How do you use mind control in your games?

How do you use mind control in your games?

How often do you get to mind control others?

How do you roleplay a mind controller?

How often do you get mind controlled yourself?

How do you roleplay being mind controlled?

Other urls found in this thread:

imgur.com/gallery/1R13E
danbooru.donmai.us/pools/9277?page=1
twitter.com/NSFWRedditImage

Worst fetish, fuck off.

At least state the source of your bait hentai, you stupid fucker.

As a tool I dislike it because it feels counter-intuitive to the goal of roleplaying game.

Seconded

The real question is why 3 is so criminally rare.

Agreed. It's mind control, not body control.

That said, 2 is literally the worst.

I don't like mind control on the principle that it restricts what players can do and the whole point of it is that the players do things.
If I did put in mind control, it would likely be a 'you don't know why, but you think this person is completely trustworthy and you should do what they say' manner, and I'd trust the players to play the character correctly.
When my character is mind controlled, I usually act like the person is enthralled by the caster or manipulator, like your personal idol asking you to just do a little task and then you can sit down and talk with them at your favorite restaurant.

An example of why I don't like high magic. Individuals in a heroic setting are strong, and an individual with the power to control other individuals is too much.

>How do you roleplay being mind controlled?
You don't roleplay a corpse.
The QM takes over the role.

Any mind controller is considered on par with a murderer.
In fact, it's worse, because the remaining body can be used to pretend that the person is still alive but just decided to become evil.

This. Hate it when a character I've built and worked on has to behave against what I've established.

Though playing out of comfort-zone can be a rewarding experience, if done well.

3/4 are the only ones that are doable at the table. Not in that context, most of the time, since ERP isn't standard. 3 is a pretty good example of RPing a charm spell, and 4 for something that is an implanted change, not just a forced compliance to verbal commands.
Of course, mind control is best used sparingly, and requires a good player to go along with it.
One similar trick is where someone's been switched with a doppelganger, and you tell the player privately to do things a bit differently. Then, when the time comes, reveal that since that time they've just been playing someone imitating their character.

3 a best
2 is boring, 1 is all right if it doesn't devolve into "I can't win against dick" in 6 pages, 4 is bad because usually it is just that.

I always do this, ever since I got a decent group of people. It's actually pretty awesome, giving people a chance to reinterpret their characters, or showing us how they deal with emotions.

three is the best, most realistic, and least covered. Now would you kindly fuck off back to /d/

I don't use mind control because it's my fetish and I don't trust myself not to abuse it, so I have promised myself I will never include it in a game I run

3≧1>4>2

It's no fun if the hypnotee isn't capable of interacting. At that point you're basically just fucking a doll.

>The fetish thread isn't even thinly veiled

My personal favorite is 2, but in terms of games 3 is probably best. It's kind of like playing an insane character in that your mind works slightly differently than others' for a while. You can still roleplay just fine.

As someone with this fetish...
>How do you use mind control in your games?
Rarely. Usually only with powerful sorcerers and NPC thrall hordes.
>How often do you get to mind control others?
Zero-percent of the time, aside from NPC thrall hordes.
>How do you roleplay a mind controller?
A smarmy cunt. You lose the ability to respect a person when you can control a person so utterly.
>How often do you get mind controlled yourself?
Zero-percent of the time. All the time in ERP.
>How do you roleplay being mind controlled?
Using your chart as an example, mild doses of 2 for commands, but 3 and 4 are the best. 1 is boring, as it's just body control.

Mind Control is hard to use because it removes player agency. It's best left as a plot device or against NPC's, not PC's. Unless they're like me and really into being controlled like that.

Hows it feel to have the shittiest taste.

2 >>> 3 > 1 > 4

> How ,,,
rarely
never
-
couple of times
it's GM's job

Get out of here, Bill Cosby!

I dunno, you tell me :^)

> Get out of here, Bill Cosby!

>doesn't post that in response to
>only when someone disagrees
Get out of here, Blatant Hypocrite Bill Cosby!

imgur.com/gallery/1R13E

Alright hypnofaggots, give me your adventure.

>Mode
>Character Mode
>Tech Level
>Magic Level
>Psionic Level
>Superpower Level
>Furry Level
>Tone
>Character Type
>Rivals
>Posse

>imgur.com/gallery/1R13E
Mind war
Big damn you
Peasants and Princesses
High magic
High psionic
High superpower
No furry
Dark
Level six technology -Nanomachines, upgraded
Good at science, strong will, Elastic mind, psionic immunity

Magician
Elven Princess
Telepath

All of the posse

Bonus points upgrade the telepath and magician, then add the drow to the posse.

I will overthrow all the darkness and usher in a world of science and progress. Along with elf slaves. Lots of elf slaves.

>My personal favorite is 2

Worse than mind-controlled Hitler.

4 a best.

Mind control has come up in the game twice, both involving different methods. The first was a type 4 done by fairies where it was described as feeling perfectly normal to want to immolate your close allies and skin yourself alive. Granted, it didn't happen to any players, we just found the aftermath. It was attempted on mine but he has such high willpower that it didn't work.

The second time was the work of a wraith and outright possession. It was a type 2 situation where we were on an airship with a wraith aboard causing trouble. It failed to sabotage the engines and crash the ship and we were able to contain it. It attempted to possess three players at different times, the only one it failed at is mine, also due to high willpower.

>How do you use mind control in your games?

Not often, but I'm currently in a Dark Heresy game, playing as a telepath psyker.

>How often do you get to mind control others?

Once or twice per campaign, usually.

>How do you roleplay a mind controller?

She's a psyker, so she's naturally feared and distrusted by some of the party, and tolerated as useful by the others. They don't mind her most of the time but they have threatened to gang up and kill her if she ever tries to control the minds of her teammates.

>How often do you get mind controlled yourself?

Does being possessed by a ghost count?

>How do you roleplay being mind controlled?

Suddenly acting like a completely different person, usually by speaking in a different voice and often answering to a different name.

danbooru.donmai.us/pools/9277?page=1

Not OP here, coming to save.

Are mind controllers autistic? Serious question. Instead of learning to understand and exploit people via Charisma, they rely on spells to bend someone to their will.

t. someone working on characters who has never done much with a caster outside of low-magic cultists and Warhammer Fantasy psykers.

I need to know how mind controller would be perceived by the other players. So far I like Mind controllers certainly come off as elitists with everyone else around them being pawns. Same goes for pic related. Problem is, this is for a PC. He's not going to start out controlling everyone and simply making people perceive him how he wants. What sort of motivation does someone have to pursue mind control spells? Please don't say anything obvious, like an authoritarian or control freak, I need something I can work with for a PC.

>Instead of learning to understand and exploit people via Charisma, they rely on spells to bend someone to their will.
Nope, they are just necrophiles.
They don't want to charm people. They want to turn them into husks.

Depends on the level of control. Which number from the OP's image are you looking for?

Sure, but what's the motivation? Someone without much influence who gets hold of say, a ruby pendant that casts suggestion on anyone who looks too deeply into it, is going to probably use the pendant to arrange a comfortable life for themselves. Same goes for a spellcaster. If he can control people, he can set himself up an easy life, perhaps even exploiting it enough to set himself up with lovers.

The question is, can this sort of magic be pursued by someone with motivation? We're looking for adventurers here, which means continually going out and doing things and growing that power. That conflicts with using the mind control to live an easy life though, which is my dilemma.

Admittedly I don't see much of a difference between 3 and 4 asides from increasing levels of lewd. 1 is just body control, as others have said. It has some appeal in making the victim sit there after the fact and question their actions, but that's really only going to help for shifting someone's alignment. Forcing a good person to do something bad like the OP's pic, or forcing a bad person to do something good.
2 is just boring.

The difference between 3 and 4 is awareness of the act. Let's be honest, Veeky Forums being bad at women and my understanding of relationships being based of porn and doujins, the girl in 4 recognizes what she's doing is lewd. The girl in 3 has no idea.

If you want a comparison that gets a bit too close to a certain line than I'd like, the woman in 3 has the mind-state of a very underage woman. The woman in 4 retains the mental-state needed to realize she's about to have sex, and all that entails.

From the magic side of things, that means in 3, the woman has been completely broken. She's not aware of her surroundings or the meaning of her actions. She acts because the spell compels her to, but she does not think. Her words are likely also coaxed from her by the spell. Left to here own devices, she's likely no better than 2, which is probably comatose when no one is giving her commands.

this is why 4 is the only remotely good option

Why, thank you, sar!

three is objectively best

>Not all translated
fuck this earth

I enjoy both 1 and 4.

Having no struggle or resistance is boring.

1 is just body control. There's no real resistance, she's just conscious and able to talk as she can't stop herself from fulfilling the orders. Hell, 4 is just as much a personality death as 2 is, she's just more active after the change.

There's like no struggle here.

>playing a fighter with a low WIS
>fail will save
>DM says I'm mind-controlled
>saves to break free are only 1/day
>sit there for fifteen minutes watching my PC be an NPC
>realize the rest of the session is going to all take place today so I won't get a chance to break free
>ask the DM to confirm
>DM says yes, there's a lot of shit going on today and it'll probably take the rest of the session
>two hours left of evening
>I ask if I'll remember any of this when I get my memory back
>he says no
>I say "Okay, I'll see you all later" and start gathering my things
>DM tells me not to throw a temper tantrum just because things aren't going my way
>I say I don't want to sit here for two hours and watch other people play D&D
>he calls me a poor sport and says it's "for the good of the story"
>I tell him if I wanted to be railroaded this hard I'd buy a ticket out of town, maybe go to Philadelphia, and besides, Pennsylvania is probably a more magical place than his shitty setting
>other players sitting there awkwardly as I go to leave
>I'm getting in my car when he throws open the door and tells me my character commits suicide
>I say "see? Even he couldn't stand your shitty-ass setting"
This was a little over a month ago, actually. I've spoken a little bit to other players, though not about that night. Haven't spoken to the DM since.

>I need to know how mind controller would be perceived by the other players.

It's usually viewed as a pretty evil thing unless you're going for very brief, very light touch with it. Anything more than, say, a Jedi mind trick is going into jerk territory. A good rule of thumb is how you think people would react to nonmagical means (such as drugs) being used to achieve the same effects as mind control.

To make yourself seem more attractive would probably map to something like cologne; as long as the effect isn't very strong and is easily resisted you're usually okay. Whereas a less resisted effect is straight up date rape and people will definitely react as such. A mind controlled person is no longer able to give meaningful consent and everything they do would pretty much count as being under duress. So asking for money from a charmed person is still theft, and so on.

As for motivations, you could simply have someone for whom an easy life just isn't enough. Anyone can have a big goal they want to accomplish, and mind control is simply the means they chose to accomplish it. Consider Gilderoy Lockheart from Harry Potter: he just wanted to be famous as a great wizard, and employed mindwipes to steal the glory from others. A PC could easily just want to be well known, make a mark on history, or any other grand motivation for adventuring.

See? This kind of shit is the reason you don't totally override a PC's control. He could have given saves to resist, even temporarily, when the control would have you do something other than what you wanted.
Or just told you "Until you can save out of this, behave differently in x way" so you can actually keep playing. If it was for the good of the story, he'd have you actually making it instead of stealing your character sheet.

...Your reaction did contribute to the collapse of the situation, though.

Why couldn't he just give you a set of commands for you to follow and let you continue to play the character?

Still, it sounds like you had other issues with the campaign and you were being a faggot, but so was everyone else especially the DM with the suicide thing. It's probably good you got out of there anyway.

Bravo for not putting up with that shit.

Stun and Bind.

I don't, because I'm not a faggot.

I don't, because I'm not a faggot.

I don't, because I'm not a faggot.

I've dealt with a shit tier DM that threw mind control at me every chance they got, shit was fucking obnoxious.

I don't, because I don't have to put up with it.

>Pennsylvania is probably a more magical place than his shitty setting
Goddamn that is wonderful.

How the DM should have handled it:
You have the ability to attempt to resist the mind control on any action that your controller attempts to have you make, or you can chose not to resist for a cumulative bonus (+1 or +2) to the next chance to resist.

Resisting successfully means that no action is taken, resist roll of X (probs 20 or something) or above and you break the control altogether. Bonuses should be given to attempts to stop things that would be considered to be inherently damaging to the PC (such as jumping off cliffs)

Then you get to spend a little while doing your best to prevent the sabotage while prioritising what you are going to try and prevent, the DM fucked up when he removed all player agency from the game.

#1 my favorite. Body Control a best.

>I say "see? Even he couldn't stand your shitty-ass setting"
I've never seen someone so rekt

What about societies that don't care about the whole consent thing

An evil society would probably be more fine with evil actions, yes.

>How the DM should have handled it:
>No mind control at all!

Fixed that for you.

Evil with a capital "E". Prepare to get smitten.

Who cares what they want? Do what you want and fuck them if they can't take it.

>Prepare to get smitten.
I already am, baby. I already am.

>Prepare to get smitten.

I already-

Goddammit.

3 is what a specialized RPG character aims for: minimal interference, so subtly-done that the target doesn't even realize that something is amiss. Because in-character it's generally not a fetish thing, it's intended to accomplish a specific task.

I like how Unknown Armies does it, where you can go against most forms of mind control in exchange for a high level self check (one of the sanity meters)

Not if this is a hentai manga. Then the paladin/magical girl gets mind controlled into a slut for evil.

Seriously? He even said flat-out that you wouldn't be playing the rest of the session. That's not even a temper tantrum, that's just saving everyone time.

The correct term is 'smote', user.

He grew up somewhere everyone got along due to being under the control of a particularly powerful individual. That individual got bumped off by a group of murderhobos and within days half the hometown was dead on the streets and the other half was butchering each other for scraps.

This led to a simple "realization" - people do not get along unless they are /made/ to. And for that, there must be a peacemaker. It'll be a long and dangerous road, but it's for their own good.

They'll all understand, once he's done.

>How do you use mind control in your games?
Very sparingly. Veeery sparingly. It's almost anathema to the concept of player agency. I really hardly ever consider it unless I've arranged it with another player or something in advance.
>How often do you get to mind control others?
Very sparingly. It's not something to use very often.
>How do you roleplay a mind controller?
See below.
>How often do you get mind controlled yourself?
I don't, because permaGM.
>How do you roleplay being mind controlled?
Same way as a controller. It has to be something the character can interact with, else the player may as well just hand their character sheet over and make a pizza run while everyone else has fun.

Oh, and NO FUCKING LEWD USES. ABSOLUTELY UNACCEPTABLE. Unless it's an erp, of course.

"Body control" (#1) is the easiest, but not necessarily the best, means in an RPG, as it does give something to reply to and interact with. #4 can work as well if the player is willing to play along with it.

It kinda requires the player to be okay with it (and preferably warned about the possibility beforehand). Though I remember a Call of Chtulhu session that went very real, very fast when the party confronted the BBEG horribly unprepared.

>Party: We're entering the room
>GM: Okay, there's a creepy looking mummy here. And it's moving toward you.
>Party: Shit, guns out
>GM: Also, Policeman. You realize that, hey, this guy is totally your friend
>Policeman: Yeah, of course! And I'd never let a friend alone when he was being mugged by three gun-toting assholes.

RIP this party.

Sauce? Can't reverse image search atm (mobile)

I'm a dick with mind control on players, sort of. Had a couple games where they think they're taking on a dungeon or something while one player was out of the game only to come back next week and find out they got stuck in some tubes. Best part is they've gotten paranoid now that anything they do in game can be an illusion, works out really good for a mind fucker/illusionist BBEG.

Maybe a bit dickish to not let them get saves, but they caught hints dropped before and aside from the power gamer agree that it is way more interesting to examine things. Like Rick having to dissect a rat levels, the barbarian lost three fingers making sure he was real.

>If you want a comparison that gets a bit too close to a certain line than I'd like, the woman in 3 has the mind-state of a very underage woman.
Stop being such a wanker.

>Oh, and NO FUCKING LEWD USES. ABSOLUTELY UNACCEPTABLE. Unless it's an erp, of course.
Rather lewd use than "you backstab your friends" or "you torture a kitten".

I can't be the only one who thinks a great bad guy would be one who just mind controls to make people do really embarrassing stuff, right?

No need for lewd, just make the barbarian go sing girly pop songs and make the face be as cringey as possible.

>No need for lewd, just make the barbarian go sing girly pop songs and make the face be as cringey as possible.
Just to make them feel the power and so that they become aware that the command could just as well have been "brush your dick on a rock until it's damaged beyond repair" or "cut off your balls" or "smash your daughter's face in"?

What a great bad guy who's totally not holding everyone hostage mentally.

[Oouso] Olfactophilia (Girls for M Vol. 6)

Exactly. That would piss players off, its not even fully evil, just annoying. Breeds seething hatred better than burning the orphanage ever will. Imagine the lengths they'd go to to protect their minds just so they don't have to deal with this guy.

>armpit sex, femdom, smell, piss drinking

Lower right is best.

oh man, not these fucking things

Don't use it anymore. We tried it for Kingmaker but the wizard just abused it to strongarm us with sleeper agent NPCs we actually liked.

>four pictures allegedly show hypnosis
>only one of them is actually proper variety of hypnosis, i.e. action control
First one (top left) is body control.
Second one (top right) is action control.
Third one (bottom right) is mind control.
Fourth one (bottom left) is emotion control.

KNOW THE FUCKING DIFFERENCE

Hypnosis can be any of those. Mind Control is pretty damn big if you've seen a hypnotist's act.

The Girls for M series is pretty good if you're into that stuff.

3 is also how actual hypnosis works.
People don't turn into zombies, they just become suggestible.

Like the classic bit where someone acts like a chicken on stage, they don't think they're a chicken, their self-control hasn't been overridden, they were just asked to act like a chicken and decide they'll do it because they were asked to.

You might rescue or free a mind control victim. You're less likely to rescue a corpse.

>"see? Even he couldn't stand your shitty-ass setting"
Savage kek

You know, most mind control effects aren't permanent and don't permanently change a person, just override what they think is normal for a while.

Charm person lasts for a few hours. Dominate person lasts a few days.

How exactly is it murder if the dead person gets up after a while?

If it's a permanent change, that's closer to murder. But frankly unless there's a 100% wipe then the person who's mind controlled is still there. Just he's got a new set of friends.

It's still WRONG but don't be all overdramatic and say "ALL MIND CONTROL IS MURDER WAH WAH"

Honestly, Rape is a more accurate analogy than Murder. It's forcing the victim to act in ways they wouldn't want to act, it's a serious violation of bodily autonomy/sanctity and has serious 'This is about power' overtones.

Somniphile here.
You all failed. Two is the best option, THEN three. If you weren't talking about magical realms you wouldn't have this debate at all since only one is good for non-erotic roleplay anyway.

Naa m8: what if you need do do some stealthy mind control: 2 is pretty obvious, because the person is acting like a doll. 3 is waaay more useful IMO.

also way more sexy

I don't use mind control in games because it's my fetish, but my rule for players losing their minds (If they use dangerous magic or similar stuff too much for example.) is that I'll simply tell them that they went crazy and to have fun with it.
Never had a problem.

Depends on the system. Typically my group mind controls incapacitated enemies in order to interrogate them. Some are actually kept on a farm that the party keeps, which is manned largely by mind controlled slaves.

Doesn't keeping them under control takes lots of effort?

I suppose that I'd prefer more subtle and illusion-like manipulation instead of straightout bodycontrol.

Something along the lines of giving them false information about what is going on around them or what their rolls result in but not making them fight eachother since that would just be an asshole thing to do.
Making them think that they are fighting, talking to or avoiding traps that are actually something different than they think they are.
Ie. telling them that an npc is threatening them during diplomacy or someone is trying to mug them while infact the npc is trying to calm them down or a guard is talking to them. Make them think that they are fighting cultists when they are priests and clerics and so on. Avoid threats that don't exist and make them more likely to miss certain spot checks or see something not quite true. Naturally ofcourse with a chance to notice what it really happening and never being missled in too large doses.

Pretty much not make them do things they don't actually want to do but instead give them reasons to act differently than they would if they knew what was actually going around.

Sometimes we use spells that influence or confuse, but not outright mind control.

I don't really mind mind control magic, but what I really hate are rollplayers who want to use their characters' social skills as non-magical mind control lite.

Isn't hypnosis pseudoscience anyway?
This post seems to me like somebody replying to a picture of a dragon spraying green flames like "Please, dragons breathe fire sprayed from gas-sacs stored behind their eyes, the flames should be bright blue."

Here's a thought: Let the player keep playing their MC'd character. At relevant points, give them orders that can be defied with a will save.

But give them bonus xp if they decide to forfeit the save.

>Are mind controllers autistic? Serious question. Instead of learning to understand and exploit people via Charisma, they rely on spells to bend someone to their will.

From some who plays and runs a lot of WoD, no. Mind controllers that are successful understand that appearing to use mind control all the time makes people distrust them. So they use mind control to do things they can not do via charisma or would take to much effort/time to be viable to do via Charisma.

One is best.

This is genius!

>giving certain players more XP than others
Shit DM detected.