Weapon Finesse (Combat Proficiency)
Choose one weapon group from the following: light blades, close weapons, finessable weapons, monk weapons, and natural weapons.
Prerequisites: Base attack bonus +1.
Benefit: With your selected weapon group, you may use your Dexterity modifier instead of your Strength modifier on attack rolls.
Upon reaching base attack bonus +5, and with your selected weapon group, you may add your Dexterity modifier instead of your Strength modifier to damage rolls.
Special: You can gain this proficiency as a feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon group.
Weapon Focus (Combat Proficiency)
Choose one weapon group.
Prerequisites: Base attack bonus +1.
Benefit: You gain a +1 bonus on all attack rolls to your selected weapon group.
Upon reaching base attack bonus +3 and every 4th base attack bonus thereafter (7th, 11th, 15th, 19th), you gain an increased +1 bonus on all attack rolls you make using the selected weapon from the associated weapon group.
Special: You can gain this proficiency as a feat multiple times. Its effects do not stack. Each time you take the feat, it applies to a new weapon group.
Combat Proficiency: Combat proficiencies represent a character's combat training or innate talent in the weapon arts.
All full BAB classes receive 4 combat proficiencies from first level, 3/4 BAB classes receive 2 combat proficiencies and 1/2 BAB classes receive no combat proficiencies.
Combat proficiencies may be taken as feats.