed out brawn and feral strength and it gets a base damage of 14 compared to a 'Sabers max damage of 10. With Defensive 1 to boot

Can I ask why you are bothering with 300 points?

Wait a saber has a max damage of 12 with superior and extended hilt, along with breach.

It's a tricky one, they'll most likely both turn into roughly equal powerhouses though the Guardian is probably gonna be stronger.

What was your most terrorist like moment as a rebel. Or most brutal imperial act of oppression on tabletop Veeky Forums?

Well, one of the things you have to keep in mind is that a lot of the artwork gets the idea wrong. They draw and "energy field" around what's supposed to be the handle of the weapon.
starwars.wikia.com/wiki/Force_pike/Legends
>Yes, Legends, I know.

Basically, you have a grip, and then a long thin metal rod with a tip that vibrates at a very high frequency, usually sheathed in an energy field.

Isn't there another greatsword either in the Hutts or Hired Guns sourcebook that has +5? It also has cumbersome 3 or something like that as a drawback

Oh yeah, the Vibro-Greatsword. Cannae recall the damage on that but it sounds about right. It'd also have a nice pierce value too thanks to Vibro.

Wait no it's the Arg'garok from Hal Nutta, with Cumbersome FIVE. It's also got Sunder so that's cool I guess. And Inferior.

I never did anything particularly bad. Though another player hijacked the TIE Bomber at the end of the AoR Continuation Adventure and dropped the proton bomb on the Imperial forces.

I believe you're thinking of either the Arg'garok in Lords of Nal Hutta which has +5 Damage, or the Weik Greatsword in Nexus of Power, which has +4 Damage. Former has a Cumbersome of 5 and Pierce 1, latter has Cumbersome 4.

Because I don't have enough stuff to build a pair of 400-point lists yet?

Well, I guess that isn't technically true. Once I have Rogues & Villains, I could hit 400 points. But a 400-point build with the only ships being a pair of Victories seems dumb.

So far? My party cracked a factory-new Imp Star One in half, bloodied the nose of its Acclamator escort, and killed one of two Lancers with a combination lunar slingshot and up-sized Loran spitball using a Venator.

We followed it up by rancor-rolling our way out of an Imperial ambush of a trio of Victory-IIs with a second spitball, right down the middle of their formation, squeaking out with serious damage.

We're not really rebels, but my eote group just assassinated a black sun vigo with a bomb. Our stealthy slicer snuck into the bar he was partying at and planted one of the breaching charges we had been given to use on another job. My team was supposed to rush in and mop up what was left while another team guarded our escape vehicles so they didn't get stolen. Turns out the charge was a lot more potent than we anticipated. It completely wiped out the bar and a few adjacent buildings (they weren't very well made). We picked ourselves up and fucked off real quick as all hell broke loose. Unfortunately our bounty hunter and the two talky characters couldn't stop the panicked masses from stealing one of our speeders, so we had to cram 7 people into the remaining one for our heroic escape. Turns out we unwittingly executed part of one of Xizor's power plays, putting him that much closer to controlling all of black sun.

Also, why the fuck are there no speeder vans in any of the books? It would make our lives so much easier.

Forgot to mention that most of us felt pretty bad about the collateral damage, we generally prefer to stay on the lighter side of the moral grey area.

>playable mandalorians
Those have been around since Boba Fett and the Firespray were first introduced.

>muh nucanon
Most Wanted, then.

>is there anything these ships cant do

No friend, there is not.

The rest of Wave 9 has been spoiled in the Gencon release.

...

...

...

The dial is a little tough to read

no it's not. get your eyes checked

It's literally the Interceptors dial. Just replace the 3+5 k turns with a 4K and add in a pair of speed 2 T-Rolls. Oh and speed 4 is white not green.

I was hoping for a green 1 turn, but this is fine. I mean hell, if it's good enough for THE PEOPLES BARON then it's good enough for me.

The Lancer dial looks just ridiculous. Admittedly it's gonna be the Sonic of X-Wing. Large base, all green 3s and a green 4 straight? It's just going to be booking it every turn forever.

Even more excited to get Ventress on the table than I was.

WHELP TIME TO PLAY SCUM

Oh christ Black Market Slicer Tools are fucking nasty.

For 1pt you get to target a stressed ship, and if they roll a hit or crit, they remove 1 stress token and deal a facedown damage card to them. Jesus fucking christ this kills the Fel, and anything else that's been just coasting about ignoring stress thanks to their K3 droids and Outlaw Techs.

It's not even unique! It's not even Crew! It's a fucking illicit! You could put these on 12pt Headhunters! You could put one on 4LOM! You'll be able to put one on the fucking Millenium Falcon thanks to Smugglers Compartments when Heroes of the Resistance comes out!

I can make out everything except what the speed-2 red maneuvers are.

But yes, I know I need my eyes checked. I'm just waiting for an opening at the ONE optometrist in town that is in-network for my insurance provider.

aaaaaahhhhhh

Talon rolls I think, the things the T-70 X-wing does

Yeah, the FFG forums are pretty bad, especially when it comes to house rules.

In general they're just filled with narritivists who hate mechanics and rules, don't understand how they work, but still give their shit opinions on such anyways.

BMST literally nerfs Tycho into the ground. Keyan's fucked as well. I get that the primary purpose of BMST and Letts is to nerf Overclocking UBoats, and the stress ignoring K3+Outlaw Tech Stapler builds, but by going after those specific targets through stress they've completely sodomised everything else that has stress management but IS still balanced.

I mean, I keep trying to find the wrinkle I've missed, like it's use and discard, or it's firing arc only, but I can't see it. It's 1pt non-unique Illicit that gives you an action that completely kills any PTL or Stress manager ship with 3 hull or less's chance of ever being seen in the meta again.

The tournaments after this comes out are going to be 100% scum. 100%. Fuck, they've just pretty much obsoleted from before release Kad Solus.

I'm feeling Scum Palpaces with this dial revealed.

>Fenn Rau (34) - PtL, Autothrusters, Protector Title

>Old Teroch (30) - VI, Autothrusters, Protector Title

>Manaroo (34) - PtL, K4 Security Droid, Unhinged Astromech

>Total 98

There's a healthy initiative bid, you have two PS 9 aces combined with the crazy action economy that Manaroo brings.

Fenn Rau is going to be close to Soontir Fel levels of finishing a list off by himself, while Old Teroch as two uses - he's a great response to token dependent threats like /x7 Defenders, Torpedo Boats, Dengar and Soontir Fel and he's also just an incredibly tanky target thanks to stripping the tokens off any ship that gets a good shot on him.

The only thing I'm debating is swapping K4 for Engine on Manaroo. Worse efficiency for better survivability.

You are welcome user, rare as they may seem here.

AAAAAAHHHHHHH

>Kath Scarlett (48) - Outmaneuver, Engine Upgrade, Tail Gunner, Black Market Slicer Tools

>Binayre Pirate (13) - Black Market Slicer Tools

>Binayre Pirate (13) - Black Market Slicer Tools

>Binayre Pirate (13) - Black Market Slicer Tools

>Binayre Pirate (13) - Black Market Slicer Tools

>Total 100

Aaahahaha

AAAAAHAHAHAHA

I propose the following

2x Binayre Pirates + Black Market Slicer Tools
Fenn Rau + PtL + Title + Autos
40pts left to spend either on a pimped out Guri or a Fett with Fearlessness.

Essentially, people are either going to be afraid of the Z's and avoid, prioritise for the alpha WAAAAY more than they used to, or ignore and get punished every time they stress themselves.
It DOES however put a stronger emphasis on careful flying from the Z-95's though, since a collision or a stress will lose them their Slicer Tools action. So it's going to require a different sort of flying from usual.
People are going to be really cagey about when they PtL themselves now. It DOES hit Deadeye Plasma UBoat builds that were relying on Overclocked HARD though.
Since they want to be firing at range 2 or 3, which means that they go into the next turn with stress just as the headhunters get in range to use their slicer tools.
So, that makes the Z's priority targets, so your wasting your ammo on the chump change whilst the problem part of the list (Fenn and whoever) descend unmolested into their preferred combat range and out of yours.

This is going to change the game, a lot. Fel might be saying farewell to Stealth Device and hello to Hull Upgrade thanks to this.

You should totally swap out Slicer Tools for Rigged Cargo Chute on Kath Scarlett.

And I'd prefer Predator to Outmaneuver but that's me.

Replace Tail Gunner with Tactician, Outmo with Fearlessness. You now have 2 points to put... somewhere.

Yeah I dunno either. How much are Thermal Detonators again?

Yea actually I was just considering both of those things.

The Outmaneuver was just for hilarity, since combined with the Tail Gunner they'd lose two agility.

>Fearlessness
oh right, nice thinking

What about this tho?

geordanr.github.io/xwing/?f=Scum and Villainy&d=v4!s!115:-1,108:-1:-1:;115:-1,108:-1:-1:;117:188,-1,-1,61,-1,192:1:3:U.58;115:-1,108:-1:-1:;115:-1,108:-1:-1:&sn=Unnamed Squadron

Inertials are obviously stand-ins for Slicer Tools.

You think because of Slicer Tools were gonna be seeing a lot more of Kanaan and Wingman?

Slicer Tools are a cheap, illicit Saboteur. It's not a good card. It's a "meh, I've got nothing better to spend this action on..."

So in the Clone Wars animated series, the Venators have all eight of their turbolaser batteries towards the aft of the ship, on either side of the superstructure.

My question, fellow Anons, is why?

Because we saw so much of Keyan and Tycho already?

Because someone animated them that way?

What do you want from us?

>mfw I usually use Tycho
>mfw I just bought an Interceptor and Imp Aces
Fuck.

No. Slicer Tools are a gimmicky 50% chance to do something to someone with a stress token. You'll only see them on cheap, throw-away Z-95s, or as a 1-pt upgrade for "just in case" use (like the Tractor Cannon). Feedback Arrays are guaranteed damage, for 1-pt more and an ion hit. Slicer Zs will only be effective in mass, meaning you'll need about 2 or more Zs to guarantee at least 1 damage on a ship with a stress token. For PtL Aces, they can always just opt to not PtL when they close in.

I still run Keyan a lot because of my B-Wing fetish, you're not suffering alone XWW.

You'll be fine. Just fly casual (and smart). Boom and Zoom with Tycho. Basically don't end his turn in a position where he can have 2+ Slicer-Zs on top of him before his next maneuver.

>mfw just bought reb aces, imp aces, an A-Wing, and an Interceptor

Fel and Overclocked U Boats though. Sabotour is a bad card because it needs a ship to be already damaged and in that circumstance why the fuck would you not just Target Lock them instead so you can kill them.

THIS is neither 2pts, a Crew Slot or requiring them to be damaged at all, and goes through shields and only requires the target to have stressed itself.
That said, I think the best use of it probably is on Binayres who just roll in knowing 50% chance of putting a damage card on something is better than their Fuck All% chance of doing anything they would have normally.

Keyan has nothing to fear. He activates after cheap slicer-ships, and doesn't carry stress over to the next turn, unless he doesn't get his shot.

The worst part of the imp ace hate is that it incidentally kills the fun rebels pilots.

Rebel aces builds are some of the funnest to pilot.

It does however require a stress token during their action, and eats up their action. Feedbacks are still more reliable, for 1-pt more. Even if you suck down an ion to do so.

I don't see this killing any imp or rebel ace builds. It might bring the imp aces down a notch, but rebel aces are still a thing, as they weren't necessarily relying on PtL (A-Wing exception). If anything, we might see more EPTs than just "all PtL , all teh time". And I'm ok with that.

Actually that's a good point. Going over it in my head. The problems only lie for stress users who can't get rid of that stress in their turn.

You could and should use Slicer-Z's with stress givers though, Tactician users and the like. Dengar maybe?

I think we're gonna have to see what sort of psychological impact these have on the game before we make too many assumptions. We all thought Boba Fett (crew) was going to change things up and that post ImpVets we were going to see a lot of support TIE-Shuttles, neither of those things materialised.

The tie shuttle was really more of a toy to play with than a hammer to the meta.

It was the defender that had people going nuts

Asajj is the first one I thought of. Asajj sets up your slicer ships for their next turn.

I feel like this is (finally) the Scum stress-play options. Rebels have long had stress as either a stressbot-inflictor, Keyan's "stress is focus" zen, Kanan crew mediation removal, Jek's "stress FUCK YEAR!", and Tycho. Imperial stress has been Rebel Captive's counter-stress, Mara Jade's stress-bubble, and of course the "we have enough greens to not give a shit about PtL stress". This is Scum's setup, stress as possible slicer damage, 4-Lom's fuck you have stress, and Asajj eat stress for being in my garbage-turret.