So, first time possible Savage Rifts GM here, just got done reading everything from the kickstarter and loving how gonzo the setting is(might even go pdf hunting for the worlds book as North America seems to be the most tame part of the setting)
However everytime I think of starting something up with the game I look at the Glitter Boy and think "How the fuck am I supposed to even scratch this Iron Giant with anything? How do I handle this if one guy picks it?"
Thoughts? Advice?
Chase Ramirez
In the original game, numbers were a big deciding factor in any battle. A squad of coalition soldiers can destroy even a Glitter Boy in short order. In Palladium each combatant can have 4-6 actions, does multipliers of damage when firing weapon bursts, and everyone has mega-damage weapons doing 3d6, 4d6 or even 6d6 damage. Glitter Boys won't be able to stand more than a 2-3 rounds of that kind of firepower.
In the new Savage Rifts, I don't know, but I suspect many of the monsters - such as Fury Beetles and Xiticix - will dish out a lot of damage too.
Jaxson Myers
Polish that turd, Make Kevy proud!
Logan Ward
Classic Rifts character sheet for comparison. Kind of insane, innit?
Jackson Bennett
Anyone remember Rifts: Promise of Power?
Lincoln Hughes
Looks good to me for a general sheet intended to work for every one of hundreds of classes. Of course I'm not the type of illiterate "omg such a nerd" who has a problem reading rpgs, so...
Caleb Davis
Only because there's an advert for it in the Rifts Ultimate book.
The same answer applies for the question "Anyone remember the nGage?"
Jordan Phillips
>Anyone remember the nGage? Nobody remembers the n-gage. But they do remember sidetalkin'!
Kevin Martin
Just imagine a Rifts game for the PS4. Shit would be off the hook.
It'd be like Bloodborne + Uncharted + Hawken + Call of Duty Advanced + Fallout + Killzone + Dragon Age.
Juan Clark
Great stuff user
Anybody else have some house rules they'd like to add One of mine is folding related skills into one e.g. anything with the word pilot in front of it becomes the Pilot skill I find this helps reduce the skill bloat and give players a wider variety of options