Dawnborn General /dbg/

>At least one of the genres inspiring Dawnborn has a...particular...relationship with death
You've got me curious now. I can't help wondering if it's like Mythender. That system has its share of problems but the death mechanics were quite elegant and fit the conceit of the game.

>All Dawnborn can fight or contribute to a fight to an extent.
That's good. Looking forward to seeing how that works.

youtube.com/watch?v=UigzN-4JR14

But can you make a metaplot that's a big of a clusterfuck as kingdom hearts?


What about laser weapons with lantern motifs for the dawnborn?

Not gonna lie, I laughed at the alligator clips comment. Which is awkward, given I'm at work and phone-posting.

Anyway, some of you might know me from /Pfg/, but for those that don't I'm one of DSPs devs, a math and mechanics nut. I'm on this team for much the same reason, to assess probabilities and mechanical impact of any rules we play with. Nothing specific to report right now, but the MnM shell we started with is preparing to go away entirely on the next update.

Possibly the OP? I don't see the appeal in Dawnborn, although I have to thank these threads for drawing my attention to Godbound, but I keep getting these threads at the top of my catalog because they mention Exalted.

Also, maybe that's why I don't like Dawnborn.

>*Don't like the way Exalted tries to do "bronze age heroism, fantasy superheroes, improving a dark world" but screws up the rules for it?
>*Don't like the grognardy OSR way that Godbound does "bronze age heroism, fantasy superheroes, improving a dark world"?

No and no. I like both of those things. Especially the way that Exalted screws up its rules. I like complicated rules, although I also like Godbound's simpler rules for the same basic thing.

I will note that whoever keeps starting this thread isn't with us. Those aren't claims DSP's making.

You like how exalted's mechanics masterfully countered the fluff, story and setting at every tick?

we noticed.
well some of us did.

That feels like an overstatement. I'm sure there are points where that's true, but if you look at the broad strokes that are critical to the setting, like "the Exalted are so superior to mortals that mortals are essentially irrelevant to the politics of Creation", then it's hard to argue that the rules don't back that up.

It's true for some pretty major elements of the setting. By 2e rules, the Great Usurpation makes no sense. If you look at the stats of those involved, it's literally impossible. Which undermines one of the major historical events which makes the current setting possible. And that's just the most egregious example.

The mechanics also masterfully countered the mechanics.