>Only people who at least know how to copy and paste are allowed in the new thread Original character, do not steal.
Cameron Peterson
This is undercosted, no?
Truly brilliant design. You should work at Wizards.
Nolan Martinez
How about completely original cards with completely original themes?
Kayden Ross
...
Isaac Phillips
You could cost this BB (maybe even 1B?) if you wanted, since it's generally a worse Murder.
Jackson Martin
Yeah but that takes effort.
Elijah Bell
>unless it is controller pays 2
Aiden Nelson
Yeah, I noticed that just as I posted it. I'm a retard, your a winner.
Nathan Kelly
It should be Counter target spell unless its controller pays 2. Armament - If you control an equipped creture, counter that spell instead.
Matthew Ramirez
...
Kevin Bailey
"Choose a card type from among permanents ..." should also work, but read cleaner. I don't think it's great, but it is an interesting design.
Brody Thompson
>Agents of Hate edition Nice. I'll try to get at least one of them done for this thread. Any requests? Though I've already done Devil Dinosaur and Fin Fang Foom.
Nathaniel Allen
...
David Hernandez
...
Ayden Reed
I always liked Equinox for being a case of future-predicting Magic.
Juan Parker
It might be more fun to just have it be "Players can't sacrifice creatures." More interactions, more interesting.
Thomas Adams
The text+frame bother me
Oliver Perry
Nah, the really fun/salty thing to do would be to make it so they can't sacrifice permanents, not just creatures. Blood Moon may turn off fetches and leaves you a Mountain, but that has Split Second so you can't fetch in response, and they're useless once it lands.
Also, blanket preventing sacrifice makes Ball Lightning creatures rather dangerous, and has a few weird cases where you can cause an infinite loop by accident. Endrek Sahr, Master Breeder is one of them.
Jayden Scott
/co/user, why are your cards so respectful of the source material while integrating easily into the language and design of Magic? All I see everywhere else is shit like imgur.com/a/AwMel and that equally terrible Star Wars set that floated around for a bit.
Carson Sullivan
...
William Reyes
Criticism. When people here make cards, the majority of the time they get criticized in one way or another, and since we are entirely anonymous its less likely that we'll be too proud to fix things.
Christian Robinson
...
Michael Edwards
>You may spend colorless mana as though it was mana of any color to cast Sliver spells. is how I would word that effect.
Kevin Scott
I'd love to print this as "target nonland permanent" but it would be way too straightforward of enchantment removal. Recoil gets away with it because your opponent either has to be out of cards or choose to discard it.
Henry Ward
That's a lot cleaner than trying to hack convoke text. thanks.
Jace Scott
Does the more difficult targeting make flash acceptable, or should i just replace the first strike for it? I also considered 1BB with no flash.
Jackson White
Flash with First Strike is often a kind of removal in and of itself. Something that can kill an attacker and also manually kill something else is value city.
Lincoln Ward
Yea, that's where i was stuck. The etb is much more restrictive, but flash on top of the normal first strike seemed iffy. Would a non flash version be ok at 1BB? I'm also debating on 1/1 or 2/1 for pic related.
David Rogers
...
Levi Murphy
Far too synergy dependent to be interesting, especially as a legendary mythic. The last ability just makes combat math extra clunky.
Zachary Anderson
Dumb complexity, ho! Also probably unbalanced as fuck. The idea is that your opponent can steal it out from under you, but no matter what, you and your opponent need to "give up" three creatures.
Josiah Sullivan
You're spending 4 mana in two colors, three sacrifices, and risking it being stolen from you, all to draw three cards.
Me? I just cast Concentrate.
Jose Butler
We can't all be Blue mages! Maybe I'll just make it cheaper. Or scrap the idea entirely.
Alexander Brooks
Needs some art and for someone to verify I've worded all that correctly.
Kayden Garcia
>Cast ~ only during your turn and only during combat. >Untap all attacking creatures and remove them from combat. After this phase, there is an additional combat phase.
Benjamin Collins
>After this phase, there is an additional combat phase.
See something like Aurelia for example.
Grayson Wilson
Fixed!
I've got a Godo EDH deck so worded the last part similar to his card but didn't think to check the oracle text.
Now as to actual design of the card, how's it feel?
Brayden Morales
I'm messing around with a poison theme obviously, so the last ability is essentially turning -1/-1 counters into +2/+2, a stronger version of an effect on a handful of creatures as a mythic legendary.
That being said, does v3 feel better?
Jason Cook
Might be too cheap. Gustcloaking is a sub-1 CMC ability (see Reconnaissance), but the extra combat phase is relevant for "whenever ~ attacks..." style triggers.
Also, this reminds me that it needs an additional timing restriction to not be abusable: >Cast ~ only during your turn, only during combat, and only before the combat damage step. Creatures are attacking up until the end of combat, so you can attack, deal damage, cast Scout's Report to untap your creatures, and have another combat step. Which I don't think is what you want from "Gustcloak, the Instant".
Logan Flores
>Cast ~ only during your turn, only during combat, and only before the combat damage step. On second thought, probably >Cast ~ only during your turn, and only during combat before the combat damage step.
Camden Flores
Hadn't thought about being able to cast it after damage step, as you can tell the idea was "swing with the squad," opponent tries something dastardly, "woah there boys let's think about this."
Also, found some artwork.
Dylan Gomez
...
Angel Lopez
I've got a question. So I have this effect: Deal X damage divided as you choose among five target creatures.
How do I properly add text that says minimum damage should be 1 and maximum 5 or something like that?
Colton Hughes
Rightmost version has a problem, the first ability makes you play both poison and non-poison cards, which is not only really bad, it also has a way to small payoff. The second ability is only usefull if you're playing against a very certain type of deck, or if you're willing to jump through some hoops - again, the payoff is too small.
I like both of the other versions, but the mechanic with the +3/+3 feels more unique. Why not combine the other two versions, is it too wordy? Players would love feelig clever for putting the -1s on their own creature, but it might also make for interesting decision making.
Nathan Flores
I actually had them combined for a bit, but i had issues coming up with a P/T and -1/-1 ratio that worked out to feeling both adequate as a weakening effect and not ridiculous if they were all self targeted.
For example, i had it at a 3/3 that did 3 -1/-1s for 6cmc, but if they all targeted itself that became a 9/9, which felt a tad too big. The easy solution is going back to +2/+2 per counter, but that would only match the strength of a handful of other cards, rather than feeling like the best version of them. That being said, this is the best "mixed" version i could get in my head for now, and if you think it seems better i might just leave it here.
Justin Gomez
Oh, i should also note. While its still in the very early stages, the set is made to revolve around -1/-1s and poisoning, but NOT have infect or a similar mechanic. Most cards will, at most, reference being poisoned or not. It would be possible to win with poison counters, but most cards would add 1 at most, so it would take recursion, bouncing, or comboing to really make it happen.
Owen Parker
I'm thinking his cost is either too low for what he does or his ult is too over powered. Any thoughts?
Jose Jenkins
His cost is too low for just his plus 1, ignoring everything else.
Robert Gomez
...
Jayden Bell
My take on Rem Karolus. Basically a fatter Ambush Viper that turns into a complete monster as long as your opponent has Delirium.
The problem with using multiple types of Phyrexian mana is that it fucks over colorblind people. Super minor thing, but that's the reason Wizards never did it. I love the design, though. P-mana should only ever have been in black.
Henry Hill
...
Joshua Scott
First from the Nextwave group. And yes, the tap ability will basically deal 2 damage on the first activation.
Robert Lee
There's a cool concept lurking in here, but I think you missed the mark. Stacking boom counters on a creature is hardly going to matter since that creature would soon be dead - if a shock is not enough to kill it, the follow up bolt will.
Charles Miller
Hmm. Well, my other idea was to have Tabitha deal X damage to each of the creatures on your upkeep. Is that any better? My other other idea was a chain-damage ability, where if any source hit a creature with a boom counter on it, it would hit all the other creatures with boom counters on them.
Easton Collins
Needs context. Functional design. Developmentally seems fine. Eh. I'm not really feeling it. It's a hate card that really isn't even good when the hate is turned on. Nice anti-affinity critter. Would've been nice to have around in old Mirrodin. Archer/reach is confused flavor though - doesn't really play nice with the text. Printable. This is just straight up a worse Murder. Also it's not very fun for either player. Remember - giving choice to your opponent is always inherently weaker than not giving choice to the opponent. Interesting concept, but I don't really know if Armament is a mechanic that should be in blue. Split Second is nice. It seems fine, but probably too narrow to ever see play. /yawn I like how you need blue to move it around, but this is going to lead to some unfun as hell gameplay. Refer to Lorwyn and activated ability creep. Nice use of devoid, but god this card is unfun for the enemy player when it works. Neat This is so clunky it hurts. Very cool. I don't know if this is fine developmentally, but the flavor is there. Damn. Nice. Really nice. Seems redundant - very context dependant. Individually not too strong of a design. This card is a noob trap. Poison+non-poison don't mix. Eh, not enough cards to poison yourself with and not enough of a reward to do so. Also very boring if you're not poisoned. Why would you ever put this in a deck? Christ in a handbasket, this is so poorly thought out. Seems like very unfun and swingy. Also too weak, compare to Ambition's Cost. I've seen this design done before and better. Neat Don't design Planeswalkers before you know what you're doing. Neat.
Carter Garcia
>Needs context Elaborate, please.
Gabriel Nguyen
It's a hard card to evaluate without seeing what the other cards are in the set. It's boring and functional, but it might be exactly what you need.
Nathaniel Campbell
If Ob Nixilis got some of his old power back.
Austin Wilson
Oh, didn't see this the first time. Well, I think a lot of it has to do with what said. I really value feedback and can realize when what I want is not necessarily the best for a given card. If you want to make cards that adapt something, just know that you don't have to include every single little detail, because there is a point where slavish devotion to flavor can ruin a card mechanically.
There's also the fact that I'm pretty well-versed in the wordings and mechanics of Magic, and will often compare what I'm doing to actual Magic cards. The SSB cards in the Imgur you posted are just... there is so much wrong with them, just on a mechanical level. Then you get to the color pie and they just rip it in half. 20XX, for example, is a super Red ability, because it represents Red's "Don't plan ahead, use everything now" mindset. Blue is the color least likely to tap all its lands, because it tends to leave lands untapped so it can counter stuff. Because Blue is really the most reflexive color of the bunch, since its counters are removal with a very narrow window of opportunity.
Then you get to the actual characters and... oh lord. I'm not even super familiar with a lot of these characters, because really, who's played Ice Climbers? But shit like Samus and Shiek, for example, really bug me.
And the fact that the guy doesn't know that ability words go before costs kinda pisses me off.
>Hobnail Skeletons I'd change the trigger to make it more flexible, like triggering whenever you sac it, like >When you sacrifice ~, you may pay B. If you do, return it to the battlefield tapped under your control. Notice how Wizards didn't make Exploit triggers like this in DTK, but they made a lot of creatures with death triggers in DTK and FRF to support it. Also, if you do go this route, either include a mana cost or recur it at the end step, or you have something that goes infinite with sac outlets.
...Why would anyone copy this?
Owen Powell
>...Why would anyone copy this? In response to tricks to save creatures (return to hand, indestructible) or to get around sticky creatures (with Undying, Regenerate or Persist), is what I would assume.
I think the dominant factor in a lot of custom sets is an excess of imagination and dearth of restraint. I'm guilty of this myself, because sometimes I make some truly terrible cards () based on some random idea (A draw effect that your opponent can steal from you! Counterplay! Interaction!) or art and never stop to think whether or not its a terrible card or not. But I refuse to believe that every card that R&D comes up with is a brilliant, well-written, balanced card from day 0, and so, while "fling shit at a wall until something sticks" isn't a great design philosophy, sometimes you have to show people shit so they can refine it into something better.
Landon Jones
...
Samuel Cruz
>I think the dominant factor in a lot of custom sets is an excess of imagination and dearth of restraint. Have Veeky Forums anons completed a lot of sets? I would think that it's not something that happens a lot.
Easton Lee
I would say there have been at least half a dozen (apocryphally) completed sets on Veeky Forums. And there are several more if you're willing to get past LE REDDIT hate and go to /r/custommagic. Some of them are somewhat terribad, like the SSB, Dark Souls, and Star Wars ones, but there's some original sets. I know Lorado just finished up design and is in playtesting now, which is a "Wild West plane" set, AFAIK.
Juan Sanchez
I haven't seen cards from any of those sets posted here. Are they all old?
Ayden Ortiz
...
Jacob Gonzalez
probably done before
Camden Sullivan
Why is it an artifact?
Tyler Bailey
I don't want him to start out with a protection from a color and I'm too unimaginative to come up with anything else
Aiden Flores
Just have it be colorless
Robert Wood
Just make it a colorless creature?
Levi Williams
...
Jaxon Robinson
I would cost it down and reduce the P/T
Chase Sanchez
...
Nicholas Ward
...
Grayson Hughes
no idea how balanced this is
William Parker
inb4 >Gold tokens are black only reeeeeeeee
The more egregious thing is probably a GR flier, and looting instead of rummaging.
Jackson Baker
Looting seems to be allowable in Red if the discard is random.
Nicholas Stewart
...
Nicholas Gutierrez
Second ability is rather off-color. White doesn't counter things, it prevents them from being cast.
Liam Thomas
See Frontline Medic
Robert Jenkins
Have the first ability just check cmc to make it line up with the second. No need to make repeatable removal even better. There's also nothing particularly red about this.
Thomas Campbell
Still seems rather off. Frontline Medic counters a very specific type of spell (for flavor reasons, often burn spells). Just CMC 5 or greater is a much wider array of spells.
Adam Robinson
Any reason to change the ability besides a desire for symmetry? If power level is a concern, I can tweak the costs. >Not red Cards don't necessarily need disparate components from each of their colors to be multicolored. See cards like Centaur Healer or Skyknight Legionnaire. Multicoloring can be a cost or flavor consideration as well. Then also see Judge's Familiar, which hits all instant and sorcery spells. Hybrid blue/white means acceptable in both mono blue and mono white.
Luke Anderson
GW Centaur Healer gains you life (which is both green and white) on an aggressively costed early body (again both green and white). RW Skynight Legionnaire is a hasty (red) flyer (white). Both are also commons.
Blade of the Masses is a mono-white card where the only thing red does is reduce the cmc. And it's a rare. If you want to waste your gold equity on cards like these, by all means go ahead. But you will be doing your set a disservice.
Jose Bell
I'm beginning to understand the flavor-side of white soft-countering (sacrificing itself to take the blow), but again of the two most recent cards with the effect, it's incredibly narrow. Only restricted by CMC 5 or greater doesn't quite fit.
Levi Diaz
Outside of EDH, CMC 5+ is a substantial restriction.
Matthew King
Alms Beast could be mono-white Anafenza the Foremost could be mono-white Ashen Rider could be mono-white OR mono-black Blitz Hellion could be mono-red
All at rare or above, and the list goes on. This is standard gold card design for a multicolored set, and by no means would be doing my set a disservice. The UG faction in my set goes tall, and is opposed by the RW faction with effects like that one. I would agree with that CMC 5+ is a suitable restriction.
Isaiah Myers
How do you do colorless mana?
Jose Green
Shouldn't that have defender?
Eli Williams
>Ashen Rider could be mono-white OR mono-black
Of course, mono-black artifact and enchantment removal. That's a thing that does happen.
Chase Long
Install the update for colorless mana. After that you can do it with symbolized "C" or through the menu.
Ryder Gomez
Why?
Oliver Reed
Alsm Beast could be mono white. Or mono black. It's a hybrid card masquerading as a gold card. (As a downside creature it's way more black than white.) Anafenza could be mono white, but her abilities are white/green and white/black. There's something in her you could point to that's green, and something you can say is black. Ashen Rider CANNOT be mono white or mono black. White cannot remove lands, and black cannot remove artifacts or enchantments. Together they can.
There is literally nothing about Blade of the Masses that's red. There's nothing about Aneketian Idols that's blue (other than that it's an artifact?).
Austin Torres
My mistake, I read too quickly and assumed creature exile, which would be either color. But the point still stands.
Jeremiah Ramirez
They don't look like they can move around and attack.