Jumpchain CYOA Thread #1008: So Much Mage Edition

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wodcodex.com/wiki/Spells,_All_(1st_Edition)
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Am I the only one that prefers to always just ignore game mechanics completely in jumps based off games? Or at least, not consider them in the same vain as game mechanics for the sake of the jump?

Jumpers!
How do you deal with unwanted collateral damage? Specially if said collateral was accidental and hard to fix.

I just want spell lists.

I have a perk from... GMG I think, creates a sorta reality protection field around the battle arena, so no extra collateral.

Of course not, but often they're the best guidelines we have for how things work.

I discard it at the earliest opportunity.
But seriously, mending spells or resurrection, depending on what got damaged, and everyone blames whoever I'm fighting anyway.

Cardcaptor Sakura has a perk that explicitly fixes collateral damage caused hy a fight, theres also a Worm perk that keeps collateral to a minimum. This assures that the Cardcaptor perk always applies.

Teleport to another country for a week and get a plane ticket back. They can't prove you did it.

I generally assume that game mechanics are to a rough abstraction of the setting, the same way a game's locations are a rough abstraction of the actual universe. So you won't see any outright contradictions, like Pallet Town being in Kalos, but things will definitely be a lot more complex than the game mechanics would allow for.

wodcodex.com/wiki/Spells,_All_(1st_Edition)
Here's an index, I don't know if it helps but it is a list of all canon rotes from first ed.

You mean I can't rob the merchants of Skyrim blind without getting caught just by putting cauldrons on their heads?

For all the problems Bethesda games have, sometimes the bugs are just lovely.