/twewy/ - The World Ends With You TTRPG - Thread #08

"Pay attention to what you're doing, Jazzman" edition.

What is the World Ends With You?
It's a strikingly original Square Enix action RPG from 2008 for the Nintendo DS about trust, collective consciousness, desperation, imagination and fabulous outfits. Characters are swept into the Underground, a parallel dimension linked to major urban centers, where they run through a 7-day gauntlet of tasks and trials by higher-plane beings called Reapers. Band together and win the Reapers' Game and you have a shot at returning to the Real World. Fail, and you face erasure.

>What is this?
This is a Veeky Forums Homebrew RPG based on the above game. It's designed to be fast, simple and exciting, and it adapts virtually all of the mechanics from the source game to a form optimized for a tabletop experience. Most importantly, we've striven to preserve its core themes of cooperation, psychic powers and elaborate fashions.

>What system are you using?
We've adapted the core resolution mechanic from another Tabletop game Tenra Bansho Zero into our system. Roll a pool of dice based on your Stats, and count each die that's under your Skill or Psych as a success. It's fast, easy and dynamic. Characters only have four Stats based on your strength of will and mental condition, and only 9 Skills; mixing and matching Stats with Skills creates unique actions, such as rolling Protect:Rhythm to block a punch or Protect:Flow to dodge out of the way.

To flesh out your character, you come-up with free-form Tags like "The Gambler"or "Street Smarts" which describe unique elements of your character's personality and background which fills in the gaps in your Skills. Altogether, character creation takes all of five minutes.

Combat is fast and emphasizes cooperation. Players fight as a team, sharing their a common pool of HP and passing buffs to one another so that a different Player gets to the the superstar of each Round. Range is abstract, numbers are small and the action is lightning quick.

Other urls found in this thread:

docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit
drive.google.com/open?id=1JJQRubikTOJDyYnsQFCHmb_I9xMz-c-8HOazu8DIdiI
twitter.com/SFWRedditImages

>What have you done so far?
Here's our main document, which contains all of our ideas recorded en masse. We're currently in the process of transcribing this into a properly composed PDF.
>docs.google.com/document/d/15kJXvBVinsbst0tMWmzwaUj5ddk0hotd3nifw3Hs720/edit

We're slowly moving everything over into a PDF which I would link if I had a copy.

>What's on the agenda?
Well, we're fairly certain on how we want skills to work now, so all we have left to work on before we have basics down is threads. After that, we hope to playtest with this baseline stuff. If it's all good, we then need to make more pins, noise and threads to fill out the shops with.

We were also thinking of scrapping Trust because we have little-no reason for it remaining, so character sheets may need to be remade without it.

Also also, we were planning on the UG having more things happening in it than just the Reapers and Players pissing about. We've yet to implement that though.

bump

Good morning thread, and welcome to a new week!

Today I'm going to revise the rules for the Endure Skill and then add a little addendum to the end of the Skills chapter which will give guidelines about the significance of Stats and Skills are to roleplaying your Player. That will complete the Skills system. So glad that's finally been done.

Here are priorities for this week:

>1. Completing the Reaper Sports.
Here's the document for those:
>drive.google.com/open?id=1JJQRubikTOJDyYnsQFCHmb_I9xMz-c-8HOazu8DIdiI
We're over 50% done with this list, which is the first step. Once the list is populated we're going to need to do write-ups for each game, probably a paragraph apiece, to serve as guidelines for GMs running the games for the Players.

This is going to be a major project and we are going to need help to not have it take forever. Which brings me to the second need:

>2. More Devs
Right now I'm doing most of the writing and Jazzman, flavoranon, Noise Rapport and other random anons have been pitching in with suggestions and feedback but we can use some additional help at actually creating content. So anyone who wants to add something is free to. Personally I'm especially interested in adding some flavor text to serve as page breaks between each chapter to serve as in-universe introductions to those chapters. It would help break up the flow of raw crunch that we've got going so far.

Question. What is Pre-mortem Analysis? Is it the new name for Murder Mystery, and are we adding Murder Mystery somewhere? Perhaps in Thought or Perception.

Premortem Analysis was something that Archivist came up with where you have to go out and find some piece of information about someone in the RG. It's similar to Reaper Review in that respect but it's more about stalking than research.

We can add Murder Mystery under Endurance as you suggested.

Aah, I see.

I might start plugging in a few of these tomorrow, after I sleep. There's a few I don't fully understand just from the name alone, but the rest I'll have a go at.

Night all.

From the previous thread:
>Quick thought: to differentiate between normal psychs and intrinsic psychs, what do we think about calling them "refined psychs"?


>What's the problem with differentiating them by calling them Intrinsic Psychs?
It's purely a matter of symmetry and clarity. It's useful to be able to speak of both Psychs and Intrinsic Psychs as "Psychs" because fundamentally they're used the same way even if they have different rules. In which case it would cause confusion because it's not clear as to which one is being referred to at a given time.

pre-lunch Bump. I'll have the finalized Skill section done up when I get back.

Revised guidebook attached. I redid the Endure skills and I added some final notes about how Skills affect a Player's personality and behavior.

All I need is an ending image to fill the empty space in in the second collumn. Any suggestions?