Is roleplaying a dying hobby? I mean real roleplaying, not fourteen-year-olds doing Super-Wholock pairings

Is roleplaying a dying hobby? I mean real roleplaying, not fourteen-year-olds doing Super-Wholock pairings.

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No.

Dreams never die.

No

No, its just you.

Where does the fresh meat come from, then?

>I mean real roleplaying
Before I answer could you please clearly define what the term "real role-playing" means to you.

Anything with rules (some combination of dice, points, etc) that is more substantive than "kill the monsters" or "omg sherlock x dean winchester ^_^"

This.

People being brought into the hobby by those they know. I've personally brought six or seven people into playing TTRPGs in my decade in the hobby (started at around fifteen).
The trick is to find out what genre people are interested in. I've run Legend of the Five Rings, 3.PF, D&D 5e, Numenera, several Savage Worlds games. They only have one player in common, too.

Dungeons and Dragons has been a household name since the 80's. It's like asking where new video game players come from.

You may think your hobby is special and unique, but it's not, and neither are you.