If you talk about D&D on the internet, you aren't a part of D&D 5e's demographic...

If you talk about D&D on the internet, you aren't a part of D&D 5e's demographic. 5e is for people that actually play the game, nerds.

Get out of here with your silly theories and 'wizards are too powerful' nonsense. It's never like that in real play and real play trumps theory.

It's time for the players to take back D&D from the talk-about-it-on-the-internet nerds!

Good luck with that.

Yeah because hard evidence in videos and podcasts are better than anecdotal evidence. (???)

I want to disagree with him, but in this instance he's absolutely right. Online discussions about D&D are shit and cancer. People miss or ignore the obvious and get super autistic about things that do not matter.

And even when they aren't, actually seeing people play is a good cross-reference point. Josh Sawyer (the Pillars of Eternity guy) did several interviews and a talk at GDC calling out forum fags like us for being retarded and pretending to understand complex mechanics.

Yes. First hand evidence is much better than secondhand stories where the teller is going to skewing the facts to suit their agenda.

>arguing about D&D on the internet is stupid
>let me post this boring opinion about D&D on the internet so people can argue about it

??????????

What I object to in the series of tweets is the dumb false dichotomy, that theorycrafting and designing 'for the table' are different things.

They're both part of the design process, and they're both important and intimately connected. Running the math and ensuring the theory is sound is part of avoiding snags at the table, while the table-design side sometimes requires compromising on exact mathematical perfection to make the experience more fun. Denying either side is just excusing the weaknesses of your game.

>theory is useful, but it has to be used in service to actual, repeatable results in play.

He's definitely not arguing for a perfect in-the-middle balance (which I agree is best), but a dichotomy isn't being suggested

You're not wrong, but optimization discussion and guides easily accessible via google did badly compound the brokenness of 3.5/PF. I think this is part of what he's trying to get at.

That said, I have zero interest in let's plays even for tabletop games. The best way to learn is to sit down at a table with experienced players.