>Yes, objectively.
That's a matter of opinion.
>Dungeon World can do ANYTHING another RPG can do, except better.
1. No universal system is going to be superior at every single thing when compared to a specialized system which is all about a particular thing.
2. Define "better." Protip: you can't. What makes an RPG system good is subjective.
>Therefore it is better than those other RPGs that can only do one thing.
See point #1 above.
>Dungeon World has multiple degrees of success
Wow, never heard of that before.
>and has fast freeform combat that NO other RPG has, at least not to that level.
So the faster a combat is and the more freeform it is, the better it is? In other words, a combat system with no rules that resolves an entire battle in one second would be best? See point 2, above: defining "better" is subjective.
>It also invented the concept of failing forward which is integral to modern GMing techniques.
I don't know what you're talking about, on any level. What do you even mean by "modern GMing techniques"? Godddamn you're full of yourself.
>If you are a good GM you basically owe your knowledge to Dungeon World.
So anyone who does not know Dungeon World is automatically a bad GM. Got it.
>Unfortunately most people don't play it because they are too busy playing horse shit like 3.5 and Pathfinder.
I don't play Pathfinder or 3.5, I play other things. But I'm definitely not gonna give Dungeon World a try if you're representative of the people who like it.