Tell me about your [Race], Veeky Forums. How are they different?
Our [Race] are different
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Besstmen.
A replacer to most furry races, orcs, and other chaotic evil style mooks. They can reproduce with any mammal larger enough, including humans, and due to their extreme lusts they often capture human women for copulation and making more filthy beastmen. Also they take cows, goats, pigs and so forth as well.
They're mostly cunts but some aren't that bad.
They do sound like cunts.
I replaced elves as a concept with a race of magically advanced, sun-worshipping bird people. They're highly regimented, they live in massive stone citadels that they sing into existence, and as they can't testify to any race older than themselves, often refer to themselves as the firstborn.
While not immortal, they live for incredibly long times, especially on their home turf where they're bolstered by some kind of eldritch energy source at the heart of their civilization's capital. They're relatively peaceful, though maintain a large standing military through civil service requirements. While the setting as a whole has advanced technologically to the point of gunpowder and rudimentary industry, they're more inclined to use their deeper understanding of magic to get shit done, with items like a rubik's cube that can open dimensional doors, or the network of waygates they maintain to link their cities.
In-game their basic "dude" is a big chunky paladin with a shield + spear + shortsword and plate armor warded with a magical bubble shield that increases in power the more of these guys there are in close proximity. When "arriving" in a new area they send someone called a Caller through the waygate network, who can open a temporary endpoint using one of the rubik's cubes and allows the others to "jump" to that location from their nearest stronghold. Since they're relatively small in number, their mobility and individual power is what makes them a credible threat.
The party managed to get their hands on one of the cubes, and without knowing any addresses starting dialing out at random. That's been the campaign since they got it- Stargate: Fantasy.
Nine-foot crocodile people who are aggressive and industrialist druids.
I've got a race of what I can only describe as velociraptor men crossbred with electric eels.
I haven't named them as of yet, but they generate a stupid amount of electricity with their high-tension muscles, which they then discharge when they kick and gouge prey into submission secretary-bird style. Their armor is made of some kinda copper-like alloy to better conduct their bodily electricity.
I'd post a pic I drew but i've lost my drawfolder.
I'd like to play with you, user.
>Elves
Originally humans taken away by the fae, and changed by them. A century of suspicion and neglect has isolated most of these changelings from their old brethren.
Recently, the changelings have abandoned their nomad ways to reclaim ancient human ruins in the desert.
>Humans
Humans. Usually assumed to be lucky, devout and ambitious folk.
>Dwarves
No real religion. But the dwarves follow the 9 laws of stone in a fanatical manner, where they repeat daily rituals, honour their dead ancestors and sacrifice themselves for their race.
A race of bug people created by the God of Secrets. They have cults to him that go around assassinating those who Know Too Much, and even those that aren't religious tend to be very private people.
Thank you user!
My gnolls are basically trolls mixed with goblins. They avoid large concentrations of people since they're shit at organized combat, but they're great foresters, strong, and terrifically difficult to kill. Gnoll skulls are thick enough that pistol shots will (and have) bounced straight off of them, and they're durable enough that most anything that doesn't immediately kill them can in time heal fully.
Despite the fact that gnolls are stupid (the party once made a group of gnoll bandits crash to desktop with a simple riddle and snuck away while they argued), they're surprisingly clever, and have discovered the unparalleled joy of gunpowder weaponry. As they can't really manage something like casting rifles, their primary ranged weapon is called a scraplauncher, which resembles a smoothbore cannon hammered out of whatever metal bits they find with a chunky wood stock on the end.
Scraplauncher volleys are devastating, since gnolls just cram any langrage that fits down the barrel in front of a big charge of powder. Some of the smarter ones form little packs of grenadiers that act as "elite" raiders and bandits, or even infiltrate cities to steal valuables.
Gnolls lack the organization to support a civilization, their tribes hover around 50-100 individuals at largest since any more tends to result in one half killing the other. The most valuable possession in a tribe is the sroop pot, which is a metal cauldron the size of a stagecoach in which all vaguely edible things are thrown for the gnolls to eat. The pot is kept on a constantly burning bed of coals and whenever it gets low, the gnolls just raid a settlement for more ingredients. Pretty much anyone who isn't eaten raw or manages to escape gets thrown into the sroop pot, dead or alive (the distinction makes little difference to the gnolls.)
The brightest gnolls end up as shamans, and use a variety of incredibly loud, destructive magic. Thankfully, such individuals are rare.