Trust me from GMing the game -- The FIRST thing the players go for is Mega Damage weapons. Just because the designer wrote that doesn't mean that's how the game will be played. The Mega Damage weapons typically have more dice to their damage, so by default players will pick those up first.
The only time I've seen a player NOT just use a Mega Damage weapon was with the Ley Line Walker player. It costs them more PPE (magic points) to cast a Mega Damage version of their spells - it doesn't add more damage, it just makes the damage convert to effect a Mega Damage creature.
Charles Gonzalez
You could say the same thing about Spirit. Edges/Hindrances affect all kinds of things, it still doesn't make sense to single out Charisma as being somehow special when Spirit isn't.
Cooper Reyes
How does this work, then? I've read the glorious mess that is the Rifts Ultimate book but nothing Savage Worlds related before this. Do you need to read a core SW book before you can read the stuff you linked to?
I love the idea of an easier version of the Rifts system and I'm hoping this is it.
Caleb Perez
Yeah, but it really doesn't inspire faith when the designer says shit like that.
So how does Mega Damage work, if MDC Armor is just Heavy Armor and MDC Weapons are whatever? Because if you can damage MDC Shit with non MDC, I'm out.
Also, your Ley Line Walker probably should have picked up an MDC Gun. Helps when they're out of PPE.
Lucas Sanchez
If everything is mega damage all the time what is even the point of having it? If you want them to perfectly recreate the original rifts, just go play that.
Lincoln Howard
If everything isn't Mega Damage All the Time, how is it Rifts? If you don't want to play Rifts, go play something else.
Fuck, everything being MDC is tied into the setting. From the coming of the Ley Lines, to the other-dimensional races and the founding of lost technology.
Carter Hernandez
>Do you need to read a core SW book before you can read the stuff you linked to? Yes, you need the SW core rules (usually called the Deluxe or Explorer's Edition handbooks).
Gavin Barnes
There are no dump attributes in Savage Worlds. Spirit is EXTREMELY important. It's how you unshake from wounds, it's how you resist fear, how you test intimidation and persuasion, and it's the core attribute for Miracle-bases magic (healers, mystics, etc).
Brody Parker
You cannot damage MDC without an MDC-based weapon/magic. Just bounces off.
The way they did it is instead of having the MDC to SDC conversion rate like Palladium (1 MDC = 100 SDC or whatever), they made it where MDC can hit non-MDC and MDC creatures, while normal (SDC) attacks can only effect normal (SDC) creatures. Typically MDC weapons/magic do FAR more damage than regular ones, but they don't do bonus damage vs. regular (SDC) targets as they would in Palladium. They just hit harder across the board.
Aaron Carter
Yeah, it's stupid. If everything is always mega damage, just make mega damage normal and there is no need to have it be a separate thing.
It's also why I don't understand Yugioh. All the attack and defense numbers are in the thousands when you can just lob one or two zeroes off of everything and it would be exactly the same.