Post Apoc Megacorp Maticico Remnant civ quest 26

Rolled 80 (1d100)

Last time the great war continues, Sal STILL hasn't returned, and our summoned forces are now being banished back to their own realms. Good news is our super weapon is back online and our forces are reasonably refreshed. Bad news is now that forces are being desummoned there honestly isn't much to stand between us and the enemies elite forces who were previously occupied...

While raids on their forces HAVE delayed some of their deployments its not like we were able to raid ALL their bases. Meaning that some of those elite forces are inbound. These guys were occupied with attempting to take the tower to space. The horrors they have endured can only be imagined and now they been drawn out to deal with us.

Other urls found in this thread:

suptg.thisisnotatrueending.com/archive/42241590/
pastebin.com/B8xHuX1r
docs.google.com/document/d/12wCyA91tyGpRmagXXH3UGcPX0xC7XwcCJzoPJ5nOzic/edit#
twitter.com/NSFWRedditVideo

Rolled 41 (1d100)

>>>Turn 398
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 Resource. 20 Rare Resource. 60 Loot.Tek Resource 50 . Tech Resource 60. MAD Resource 20. Manufacturing Resource 27. 10 Tech Salvage.
>>>>>>Pop 429k
>>>>>>Military 110k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Great
>>>>>>Armaments: Very Good
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc.

Rolled 53 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 90. Psi Augs++++. Biotech Science Material 23

Rolled 44 (1d100)

If we still have time. I would say we talk to the cultist for the items needed to pay the demons and the twisted horrors. If not, we need to ask for some help. More people on our side the better.

Otherwise thinking be that fall stuff they have and studying the enemies' teck to counter it.

Rolled 56 (1d100)

Act 1 + Trade
Get with the cultist and see if they will ally with us. If not get the things we need to keep the summoned around, if not to late. If it's to late, get those pre-fall materials to upgrade our stuff and people.

More allies for our side the better lord.

Action 2
JAL, Ginny and ECO. Y'all Hack their tech and have ECO study with that ability. We need weakness, upgrades and anything else you can think of.

Construction
Build up defenses where needed and repair what we can.

MAD
Roy's underground action backing.

Rolled 98 (1d100)

sure

Pop any hero abilities needed to get our boys out of the bases they are burning when it gets too hot in there.

Calling my nat 1

bump for players to get here

Rolled 4 (1d100)

Oh hey! Genie is running today?

Vote

Rolled 34 (1d100)

Vote

Rolled 71 (1d100)

As for allying they are willing to help out if we pay. As for the summoning...only some of the beings were desummoned they were in the process of going bye bye. So by making the offerings we have temporarily boosted the amount of time they can stay here. As is they have been weakened due to both casualties and desummons.

When we proceed to hack them they in turn have unleashed their electronic warfare suites. They apparently are now going all out with their hacking countermeasures and counter attack. ECO meanwhile notes from the heavily scrambled(see corrupted) files JAL acquires that the enemies tech is all over the place depending on what you tap into.

Additional defenses are installed and stuff is double checked for repairs.

Roy continues on with his underground adventure.

>>>Turn 399
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 30 Resource. 20 Rare Resource. 60 Loot.Tek Resource 50 . Tech Resource 60. MAD Resource 20. Manufacturing Resource 27. 10 Tech Salvage.
>>>>>>Pop 429k
>>>>>>Military 110k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Great
>>>>>>Armaments: Very Good
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc.

Rolled 38 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 90. Psi Augs++++. Biotech Science Material 23

Rolled 92 (1d100)

>Action 1
Keep Hacking, specifically go for logistics and communications I wanna know all these smaller factions do, take all the blueprints, research and then leave their hardware a smoldering heap

>Action 2
Give this Action to the Warlord to do as he wills

>TRADE Action
CEO Get out there and look around for more bio tech related stuff. Eventually lets get ourselves a god damned clone army going or hell...way down the line create our own Super Soldiers of sorts.

>BUILD Action
ECO + [CopyCat] Ginny: Keep up the repairs but if you have the time maybe begin to draw up the plans for a teleporter network or atleast let us know what you would need

>MAD Action
Joy, I don't even understand whats happening, you just do what your doing.

69 Get

Rolled 12 (1d100)

Vote

Rolled 78 (1d100)

Rollan

We don't have time to work on a clone army that would need a loot of infrastructure. Just trade with the cultist to see more summon support and other things they can do to help the battle.

Rolled 40 (1d100)

Alright, this seems okay
Biotech stuff will be useful for the Brood I guess

Rolled 84 (1d100)

JAL continues to hack but his running into increasingly heavy resistance. He claims that much of their blueprints and researchis not available in such an easily accessible form for obvious reasons. He is able to distrupt their comms and to a lesser degree logistics. Especially once she started spewing mad chatter on the comms that were still working.

The warlord orders the raid to continue but gives them a plan that he wants them to follow while doing so. Meanwhile the rest of the forces proceed to prepare for the coming assault.

CEO successfully purchases some biotech equipment.

Joy...is nowhere to be found. We don't really know what happened to her.

>>>Turn 399
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 15 Resource. 20 Rare Resource. 55 Loot.Tek Resource 50.Tech Resource 60. MAD Resource 20. Manufacturing Resource 27. 10 Tech Salvage.
>>>>>>Pop 545k
>>>>>>Military 110k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Great
>>>>>>Health: Great
>>>>>>Armaments: Very Good
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc.

Rolled 25 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 90. Psi Augs++++. Biotech Science Material 23

hmm, what to do now.

"Axum, Warlord, Secuity director do you have any suggestions or needs you want fullfilled?

The battle rages on, we recently had an advantage how do we keep it?"

Rolled 81 (1d100)

This please, this user isn't very good at keeping up with the war but I want us to win so bad.

Rolled 39 (1d100)

Probably last turn till a wave of shit comes our way.

Act 1
Warlord, Director and all other people in the fight. Prepp the best you can, eat well and enjoy the calm.

3 loot. Used to give ammo, snack cakes and some moral boost.

Act 2
Info, we need as much as our people can get. Sarah, JAL, AI Wi and any one else good/willing to scout. We can only hope this will help us set things the best we can.

Train
Get some back up people trained to help fight, support and anything they could help with.

Trade
Get what ever support we can from the cultist, necromancer and any other "people". Wheel and deal Lord and let's make some profit.

Construction
Ammo, needs and anything thing else we can ECO and Ginny.

MAD
JAL make some horrors to put fear into the enemy. Make me brood weapons the troops can use to infest the tech. I want thr best debuffs to aim at our targets.

If we still have a war.
To a raid to get blood offerings and other wants for the demons.

Rolled 34 (1d100)

"Well the electronic warfare idea may not have been such a good one. Bots after all hate bad code like that and originally they remained neutral...that is unlikely to persist."

"Troop wise those tower guys are full of elites and bad asses. Otherwise they wouldn't have survived so long."

"...and bluntly speaking we are massively outnumbered. The outsiders summoned help but they can only go so far especially once the tower guys hit us. They are used to deal with much worse then whatever we can summon."

"Worst of all though is the heroes who were inside the tower. They are certain to be especially nasty."

"Originally it looked like they would withdraw after realizing we aren't no soft target and the things we summoned were vanishing. They might have gone for a truce...however the outsiders aren't going away."

"...And we just unleashed JAL onto their precious priceless tech."

"At this point we turned ourselves into a possible future danger due to demon summoning shenanigans into a very present very real one who just unleashed a MAD AI onto their precious tech."

"Now we are a present dire danger instead of a distant future one. They will now react accordingly. Originally if we just showed off enough it wasn't like they would be willing to go all out. After all after certain point it just wont be worth it anymore."

"....Now though now it is."

"Originally what was what i was going for. To grind them down into a truce and make it present that we can be very nasty.This would undercut a certain skeletor's ability to persuade them to help its side."

"We also don't got that assurance anymore. Along with what happened with a certain Rizal. Its doubtful it will be very long before certain very angry skeleton is going to make an appearance with whatever allies it dredged up...and guess who here the locals just HAPPEN to share a similar enemy as well as it currently at war with?"

Rolled 19 (1d100)

Oops put JAL on two actions. Remove him from scouting and add brood mama on the rebuffs if possible.

I gotta say I'm glad we held so long, but it will only be harder from here on out. We need to need them and buff is the best we can. I really feel allies is the way to still go and prepping to summon something to drop on them.

Granted the underground should be fun.

JAL does it again

Rolled 42 (1d100)

"Now for safety shit you should talk to the director he knows his shit especially his old world shit that your main base just happens to be made off. Also that super weapon behemoth I guarantee you he knows much more about that and your faction then he cares to admit."

"I on the other hand know war and this new world of ours. I am VERY good at what I do. Originally I had some surprises being prepared for a certain angry skeleton(cough cough or Jenny cough), but I am really having to dig into that stuff already."

"And I was TRYING to save it for when we are in especially deep shit creek. I after all don't want to get dragged down when you losers bite the dust."

"I am after all rather fond of my own lil life. Why ELSE would i sellout to Jenny? Admittedly part of it was ALSO not wanting to get turned into a zombie...anyway what I am trying to say is train more troops. Acquire resources. Research important shit. Yes your at war."

"Get used it because its sure as shit not about to end anytime soon ever since you blew my truce plan out of the water, also fuck you for using that plan. Was one of the only things I could think of that would fuck with the fall bringer skeletal undead freakish monster."

"You have ANY IDEA how hard it is to come up with something that could stop one of those things MUCH LESS pull it off?"

"So fuck all you very much. I know that asshole is going to show up soon. Got no proof but I can feel it in my gut. Right up there with bad feeling regarding Jenny and my Exes. I don't know how they are connected but my gut says they are...SO going to bite me in the ass someday I can just FEEL it."

Rolled 14 (1d100)

... Well shit. My bad for that first action plan.

So anyone we should try to get on our side then?

Director your thoughts/input?

----

Also what would be the important things to research? Because we will be slow at it. Well unless the MAD gambles for it pay off.

We might have to use the Train Ticket soon.

Bamp

Rolled 5 (1d100)

Action 1
Give the director and action, and give him access to the Super Weapon Behemoth as per Axum's suggestion

Action 2
Research important shit. . .like, uh. . .

Right now of importance Axum said we lack resources and we need more men.

Research something to help train troops faster, perhaps an indididualized training module for each new recruit to help them survive.

WAR
An action to Axum to let him train more troops "Do whatever it takes"

"Axum isn't WAR the best way to train? You threw our last recruits fresh into battle with monsters and zombies. Otherwise here is a war action"

TRADE
CEO. Resources, we need them. We need MORE of them and we need them soon.

CONSTRUCTION
ECO, Ginny work with the Director if he has any plans for saftey

Also did somebody say we have a Training action?

Rolled 27 (1d100)

Support
Also give Axum a train action if we have it

Rolled 73 (1d100)

Do these.

Also for the love of god people DON'T USE JAL ON OUR ENEMIES

It has only ever made things worse

Rolled 94 (1d100)

Vote

It's free to do.

Rolled 68 (1d100)

Sure

We should be trying to cut a deal or have umbra bail us out. Instead of continuing to flip the bird at these Tower forces.
Genie what happened to Rizal??

Rolled 17 (1d100)

tfw Veeky Forums eats my update twice in a row.

Goddamn it.

Anyway Director requests lil P and proceeds to leave after little P parks Big P on top and goes inside. He claims that so long as the bunkers are manned with this he will be able to hold for as long as the super weapon lasts.

Axum states that the training module we make should focus on new world things as there are old world training modules already out there we can use assuming we can find them anyway.

Still research commences.

Axum states that throwing troops into the meat grinder without basic training is wasteful. Says stupid losses happen that could easily be avoided with basic training now on the other hand if they forget said training then said losses is on them and not us.

Green Troops acquired.

CEO states that giving him a trade action to play with for a little while and he'll have it fixed.

Ginny meanwhile proceeds to go on vacation. ECO meanwhile hides from a bored JAL who isn't given anything to do because how he makes things worse instead.

For some reason he isn't wasting time on his brood and has some 'plans' with the other AI. Said other AI are now in hiding desperately.


Occupied with Brood matters.

Rolled 63 (1d100)

ALERT
A spaceship has crashed through the whole in the sky...and then we heard dreaded words of the following coming from said wreckage from space that used to be either a particularly big ship or ruined station. Kinda hard to tell to be honest it was so torn up...brought down a tone of other wreckage too that tore through the clouds. Those holes however closed up but the ones caused by that one are still there...

"HEY! HEY GUYS GUESS WHAT I FOUND!"

"...GUYS?"

"HELL-holy shit what the hell as happened since I been gone..."

"HEY GUYS GUESS WHAT I FOUND? TOOK ME AWHILE BECAUSE LIKE THOSE ASSHOLES WERE IN HIDING AND THERE WAS THESE REALLY DICK ASS BUG BOTS AND THEN IT TURNED OUT THEY DIDN'T EVEN HAVE EVERYTHING THEY NEEDED FOR THE JOB."

"SO FINALLY GOT BACK HERE AFTER DEALING FINDING THEM, THEN THOSE DICK ASS BUG BOTS SHOWED UP RUINING EVERYTHING, AND FINALLY IT TOOK AWHILE FINDING ALL THE SHIT THEY NEEDED FOR THE JOB!"

"EVEN HAD TO GO TO FUCKING SPACE TO FIND IT ALL!"

"...GUYS?"

"OH COME ON I KNOW YOU ASSHOLES AR DOWN THERE I SEE THE LOGO ON THE BUNKERS!"

"...Oh goddamn it HOW is he even still alive?"

"...Wait did he ACTUALLY manage to find them?"

"Oh ALSO LIKE I RAN INTO THOSE GUYS WHO SENT TO PICKUP THAT BROKEN CONSTRUCTOR AND LIKE THAT IT WAS RUINED BUT I FOUND THE STUFF TO FIX HIM!

WARNING
Unknown Hero Units detected

Gained Hero Marty.

>>>Turn 401
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 15 Resource. 20 Rare Resource. 55 Loot.Tek Resource 50.Tech Resource 60. MAD Resource 20. Manufacturing Resource 27. 10 Tech Salvage.
>>>>>>Pop 545k
>>>>>>Military 110k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Very Good
>>>>>>Health: Great
>>>>>>Armaments: Good
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc.

Rolled 76 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 90. Psi Augs++++. Biotech Science Material 23

Oh fuck yes SAL

"GOD DAMN SAL, JUST IN TIME ACTAULLY!

Hey did you ever get to Fortico Either?"

--

"Axum we have a constructor! I don't know whether or not Sal found fortico, do you think right now we should get our mountain superweapon project going?

WHat are your thoughts on it?"

---

"ECO, and anyone else is that spaceship wreck usable?"

MARTY!!!!!! AND HOLY SHIT IS THAT SAL?

Rolled 82 (1d100)

Asking these questions

Rolled 98 (1d100)

>Action 1
Give it to the Warlord

>Action 2
Give it to the Security Director and find out who these new heroes are.

>BUILD Action
Marty+ECO+[Copy Cat Ginny]+ Fortico people?
I want this whole damned place locked down full mega structure style, upgrade all our structures and rearm them better than ever

>MAD Action
As you were Ginny...where ever you are.

>Trade
Fortico people show me what you got lads, time for some Corp cooperation.

Rolled 39 (1d100)

Marty counts for the art btw.

The other three meanwhile will be a special magi hero who is even revealed!

Gained hero Magi Mizra the Magician
Traits
Bonus Magic
Bonus Mayhem
Bonus Morale

Abilities
SURPRISE!: When used on hostile forces considered AMBUSHED if used on friendly forces they gain ONE random effect
Spell Chain: When used spells even if they were not meant to instantly considered a Combo.
Delayed Destruction: When used on targeted unit they are considered indestructible equal to number of turns this ability is channeled. When channel ends ALL previous damage is collectively unleashed upon the target no save allowed to resist this particular effect.
Show Time: HIDDEN

Passives
Indetectable Illusion: HIDDEN
Magical Aura
Mystical


user....he didn't just FIND Fortico.

He found ALL three major heroes of fortico AND Supplied them with the materials they would need for the mountain project you guys wanted.

He Also delivered them and Marty(who is back baby!) to your front door. Admittedly in a crashed space ship but still.

Who else could it be?

Rolled 71 (1d100)

Yes this means there is a crashed space ship literally in front of your door full of both old world heroes and old world materials.

The materials are enough for the mountain job ONLY!

Also anything else besides that besides coming out of your own pocket will also require persuading those three fortico CEO heroes.

Rolled 86 (1d100)

Ok change of Plans then

>Action 1
Give to the Warlord

>Action 2 + Build Action
Give to Marty, ECO, Copy-Cat Ginny and Fortico to get our mountain Project Underway

>Trade
CEO learn all you can from our new friends and get them and all their shit (ship included) salvaged and removed from the battlefield.

>MAD
Do something that holds the line please while we get work underway


>Fuck everything burn a fate point too, this is gonna be huge
>Now check my fumbling 1

Rolled 23 (1d100)

Action 1
An action for Axum to turn the green troops into better troops.

Action 2
Continue research of the training modules. Modify them to be new world.

Try to pay the Tek Bandits to help with it. Or just buy it if we can.

CONSTRUCTION
ECO
Ginny (if she wants to come back from vacation)
MARY

SAL fucking did it. He finally fucking did it.

I don't know whether the think tank finished up that thruster research but we might as well build everything else

TURN THIS MOUNTAIN INTO A FUCKING FLYING FORTRESS ENEMY KILLING MACHINE! A huge flying fortress mountain the likes of a low orbital spaceship in terms of raw power, destructive capability, and ability to hold legions of troops. It's gonna be our best weapon yet!

Use Fortico's aid and the materials provided.

"Um, so you actually found a spaceship right maybe we can also salvage the parts from that for the mountain. What kind of spaceship was it?"

Eco Activate [build]
Marty Activate [build]

TRADE
CEO says he wants more trade actoins and he will solve our resource problem give them to him

MAD
An action for ROY

Rolled 77 (1d100)

Gonna be the best. the very best, like a low orbit space battle station ever was

Thanks Genie

Rolled 71 (1d100)

This

Rolled 41 (1d100)

Hey now I may take a little while but I WILL deliver.

Even coughed up an upgraded and very rare magi hero.

Devoted art wont always have the same effects tho so don't get overly comfortable with em.

Also I needed to come up with something fitting. Honestly didn't expect to bring back Marty but i'll be honest I really appreciate anons. Marty has gotta be one of the best heroes I ever came up with. I didn't even really have anything to heavily base him off of so he is surprisingly unique.

Axum training program from hell has commenced...within the tower zone. Woe to all the green troops they'll no doubt be taking heavy losses.

Research continues. Tek bandits don't have very many modules and they are all old world stuff also very VERY expensive.

Mountain project has commenced. When Ginny found out who the Fortico People had among them she couldn't resist coming out to help and more importantly learn. As much of Ginny may hate to admit it she is no super genius.

The strange constructor meanwhile...against all expectations is actually capable of keeping up with the super blueprints. Which was something neither ECO or Ginny could manage.

According to the builder bot in question and the scrawl on its chasis the name is Marty.

CEO works on some trade arrangements.

Roy...is still missing and for some reason Joy is too. However unlike with Roy we have no idea where she went.

Rolled 27 (1d100)

>>>Turn 402
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 15 Resource. 20 Rare Resource. 55 Loot.Tek Resource 50.Tech Resource 60. MAD Resource 20. Manufacturing Resource 27. 10 Tech Salvage.
>>>>>>Pop 545k
>>>>>>Military 110k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Good
>>>>>>Health: Great
>>>>>>Armaments: Above Average
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc.

Rolled 10 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 90. Psi Augs++++. Biotech Science Material 23

Let me know if you have anything specific I can try and draw for you

Rolled 81 (1d100)

>Action 1
Axum as you were

>Action 2
Continue research of the training modules. Modify them to be new world.

Try to pay the Tek Bandits to help with it. Or just buy it if we can.

>Construction
ECO/Ginny/MARTY keep going with the project

>MAD
Stuff, do stuff

55 get

Rolled 45 (1d100)

For anons who don't know the sad Tale of Marty.

suptg.thisisnotatrueending.com/archive/42241590/

over half way to about two thirds the way down. Bit of a spoiler but if you want the short story that's it. The longer one is that civ run in particular.

Normally it takes me awhile to properly build up some heroes...Marty was an exception to the rule. I came up with him during a rough patch both irl and in game.

Art of heroes and factions would be nice.

or random bits of scenery of the world or its creatures.

I am not picky.

Any changes to the stats before I add Marty in?

Marty - Constructor Core Heroic Unit
Bonus Construction
Bonus Research

Traits
Mechanical
AI

Active
BUILD:When activated will greatly speed up the development of a task.
Strange Solution: Sometimes the best answers are the unexpected ones and hardest to understand.
Passive
Constructive: Even when not directly assigned to task will still be directly useful.

I just realised....doesn't Elton know Marty...and aint he on his way here?

Rolled 94 (1d100)

supporting

Lets also talk too Marty.

"hey there Marty how are you doing? Do you know how long you were out there? need a nice service and oiling?"

Marty is a cute

Rolled 42 (1d100)

Hidden ability of Creation.

There is some strong hints on it with the link I posted.

He does....so wont that be interesting hm?

If anons can figure out stuff I been hinting towards I'll give rewards!

So what have anons figured out?

Because a big showdown is coming that is gonna reveal so much of it!

Even just stating guesses may be helpful especially to you guys and trust me whatever you can figure out is REALLY going to help.

Be aware that Elton IS digging up dead civ stuff. So some of that stuff may also contain hints...and guesses on it while hold may in fact hold some value.

Genie's setting is deep which makes figuring stuff out so much fun. especially as the info can be very helpful and enlightening.

Well Marty....aint normal, theres something inside him, as they were supriced as to "what he really looks like".

Elton is on his way, Our lil girl charge has transformed which is a big deal because thats what the last big scrap on the bridge was all about.

But also....Marty may have made Eltons body unless im misreading all this... ill need more time to figure this out.

"The reason is Marty your the kind of store that sells dreams actual DREAMS! Simply because you can build anything. No matter what it is given a design you can build it. That is why your the best kind of store that oh so many others try attain but fail. So thats why Marty whenever someone asks you to build something but they don't offer a plan or design you should simply build whatever it is they dream. Got it Marty?

Rolled 9 (1d100)

Vote

Rolled 12 (1d100)

Supporting this

Genie you gave us Marty? This confirms my suspicions. This is our greatest and final civ. This civ will go all the way. Im going to miss you Genie. You taught me alot.

Rolled 11 (1d100)

Rollan

....dear god, please don't let it end. I mean I hope this CIV does it, something great and world changing. But the last Civ run...why....whhyyyy

This. Genie is too good to just up and end.

Marty could create the Door of Death for us

Rolled 1 (1d100)

I'm so glad that's not connected to anything

Rolled 36 (1d100)

Support

just bumps from now on...dont wanna fumble after all

I know Genie is sick, but that's a jump.

bumpan

bamp

So other than training, building and resources. What actions should be do after that? We are not the best researchers, but we just gained a new one viva Marry. So hero wise that is JAL and Marty. Upside Marty may have some tech we can use. Seeing that he could be a black tech level water collector.

We need to research a "Bad idea" alarm for when we make a bad idea

like using JAL on our enemies ever ever ever ever

bump

bamping

Rolled 65 (1d100)

We just need to train a mediator or adviser for that. Otherwise it was only bad because we forgot something. (JAL is a scary mother fucker.) (Also my phone keeps trying to call them KAL. I wonder if that will be the child of the AI's or the one in hiding.)

I was expecting to keep fighting do to us begin us. So I make the action to keep the demons around. Wasn't expecting the second hacking. I was just trying to make it easier to study the tech.

So my thoughts for tech would be energy. Fuel would be one, but probably just need sources more than tech.

Hey Marty, any tech you can offer us to upgrade things or have thoughts on where we should research?

Rolled 11 (1d100)

FFS how did you guys fuck up this bad after I pulled that plan out my ass to save us.

Someone keeps forgetting not to use JAL agianst enemies or friends.

like, ever,

We had WON.

We had basically JUST FUCKING WON.

All we had to do was a whole lot of nothing aside from hold out for a little while and they would've given us a truce and then everything would've been fucking great.

This is goddamn retarded. Makes me so mad I might not even bother with this shit any more.

Sounds like Elton was going to get ahold of either Clora'Zel's brood (unlikely) or the remnants of the Memor who're all stuck on reincarnated Torg the Boomtown.

Which makes me wonder where the Boom Baby from the Teslatek civ that seemed suspiciously Torg-esque fits in, but that's another matter.

Rolled 82 (1d100)

hm surprised someone figured it out, but...yeah pretty much.

There is a reason why I am digging everything back up. If i hadn't chances are it would never happen.

Not sure what I could of taught. All I did was run some civs and released the interworkings awhile back. Besides that is the setting but I don't got enough time to release that. Been working on it for way too long so sadly that will likely die with me.

I am not that good. Took years to get any art and my stuff isn't even being archived anymore. There are much better runners on Veeky Forums then me with plenty of proof.

That I am but its gotten real bad. I just stopped mentioning it was all.

Deep down I feel like this is gonna be the last one I can do unless a miracle happens.

>Took years to get any art and my stuff isn't even being archived anymore.
I'm. . .so sorry about that Genie.

I am the archiver. I stopped because real life got in the way of me always being here before the thread.

Had I known it meant so much to you, I would never have ceased it.

*before the thread 404'd

If this is going to be our last civ, then it's only appropriate we aim for the fucking stars!

it already is one best civ yet

Maybe the one user about getting to the top of the tower and making a spaceship was right. . .

Genie you are amazing. One of your main faults is underestimation of yourself and self-deprecation.

There literally isn't any QM out there that has run as long or as many as you and you basically keep the CIV genre as it was back in 2012 alive on Veeky Forums

Others have come and went, but you stayed

Rolled 72 (1d100)

I kind of got the sense this would be your last one way back in Thread 10 or so when I started following this, after being gone for quite some time. It had all the hallmarks even back that far.

You and your setting (as much as we know about it anyway) won't be forgotten or fade away even if you stop running, don't worry about that.

It's a shame though, I was writing up this fluff for a tribal/mutant faction I wanted to give a go. Take it as an offering then.

pastebin.com/B8xHuX1r

Hello Strelok

Eh, most of the civ Qms don't have the same grit you have. Lots of them drop or make the games to easy/boring.

Ah, well I'll keep hoping for the best for ya.

Rolled 87 (1d100)

Heya, user. I'll come back one day, just don't expect it to be anytime soon.

And for Genie, if I ever become fabulously wealthy I'll give you a job as a storyteller or something if you're still alive and kicking.

Fuck you and your inconsistent game running strelok, the timeye monster is one of my greatest creations

Hi Godzilla

Eventually I will run MY version of one of these games. Way gritter. And I am going to force you to play normal human paramilitary in a township.

Rolled 86 (1d100)

docs.google.com/document/d/12wCyA91tyGpRmagXXH3UGcPX0xC7XwcCJzoPJ5nOzic/edit#

Link for the notes. We got a lot of heroes and a lot of ass to kick. After more thought we should find ways to get more actions. I think it will help us a lot since we have a lot of people to work with.

Genie, do any of our heroes have thoughts on getting us more actions to work with?

Rolled 27 (1d100)

>Action 1+2
Axum, carry on. See if Exon, Biggy, and the Magi can throw anything in there to make the training even BETTER.

You know what, SD? Would you mind also training some of our troops? We've got an excess of population and a desperate need for more military personnel, and we're sorry we always forget to give you actions like we do Axum.

Pilots preferred.

Axum, if it's any consolation then we're sorry about ruining your plan and those members of the board have been shown the error of their ways.

>Construction
Marty, Ginny, ECO, FortiCo carry on. If you need any rare resources or materials have at them.

[Build], [Build],[CopyCat -> Build]

How long til Ginny picks up that ability? She's been doing it for turns and turns and turns now.

>Trade
CEO, we need to switch over to a war time economy because it looks like this shit is going to keep up for an indefinite amount of time. We need you to figure out what it's going to take to make our current level of expenditures sustainable. Come up with a plan.

Then execute said plan.

>MAD
This goes to Roy and/or Joy. Whoever wants it or needs it most. Their call.

On another note, what's our Tek Support doing for us with all this electronic warfare going on?

Also I SO want Lil' P to pick up a raiding upgrade.

Rolled 93 (1d100)

"Fine...no i do not. Already taken care of."

Axum continues training.

Training module research continues. Tek bandits paid to help out and they do have some modules, but only old world.

Construction continues.

MADS...we don't know what they are doing.

>>>Turn 403
>>>>>>>A. Raid
>>>>>>>B. Try to improve Base
>>>>>>>C. Try to improve Armaments
>>>>>>>D. Research technology
>>>>>>>E. Build something
>>>>>>>F. Scout
>>>>>>>G. Explore
>>>>>>>H. Your choice
>>>>>>>E. Mutate
>>>>>>Points: 10 Resource. 20 Rare Resource. 35 Loot.Tek Resource 50.Tech Resource 60. MAD Resource 20. Manufacturing Resource 27. 10 Tech Salvage.
>>>>>>Pop 545k
>>>>>>Military 110k
>>>>>>Food: Great
>>>>>>Water: Great
>>>>>>Morale: Great
>>>>>>Medicine: Good
>>>>>>Health: Great
>>>>>>Armaments: Above Average
>>>>>>Fuel: Absurd
>>>>>>Tech level: Great Tek
>>>>>>>Reputation: Evil Inc.

Rolled 42 (1d100)

Expanding into new areas and or joining up with the brood.

Rolled 23 (1d100)

>>>>>>Infrastructure:Meeting Room+. Fish Farm+. Hydroponics Bay+. Tek Medical Bay++. Tek vehicle Bay++. MADTek Science Bay++. Tek Industrial Bay++. Bandit Corp Cells+. Storage Center+. Corp Construction Center+. Water Treatment Center+. Corp Recycling Center+. Logistical Center+. Command Center+. Processing Center+. Gym. Armory+. Server Farm+. Factory+. Nanite Beds+. Daycare+. Fast Food Shops+.Tek Ballistics Lab++. Breakroom+. MAD Shop++. Bad Bandit Bazaar++. Casino++. Ammo Factory+++. Tattoo Parlor++. Pleasure Palace+. Warroom+++.
>>>>>>Defense: Fortified Superstructure. Auto Defense Network. Trenches. barbed Wire. SAMFAP. Awakened Megacorp LS Defense Networks. MADtek Defense Net. BAD Tek Bandit Auto Defense Layer.
>>>>>>vehicles: BAD Bandit Loot Wagon(30) 2 BAD Bandit Flying Loot Wagon Fleet. BB Behemoth. BB Drones. 1 MMBB. 1 Mobile Bandit Base. 8 Bandit technical Fleet. 4 Bandit Bike Fleet. 3 Bandit Tank Fleet. 3 Bandit APC Fleet. 2 Bandit Super Tank Fleet. 2 Bandit Super APC Fleet. 3 RD VTOL Fleet. 3 Subterrane Fleet. MADtek Supah Tank 100. Bad Bandit Supah Tank 100. 100 MAdtek Supah APC . 100 BAD Bandit Supah. 3 APC Fleet. 3 BOMFAP Fleet. 1 MAD Bombers 500. 3 Bomber Fleet. 3 Fighter Fleet. 3 Gunship Fleet. 4 Subterrine Battleship Fleet.
>>>>>>Power: Nuclear Reactors. Fast breeder Reactors. Emergency Generators. Plasma Pumps. Fusion Reactors. MAD Generators. Madtek Reactors. Tek Reactors.
>>>>>>Weapons: Bandit Corp Weaponry(extensive). Maticico Plasma Weaponry(Absurd). Explosives(absurd).BAD Bandit Tek Weaponry(great). BAD Bandit MADtek Weaponry(good).
>>>>>>armor: Bandit Corp Power Armor(extensive). Bandit Corp Plasma Shields.Combat Tek Bandit Engineering Powah Armor. MAD SHIELDS(good). MAD NARMOR(good).
>>>>>>communications: Corp Comm Center. Craze Chant.
>>>>>>Materials: 4 supply. Bot Tech 40 Mats. Psi Materials 30. Research Materials 28. Manufacturing Materials 60. Tek Materials 79. MAD Materials 90. Psi Augs++++. Biotech Science Material 23