A) Bring in Supers and shield platforms from Magdalena. Try to convince them it's not worth it. This may endanger forces you're trying to save for a later battle.
B) Abandon station. Evacuate equipment and cripple whatever is left behind. This will reduce your ability to maintain your fleet, but will make it easier to set up other repair facilities later.
Luis Gonzalez
B)
Elijah Torres
B)
Tyler Johnson
Forces based out of the station have begun to evacuate. Skirmishing units nearby and those that have nearly completed repairs will help to cover the evacuation transports.
With your mobile units from the recent fighting being pulled back for minor repairs there should be enough fuel reserves to send out some of the elite units to assist.
Do you want some of the elites to help cover the evacuation, rely on the ships already there, or rush the last damaged of your group to the station to help?
[ ] Send some elites (Roll 6d100) (Best of 3) [ ] Forces already there (Roll 5d100) [ ] Least damaged from your group (Roll 6d100) [ ] Pull additional skirmishers off the line to help (Roll 6d100)
Connor Cox
Rolled 70, 48, 40, 63, 46, 75 = 342 (6d100)
[ ] Send some elites (Roll 6d100) (Best of 3)
Joshua Evans
Anyone else around?
Matthew Cruz
Rolled 64, 60, 13, 28, 7, 67 = 239 (6d100)
Wyatt Allen
Rolled 64, 33, 20, 61, 53, 14 = 245 (6d100)
Send the elites, we need that equipment.
Brayden White
Rolled 66, 26, 94, 100, 86 = 372 (5d100)
>[x] Forces already there (Roll 5d100)
Tyler Sullivan
These are some mediocre rolls.
Some of the Elites that are being held in reserve near the base head in to help cover the evacuation.
Watching the readouts of the battle it looks like the transports will be away before the mobile fortress can do any serious damage to station. The same can't be said for the first wave of attack corvettes which immediately open up with strafing runs on cargo ships with their twin linked weapons. Your allies are able to engage most of them but some get through early on and damage the engines of several Moli's.
As more of the Elite arrive in systems they're able to help fill the gap and cut off additional attack waves. Rescuing stranded ships and their cargo will still take time. The better pilots manage to rack up some kills but seem disappointed they won't be able to salvage them. Salvage craft already have their hands full.
Mike's squad jumps in covering the RSS Kilo which takes aboard the damaged ships and their station modules. Just in time it seems as the Fortress jumps into range and opens fire on the station.
"Baron Usela to all units, jump out immediately. My team will stay behind until the last possible moment to keep the shields up and then scuttle the generators."
By the time everyone is clear the station is taking heavy fire.The Baron's team escapes with a fast Frigate just after sabotaging the shields and setting the fusion reactors to melt down. Their Frigate doesn't quite make it out of the system, managing a micro jump several AU before they're forced to abandon ship.