Death Masque

What does Veeky Forums think of the new 40k starter set?

games-workshop.com/en-NO/Warhammer-40000-Death-Masque-ENG

That kit seems to be blatantly favoring the marines in terms of power.

They always do. Little Timmy likes Marines. Little Timmy likes to win. GW want to train Little Timmy to think in terms of winning by having a better army than the other player. That will make Little Timmy want to buy more models.

Most tempting starter set I've ever seen, if only for the fact that it has spess elves in it. I would have preferred vanilla spess elves, though.

For whats meant to be a starter set those models seem a whole lot more difficult to paint than the Black reach ones.

Little Timmy isn't expected to paint all those models. Just buy more expensive models until Timmy gets bored and moves on to vidya games or some other hobby.

I'm tempted to get it just for the new Eldrad model.
Brings me hope that GW will upgrade other old as fuck Eldar models. Shit like aspect warriors, and especially phoenix lords, desperately need new sprues.

Not a starter set, but it still looks pretty great - it's a B@C style box-with-a-"game" that's really just a bundle, rather than an actual starter, Dark Vengence still has its own section.

Shame on you for trying to pretend otherwise

Primer + three colours is all that GW ask.

Holy fuck you need to get a grip

Shill harder, blackshirt.

I don't really like Deathwatch and I'm not too much into Harlequins at this time.

I like Deathwatch so I'm pretty excited about everything at the moment. Haven't painted Harlequins before so I'm looking forward to giving that a bash.

never understood why people like space marines so much.
I find them generic and bland

As long as he doesn't get a grip on little Timmy if you know what I mean.

By which I of course mean doesn't get him hooked on the plastic crack.

People like generic and bland things because they are easy to get.

Marysnow Sueflake detected.

every other race in 40k interesting than space marines.
I find orks the most interesting though

0/10
Really, try harder.

>I find orks the most interesting though
>literally just mordor in space
All of the races in 40k are bland.

So anyway, Death Masque. Please talk me out of buying it, because I think I want it, but I already have way more figs than I'll ever paint.

Plastic Eldrad

What is drawing you towards buying it?

This.
40k isn't a deep setting with intricate politics and Hugo winning stories. It's a fun, shallow, entertaining setting for a game. And I like it, but I know what it is, and it's not less for that.

>all races are bland
>it's a fun and entertaining setting
Do you even logic, brah?

More than anything, it's the thought of assembling a bunch of figures. Seriously. I love picking the pieces I want for a fig, then carefully posing them with bluetac until I get exactly what I want. I feel like the deathwatch sprues are going to have tons of bits to choose from.

Then I cant really talk you down as the sprues do look like they have a few choices on them.

>...it's a B@C style box-with-a-"game" that's really just a bundle...

That looks like a 40k mini-rulebook to me.

Also, am I the only one that played Betrayal at Calth and thought it was an excellent game in it's own right?

This is the best flavor of space marines though. Sure, theyre very single minded in the sense that they are "fuck aliens" the faction, but its a mix of tactics and other traits that set them aside from other space marines. Also, this is less of a starter set, and more of a "start collecting" set for two armies, with a paperback rulebook included.

No, its quite fun, if a little underused. If they expanded the rules and sold expansion boards it'd be amazing.

That's an extremely common sentiment.

Ho do you figure that? I don't know what the rules for the deathwatch are, but that looks like nearly 500 points of harlequins plus a nearly 200 point character.

Assuming the DW character is on a par with Eldrad, you would need the dread to be about 200 points and the DW troops to average 30 points each before they were worth more than the eldar. I guess you could give them all power weapons, storm shields and jump packs, but that doesn't seem like a good build against harlequins.

>I don't like things

Okay.

Do you? It is entertaining to look at, has nice video games, and has a feeling of you being over the top that's quite fun. Shit doesn't have to be complex or a master work to be fun.

But now now folks aren't we all forgetting the best thing all this Deathwatch promotion has brought us. These sexy ass dice, who feels me?

This. I mostly like 40k because it's a silly setting mashed up with lots of old popular sci-fi at every corner. I don't like it because it's thoughtful, because it's not very thoughtful.

I'm getting back into 40k, but holy shit, the codex is $50? I left back in fourth, and they were $20 then. Do people buy this shit or use pirated pdf?

inb4 just dont play

>In the Death Masque boxed game, you’ll find two forces of Citadel Miniatures with which to re-create the tense battles set upon Port Demesnus. The included booklet contains 3 Echoes of War missions which allow you to play through the story, with full background explaining each battle. Full rules for all the miniatures are included, with an exclusive formaton for both forces. Also included is a 208-page softback copy of Warhammer 40,000: The Rules with an exclusive Watch Captain Artemis cover.

Wronga-mundo buddy. Its just 40k.

Those looks pretty ugly, tbqh.

If I wasn't a retard, I would have checked the 40k rules for the Overkill guys before posting. Looks like the shooty squad is 175 points (35 points each, on average) and the jump pack guys are 35 points each. If the rest of the deathwatch are similar to them, then the dread only needs to be 150 points to 'break even'.

Each to their own I guess. 16mm also, moist as fuck.

Also, holy shit, frag cannons are pure rape. A heavy flamer that has rending and shoots twice and turns into a short-ranged autocannon when needed?

Hurry.

Someone buy it and tell us the story NOW!

>>literally just mordor in space

Wow. Honestly, you must be only pretending to be retarded. No-one is legit this stupid.

Could have atleast gave us another version of the death jester model.

>symbols on the one instead of the six

>New Aspects and PLs

I both want this more than anything and hope to god it doesn't happen. I'd be financially crippled.

I was hoping for IG and Tyranids to be honest.

It's only "good value" for gw.

if you not into tourneyfaggotry, you pirate.

GW is not likely to ever make a 40k starter set without Space Marines. They are just too damned popular.

>both speak in cockney accents
>both follow the bigger orcs until they get killed then they tend to fall into disarray and either scatter or get butchered
>not very smart but cunning
>like to fight
The only major differences are 40k orks are bigger, green and their reason for creation.

But can make one of these board games just fine.

This is just sad

>What does Veeky Forums think of the new 40k starter set?
I think it's going to be amusing because it will herald the death of slaanesh and the times of ending for 40k

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Those are shit dice.
The ones that came with the wee servitor holders in the lasgun tins? Those were sexy.

shame theyre oop.

>This is the best flavor of space marines though.

It's the worst, rather than having strong themes running through them they're just every flavour blended together which results in shit flavoured.
Deathwatch inevitably boils down to "these Marines don't get along and don't appreciate each other, but they'll have to learn to get along and appreciate each other, can they do it? Yes, yes they can."
This combined with the fact that Deathwatch effectively serves no purpose - why exactly do you need specialist alien killers when the job of the typical Space Marine primarily boils down to killing aliens? - means that Deathwatch as a concept is probably the weakest of all Marines.

Most marine chapters are not dedicated to fighting aliens m8.
You might just as well argue that why you need Grey Knights because all marines fight against deamons too.

if the leaked rules are correct, their slug shots become S9 if within half-range

>thinks Frag cannons are rape
>He doesnt know about impact (2x S9 ap2 within 12")
>He doesnt know Death watch troops can take drop pods and 0-4 heavy weapons
>He doesnt know frag cannons are 25pts each
They are the most OP ranged weapon in the game.

>Most marine chapters are not dedicated to fighting aliens m8.

They fight aliens all the time.

>You might just as well argue that why you need Grey Knights because all marines fight against deamons too.

Daemons are weird esoteric hell-beasts who don't play by the rules of the physical universe.
You can see why the Grey Knights would be needed as they have the weird esoteric tool kit to fight such an enemy.
The Deathwatch meanwhile fights the same flesh and blood shit in the same way as regular Marines.

Holyeeeeeeeee shit they all have mk 8 armor with that kickass neck guard

Muh dik

Deathwatch are the shock and awe special forces of the space marines.

Deathwatch are alien hunters yeah, but you forget the whole Inquisitorial Watchdog aspect of them.

Plus Deathwatch are usually deployed where one of the thousand Chapters aren't

Yes, as I said they're superfluous.

Yes, but they are not dedicated to that role you dipshit.

Deathwatch is for hunting down Eldar Farseers, disrupting Tyranid Hivefleets, figuring out Dark Eldar raiding patterns and fucking em up the next time they show up, destroying tomb worlds etc. The sort of alien hunting shit most Chapters are ill equipped, or ill prepared to dedicate their time 100% to.

Also
>as if some of the alien races of 40k cannot fuck with the rules of the universe just like Chaos can.

>the whole Inquisitorial Watchdog aspect of them.

That isn't an aspect of them though.
They don't keeps tabs on the Inquisition, they don't keep tabs on the chapters, they're just trope repeated ad nauseum.

>Yes, but they are not dedicated to that role you dipshit.

They may as well be. Most of the time they will be fighting aliens, just like the Deathwatch.

>Deathwatch is for hunting down Eldar Farseers, disrupting Tyranid Hivefleets, figuring out Dark Eldar raiding patterns and fucking em up the next time they show up, destroying tomb worlds etc.

Space Marines in general do all that. They wreck the alien super weapon, slay the alien leader, destroy the alien horde, ambush the alien ambushers.

>as if some of the alien races of 40k cannot fuck with the rules of the universe just like Chaos can.

They can, but it's by no means the rule as with daemons, and Deathwatch Marines are not better equipped to deal with it than other Marines given they are just regular Marines in black armour and not space jesuses like Grey Knights.

Death Watch marines may not be spesh jesuses but they are picked by their experience of dealing with the esoteric alien races of 40k.

Other Space marine chapters are generalists, who fight against insurgent human worlds, chaos, and aliens equally. Deathwatch are specialists who have the experience and gear to deal with xenos 100% of their time.

I don't get this guy's autism against the Deathwatch. Think of them as the Grey Knights of Alien threats.

They keep tabs on big alien threats

They hunt big alien threats

They kill big alien threats better than any other astartes

and they clean up for their Inquisitorial handlers the whole way

Is there a compilation of the leaked rules.

I don't find DW all that interesting and prefer edgy space elves. It would be great to have sets like this for non-SM factions. I know that there has to marines starter set but diffrent variant realesed alongside would be great.

>I don't get this guy's autism against the Deathwatch
this is probably the first time he's heard about them

>and Deathwatch Marines are not better equipped to deal with it than other Marines
They're an army of space marine veterans armed with the best technology the inquisition can give them.

Where the grey knights get by with psychic powers, the deathwatch just use raw experience. Even their new recruits are dudes who are worthy of joining (or had already joined) the first companies in their parent chapters.

>Death Watch marines may not be spesh jesuses but they are picked by their experience of dealing with the esoteric alien races of 40k.

Right, they're Space Marines past the rank of scout.

>Other Space marine chapters are generalists, who fight against insurgent human worlds, chaos, and aliens equally. Deathwatch are specialists who have the experience and gear to deal with xenos 100% of their time.

That's not even true, Deathwatch fights more than aliens, they get plenty action against Chaos.

>I don't get this guy's autism against the Deathwatch. Think of them as the Grey Knights of Alien threats.

That doesn't make any sense. Grey Knights make sense in that they essentially fight magic with magic, something most other Space Marines cannot do.
Deathwatch meanwhile fights "normal" shit with "normal" shit. Something that any Space Marine can and is expected to do.

>There's a Hive Tyrant over there boys! Better call in the Deathwatch!
>- No Space Marine ever

>They may as well be. Most of the time they will be fighting aliens, just like the Deathwatch.

99% of the times the aliens a Marine chapter is fighting are orks.

Take DoW 2 as an example. The BR are fighting orks as a routine, but then tyranids attack and is the Deathwatch veteran that identifies them and knows the most about how to fight them.

You are just flat out wrong, and clearly unaware of Deathwatch lore.
Just shut the fuck up.

Is the codex epub/pdf available for download if I were the buy it now ?

It's not the end of times user, GW only ended fantasy for bad sales, which definitely isn't the case with 40k. This is just GW trying to draw in Eldar players by tricking them to get marine related material, in which the Eldar will get the shit kicked out of them by Deathwatch.

>That's not even true, Deathwatch fights more than aliens, they get plenty action against Chaos.

As much as the GK fight xenos. It could happen, usually when the threats overlap, but it's not the norm.

>this is probably the first time he's heard about them

Don't be so presumptuous. Just because I recognise a shit concept doesn't mean I'm new to it.

>They're an army of space marine veterans armed with the best technology the inquisition can give them.

As I said, superfluous. Marines are already supposed to be the ancient veterans armed with the most powerful arms and armour the Imperium can provide.

>B-but they're even mooooooore elite!

Superfluous. As if the first company veterans and terminators are not enough. What's next?
The Super Deathwatch? And then the Super Duper Deathwatch? How many layers of super soldier who kills aliens is necessary here?

>99% of the times the aliens a Marine chapter is fighting are orks.

Orks are common, but other aliens are hardly rare. An alien menace who ravaged the Eastern Fringe into Ultramar should hardly be little known. Even the likes of Necrons have tacticae written about then and distributed to Chapter Masters.

>You are just flat out wrong, and clearly unaware of Deathwatch lore.
>Just shut the fuck up.

Again, just because I know it;s shit doesn't mean I don't know it.

Right and Space Marines usually fight xenos to.

Deathwatch also has a tacticool, operator operating operationally feel to them. Small squads, focus on quick, surgical attacks, and usually don's field together en masse unless some uppity eldar wants to awaken Ynnead, or tau want to full-scale invade a forge world, etc.

You over-estimate the amount of knowledge the average marine has about the various alien factions of 40k.
Knowledge of xenos is not something even the marines are given liberal access to m8.
Deathwatch are valued, because they are all marines who have hands on experience of killing xenos that aren't just orks. They can recognize a Dark Eldar raid having occurred, the first signs of Tyranid or genestlear infestation, the typical traits of Hrud presence, etc, which an average Marine would be blind to.

>nuh uh
what a compelling argument

>Marines are already supposed to be the ancient veterans
except chapters run the full gamut, from novice to veteran

>armed with the most powerful arms and armour the Imperium can provide.
aside from the fact that chapters are independent entities, responsible for manufacturing and maintaining their own arms and armor

Deathwatch are the militant arm of the ordo xenos. Inquisitors need marines that actually take their orders as more than just suggestions. They also need proven veterans because they're not going on fucking picnics.

Are these guys all snap-fit like the DV guys? Nice to see a cheap source of clowns.

>Putting the hardest to paint Space Elf faction in a starter box, and giving them the most detailed Eldrad model so far as well

Yeah I can see this going real fucking well.

The primary reason I haven't tried getting into Harlequins so far (aside from the whole "they fucking suck" thing) is that they're too hard to paint well enough to do justice to the fluff. Now there are going to be 1000 shittily-painted clown car armies running around at every FLGS. Oh well...

>You over-estimate the amount of knowledge the average marine has about the various alien factions of 40k.

You underestimate it, Marines talk all the time about their campaign on whogivesafuck against any enemy under the sun.
Just read through any Space marine codex even and see the variety of enemies they clash with.

>what a compelling argument

That wasn't an argument, not sure how you can expect me to argue with your pre conceived notion of my experience with the fluff.

>except chapters run the full gamut, from novice to veteran

What's your point? The majority are still Veterans, and the ones who are actually called Veterans are supremely skilled. Also Deathwatch does this too, not like there's never been novice Marines there.

>aside from the fact that chapters are independent entities, responsible for manufacturing and maintaining their own arms and armor

This isn't true in most cases, even the Grey Knights use a Forgeworld for most of their stuff.

>Deathwatch are the militant arm of the ordo xenos. Inquisitors need marines that actually take their orders as more than just suggestions.

Yet the Marines there are mere charity for the Inquisition. Totally superfluous. In a universe with no Deathwatch instead the Inquisition just calls in the nearest Marine chapter and asks for a squad.

>Again, just because I know it;s shit doesn't mean I don't know it.

What means you don't know anything is the fact that basically everything you say show that your knowledge of the setting is basically at the level of "I read a summary on wikipedia".

Not all Space Marine chapters are the Ultramarine. And even for the them creating the Tyrannic war veterans was a big deal. While an average chapter can know that exist a xenos species that eat worlds named tyranids having actual veterans of fights against them that can say "these are hormagaunts, that means tyranids" instead of "hey, this planets has a strange and aggressive fauna" is actually a rare thing.

When the Ultramarines, the best of the best, liberated Damnos it was still a Deathwatch kill team that infiltrated the Tomb complex to assassinate the Overlord. Because even in a first foundation chapter like the Ultra the number of veterans with experience in search and destroy missions inside tomb worlds was basically zero.

You are talking as the SM knows they are in a tabletop so of course half of the menaces are going to be Eldar, Necrons or Tyranids because they are the major factions, so better google some info on them! The percentage of chapters that fought Tyranids or Necrons is very low.

>Even the likes of Necrons have tacticae written about then and distributed to Chapter Masters.

I want a source about this.

Also, the fuck you mean the worst? Look, i dont know what youre smoking, but it must be some strong shit. Let me tell you why you're wrong:

>ultrasmurfs:
Literally just good at being by the book, and that causes them to win for no reason. Also too full of themselves.

>Imperial Fists
Full on wall fetishists, with a tendency to get smacked the fuck down. Also most autistic primarch besides Dark Angels

>Dark angels:
Knights of the round potato, to sum them up.

>Black templars
Best fist champion made a bunch of zealous crusaders, okay but not great.

>blood angels
Only reason their geneseed is even used is because of the fact that sanguinius saved the emperor. If they suffered from their mutations before emps died they would be the third missing legion.

>Salamanders
The niggest with a flame fetish.

>Space Wolves
Once proud vikings turned furries.

>Raven guard
From the operator legion to assault marines the chapter, a significant downgrade.

>white scars
Interesting but bland. Mongolian biker gang the chapter.

>iron hands
We could have one tank themed chapter, but no, got to be all about augmentation. Seriously wasted potential.

>Grey knights
The only sin Matt Ward commited was making these guys TOO snowflakey.

Deathwatch, when done right, takes all of these chapters' best alien killers, sits them together, and tells them, "kill every fucking xenos wherever we send you," and most of the time they succede spectacularly.

>Are these guys all snap-fit like the DV guys?

No.

>Marines talk all the time about their campaign on whogivesafuck against any enemy under the sun.

This is so retarded I can't even know what to say. Do you have actually ever read something about marines?

>What means you don't know anything is the fact that basically everything you say show that your knowledge of the setting is basically at the level of "I read a summary on wikipedia".

Stop being so presumptuous. Just because you love the Deathwatch doesn't mean they're not a shitty contrivance.

>Not all Space Marine chapters are the Ultramarine. And even for the them creating the Tyrannic war veterans was a big deal.

Creating the Tyranid war veterans was a big deal because it was a change in the organisational structure laid down by the codex, not because WOAH ALIENS.

>While an average chapter can know that exist a xenos species that eat worlds named tyranids having actual veterans of fights against them that can say "these are hormagaunts, that means tyranids" instead of "hey, this planets has a strange and aggressive fauna" is actually a rare thing.

I doubt that, Tyranids are one of the more pervasive species. And Space marines communicate and share with each other and the Imperium. The only reason Space Marines wouldn't know about Tyranids would be if they were out of communications for a long time.

>When the Ultramarines, the best of the best, liberated Damnos it was still a Deathwatch kill team that infiltrated the Tomb complex to assassinate the Overlord.

Did it need to be Deathwatch though? No.
Did they do anything impossible for a Space Marine? No.
The more impressive stuff was actually being done by the Ultramarines, the Deathwatch just followed the Overlord into his tomb.

>You are talking as the SM knows they are in a tabletop

No, just that Space Marines will know about some of mankind's biggest enemies, and could easily, easily be briefed if they somehow were not.

>I want a source about this.

You've read about Damnos, correct? Well, even I, guy who only reads wikipedia summaries knows more about that book than you do.

>Do you have actually ever read something about marines?

Have you? Marines revel in their glory

I am not under-estimating it one bit.
First off, Marines boasting about fighting against aliens does not mean that they have actual concrete understanding of the way those aliens operate, and how to best to beat them (which is the whole modus operandi of Deathwatch).
Secondly, the orks are the only xenos species that wast majority of marines have ever fought against in any significant number of engagements, due to both the fact of how numerous the Orks and how few of there are Marines comparatively.
Just because posterboy marines like Ultrasmurfs get to fight against every alien under the sun, doesn't mean that applies to every chapter.

Eldar for example, are considered a rare opponent even by Marines, mostly because the Eldar rarely engage in fights directly, and even less likely in ones where they face a significant chance of losing. They also tend to strike fast and fade away, giving Marines very little chance to strike at the eldar, unless they happen to be on the very world the Eldar are attacking. Most fights between Eldar and Marines happen during large extended wars, which the Eldar engage in very rarely.
Simply put, in most situations where the Eldar strike at the imperium, they do it so fast, and unexpectedly that Marine forces are simply not able to respond to such attacks in time, thus, the marines with actual experience at fighting Eldar, are comparatively rare.

>all these posts knowing fuck all about marine fluff

>First off, Marines boasting about fighting against aliens does not mean that they have actual concrete understanding of the way those aliens operate

Yeah, because Space Marines just half ass it right? They wouldn't pass on their findings or hard won experience or anything.

>Secondly, the orks are the only xenos species that wast majority of marines have ever fought against in any significant number of engagements, due to both the fact of how numerous the Orks and how few of there are Marines comparatively.

Got any source for this? Even aliens like the Eldar, barely clinging to life, are well know. Tyranids are a galactic scourge pushing in from most sides, and were involved with the famous Ultramarines.
Even Tau have been heard about in the Halls of Terra, and they're a comparatively minor race on the edge of the galaxy.

>Simply put, in most situations where the Eldar strike at the imperium, they do it so fast, and unexpectedly that Marine forces are simply not able to respond to such attacks in time

Marines are the fast responce teams of the Imperium, if anyone responds in time it's them.
And that's assuming the Eldar don't pick a fight with the Marines directly, which is not strange.

>Stop being so presumptuous

Stop being wrong.

>Creating the Tyranid war veterans was a big deal because it was a change in the organisational structure laid down by the codex, not because WOAH ALIENS.

And of course the Ultramarines are going to change their structure just because a run of the mill alien. It's not like actually having veterans of the fight against those aliens were such a big deals the ultramairines changed their own codex. Good job missing the point.

>I doubt that, Tyranids are one of the more pervasive species. And Space marines communicate and share with each other and the Imperium. The only reason Space Marines wouldn't know about Tyranids would be if they were out of communications for a long time.

Citation needed.

>Did it need to be Deathwatch though?
Yes you idiot. Otherwise the Ultra would have done it.

>Did they do anything impossible for a Space Marine?
Not impossible, just extremely hard. Helbretch killed a Daemon Prince with a combat knife when he was an intiate. It doesn't mean that the GK are useless because you can just send initiates with combat knives to fight Daemon princes.

>The more impressive stuff was actually being done by the Ultramarines, the Deathwatch just followed the Overlord into his tomb.

They didn't follow the Overlord into his tomb. They infiltrated it while the ultramarine fought and destroyed the Reanimation mechanism. The actually important part.

>No, just that Space Marines will know about some of mankind's biggest enemies, and could easily, easily be briefed if they somehow were not.

Yeah, of course being briefed about an alien race is just the same as having fought them for decades. How silly for me to think otherwise!

>You've read about Damnos, correct? Well, even I, guy who only reads wikipedia summaries knows more about that book than you do.

I still don't see any sources about the fact that tacticae about necrons are distribuited to chapter masters.