Voltari Sector Thread 2 (fluff it up)

So, after the informative and interesting discussion/ideas from last thread, I'm curious to see if anyone has any more interesting thoughts to toss into the mix.

Fire away, Veeky Forums.


Previous Thread: suptg.thisisnotatrueending.com/archive/48522863/

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suptg.thisisnotatrueending.com/archive/48522863/
1d4chan.org/wiki/Adeptus_Mechanicus_Forge_World_Creation_Tables
twitter.com/AnonBabble

also, I set up a sector map.

not complete, mind you.

basic gist from last thread is that this sector is at the edge of Segmentum Solar, bordering Ultima near the galactic core.

Lots of mineral rich worlds that are being mined, lots of radiation so expect quite a few deathworlds. On the bright side, algal growths are used as agricultural products.

A penitent chapter of astartes are in the neighborhood, some cults are trying to screw things up, pirates, eldar, etc.

you know the drill.

The usual then. I imagine it's a place the Red Corsairs love to come and fuck shit up in

where are Red Corsairs usually lurking about, anyway?

ok, one thing I forgot to add last time about the Whirling Abyss:

Since it became so popular to dump shit over into a black hole, like criminal elements trying to dump evidence and bodies and stuff, the Imperial Navy normally has a two flotillas patrolling around there just to make sure there aren't any unauthorized activities.

shameless bump

alright, I guess I'll start it off and hopefully more people will join in:

SLP-48299

This Listening post is stationed within the vicinity of Rift of Perdition, keeping a watchful eye on the Cape of the Savior's Light (through which many warp entities/chaos forces spill out of, as well as the derelict forge world Antigone. The station also occasionally acts as a refit and refueling station for imperial recon/scouting ships as they keep tabs on activities near the rift.

In recent years, they've caught sightings of Craft World Ny-Qah as it passes by in it's patrolling orbit around the rift.

Around the time of the last noted passage of the craftworld, defenders of the listening post heard garbled transmissions of unintelligible alien tongue.

At first, it was thought that the aliens were trying to hack into their communication channels, but ultimately nothing came of it.

Weeks later, a distress signal came from the station, requesting immediate assistance, with background noise suggesting a violent struggle and possible rioting/revolt.

However, within a day, a new transmission came from the station, stating that a minor mutiny had been quelled and that business would continue as normal, citing contaminated algae rations as the probable cause.

Civilized world Erralt is famous for its shipyards, producing many ships, though not quite of the capital variety.

From imported Adamantium and other resources, the shipyards producing more light weight and escort type vessels, usually in replacement of those lost in scouting actions near the Rift of Perdition and in skirmishes against pirate raiders.

Still, on the rare occasion they are commissioned to building heavy weight ships, specialist Admech personnel and equipment are usually called in to assist in such endeavors. As such, the ruling government and shipyard administrators are on particularly good terms with the nearby forgeworld, Xiphon.

Still, there are known disagreements between the two parties. In a case towards the end of the 41st millennium, the shipyards harbored a techpriest with extraordinary skill and mind. Under his supervision, shipyard production was boosted considerably, making vast profits for the shipbuilders and the Planetary Government. His only request was that he be granted some of the excess resources for certain projects, and this was given to him by the Shipyard's Chief Foreman.

However, the techpriest was later implicated in various heretek violations. When the investigating party came to collect evidence against him, most, if not all were conveniently missing or lost.

Admech still took the target in for questioning. While he was in their custody, the techpriest somehow managed to break out and flee from his holding cell.

The Admech was furious, certain sources suggesting that someone on Erralt had been helping to cover the rogue techpriest's tracks and then later broke him out. Various friends of the techpriest were known to be high ranking members of society and business from the planet.

But, with no solid evidence, and the suspect having vanished into thin air, all the Admech could do was grumble. Contacts over the years suggest he's still hiding on Erralt, working on something for the ruling government in the dark.

Quarry, a system composed of naught but blasted rock and barren worlds, airless and dead.

The many asteroids that inhabit this place form rings in large belts, layering the solar system, spaced between orbits of lifeless planets and their equally inanimate moons.

Once valued for its metals, it has been bone dry for many centuries. Still, hollowed out rocks and leftover stations litter this gravelly place, and is most likely a hideout for various groups.

If one has the time and resources, carving out a home away from home in this system wouldn't be too bad an investment. Provided, of course, that they play things low key and keep their hands clean.