Last One Died Too Fast Edition
Let's talk more about the best format.
Last One Died Too Fast Edition
Let's talk more about the best format.
Why is there so much doomsday on these threads, I hardly see people play it IRL
because there's only 3-4 people who actually make Legacy threads, and ~15-20 who post in them. It's really unfortunate because the format is really great.
Basically this. I'm a DDFT player, and I make about 50% of the legacy threads these days. I usually use doomsday as the op pic.
Playing UB Tezzeret
from what I've played I feel like Miracles is a good matchup for me, Tezzeret kills Jace really well since he can make 5/5's that can attack immediately. Having trouble vs DRS decks and Jund though, feels like they have so many answers and it just gets worse when we go to sb. DRS decks just go over my Bridges, ended up putting an EE in the mb to deal with them. I have a singleton Trini in the mb that I can Transmute for, saved me more than once and comes out of the blue to win games, feels pretty good in silverbullets.dec.
I think the tezz deck is criminally underplayed. It's highly adaptable and can be tweaked to beat almost anything. As long as you can predict your meta it's a strong choice.
Ah makes sense
On another note how do you guys feel about your miracle match up? Any tips on how to play against your deck? I've never played it before but I don't really know he I'd play against it.
7th for Death and Taxes is best deck.
To clarify, I'm the second guy and not a DDFT player but it's a combo deck, as long as you watch out for the warning signs you should be able to beat it.
Doomsday actually has a very good miracles matchup. Game 1 you just have to try to power through their countermagic. There isn't usually that much of it game 1. Many miracles decks have something of a hole at 3cmc that can let you resolve doomsday through counterbalance. You can slow-roll disruption heavy lab maniac piles, and put abrupt decay (if you maindeck 1) in piles as well. Post board it's even easier. Shelldock Isle and Emrakul come in, as well as your remaining abrupt decays. I play a couple xantid swarm too. If you can fire off a quick doomsday, emmy usually does the trick. Xantid swarm is a must counter spell, if it resolves you'll probably win. In a pinch, it's possible to build piles that can power out a tendrils through lots of countermagic by stacking lots of disruption and just waiting 5 turns to draw it all and then going for it. Doomsday is about a turn slower than ANT on average, but it benefits more from a long game. It can work around tons of hate, but time is a serious constraint. Miracles usually gives you that time.
To beat doomsday, there is just 1 rule: don't let doomsday resolve. I can't count the number of times people have let me resolve doomsday thinking they could get a free win with a well-timed counterspell, only to have it not matter. The number of games I've won without resolving doomsday is very small. It's possible to make a bunch of mana, loop some SDT's, and burning wish for a natural tendrils kill, but it's rare.
My current list for reference: tappedout.net