Dragonball Quest #72

>>Previous threads

suptg.thisisnotatrueending.com/archive.html?searchall=dragonball quest

>>Information

This quest, as the title suggests, takes place in the world of Dragon Ball. You're playing as a sixteen year old boy named Tofoo, and will adventure through the story of the Dragonball series alongside characters such as Goku, Yamcha, Bulma, Tien, and many others. Through your actions, you can make significant changes to the story, and perhaps even become the strongest fighter on Earth.

>Rules

At the end of each update you'll have ten minutes to vote on options. Write-ins are allowed, but I do reserve the right to veto them.

In the event of a draw, the option to receive the next vote wins

Rolls will be used on certain occasions, such as attempting a technique for the first time or attempting something extremely difficult. You will have three rolls, and if one succeeds, you succeed. There are no crits.

Rolls are made AFTER an option wins, not during the voting process

I hope everyone has fun.

>Current Saga

23rd World Tournament Training

>>youtube.com/watch?v=MeRBON60nVE

Rock!

Channeling energy into your right fist, you pull your arm back, and punch the incoming blast with all the force you have.

Much like what Olibu did to you, you turn Goku's own attack right back on him. You can see your friend's eyes go wide with shock, and he raises his arms to block the blast, but even so, the impact is enough to throw him off his feet and send him slamming to the ground, where he rolls back several times before coming to a stop.

Never one to let an attack stop him for long, Goku launches himself back to his feet, looking at you with an intense expression that serves as a warning of what is to come. Goku's taking the gloves off now, and you had best prepare yourself.

Yelling at the top of his lungs, he explodes forward, only to vanish from sight after a few short steps.

You close your eyes, attempting to feel out his location through the vibrations in the air. But, there's a problem; he's moving so fast that you feel signals coming from everywhere.

You can't track him.

>A. Send your energy out in all directions again, and this time, try not to pass out (60)

>B. Defend yourself and try to strike before he can land a hit (90)

>C. Endure whatever attack he makes, and counter (80)

>D. Try to move as fast as he is (100)

>E. Something else

>A. Send your energy out in all directions again, and this time, try not to pass out (60)

>>A. Send your energy out in all directions again, and this time, try not to pass out (60)
That dc 100
Fuck saiyans man

>A
Do NOT remove the weighted clothes guys. We need to keep up with Goku while in them.

>A. Send your energy out in all directions again, and this time, try not to pass out (60)

>A. Send your energy out in all directions again, and this time, try not to pass out (60)
We're wearing new weighted clothing that we still arn't use to since it's been about probably half a day since we got them.

It's actually been about three, but it's more than double the weight you normally use

>>D. Try to move as fast as he is (100)
Fuck you I feel lucky

Whenever I vote, unless I state to remove the weighted clothes, I wanted it counted as a vote to keep them on if other people are voting to remove them.

ROLL

Rolled 4 (1d100)

Rolled 80 (1d100)

Rolled 54 (1d100)

Thank you namefag!

No problem user!

Namefags always find a way to both fuck us and save us

Goku could come from anywhere at any time, and if your difficulty tracking him so far is any indication, you won't be able to stop him from attacking.

The best solution you can see is to attempt the same move you used against Mr. Popo. The idea is a bit risky, as last time you made use of it, you forced yourself into unconsciousness by using too much energy.

But, practice makes perfect, and you aren't going to let Goku get the better of you.

Locking your elbows at your side, and letting out a yell that really puts your lungs to the test, you take the energy in your body and let it erupt in every direction around you.

Yellow light fires in all directions, and Goku lets out a surprised yell as some of it strikes him, knocking him to the ground and making him roll on his side.

Breathing heavily, you fall to one knee. You haven't knocked yourself out this time, but you have used a good deal of energy.

To make matters a bit worse, Goku doesn't seem to have been too badly injured. You've forced him to reveal himself, and bought yourself some time, but you certainly did not come close to taking him out of this battle.

Steeling yourself, you rise back to your feet, watching as Goku begins to push himself back up.

>A. Charge before he can prepare himself (80)

>B. Go back on the defensive

>C. Bear Shout before he can dodge (90)

>D. Something else

Who here likes Naruto but hates waiting till the dead of night for a Naruto Quest? I'm only shilling here because I enjoy this quest, SOM. Ignore forgotten trip there.

They are both a blessing and a curse

Trips confirm

>>A. Charge before he can prepare himself (80)
We need to go nuts before he reks us

>>A. Charge before he can prepare himself (80)
Don't tempt me

A. Now's the time to strike!

>Controlled Light Shot
Has he seen us do this yet?

>A. Charge before he can prepare himself (80)

To my knowledge, no

ROLL

Rolled 69 (1d100)

Rolled 1 (1d100)

this is a fuck up

Rolled 24 (1d100)

Rolled 37 (1d100)

Too bad we don't get zenkai

...

Not wanting to give Goku the chance to recover, you rush toward him as fast as you can, which, given that you're wearing weighted clothes, is significantly slower than you would normally.

You push yourself as hard as you can, but are simply too slow, giving Goku enough time to become aware of your approach and prepare himself.

Abandoning his initial plan to stand, he instead springs from the ground, nailing you in the face with a headbutt that knocks you onto your backside.

Clutching your nose, you look at your friend through eyes that are quickly beginning to tear up.

Goku laughs, giving you a peace sign. "Master Roshi always said I have a hard head."

>A. Bear Shout while his guard is down

>B. Get back up and go on the defensive

>C. Get back up and charge (85)

>D. Something else

>D. Master Roshi was right
>B. Get back up and go on the defensive

>B. Get back up and go on the defensive

This D and fire a Light Shot into the air "in frustration" and circle it back into him

>A. Bear Shout while his guard is down
We're not giving up yet!

Goku is an opponent we respect enough to fight without mercy, because that dude can take it and he doesn't bitch out like a whiner.

It's set in a better future than Boruto, just check out the catalog

A. Give him the BEAR

Seconding this

Yes Som is back, and I am totally excited for this sparring match.

"Master Roshi was right," you tell Goku as you get back to your feet, dropping back into a defensive stance.

Goku sighs. "That again? Don't you know how to do anything else?"

Despite his professed disappointment at your repeated use of defensive tactics, he does oblige you in your desire to fight on defense.

His approach is quite basic, as he rushes toward you at full feed, a look of determination you've come to expect from him on his face as he quickly closes the gap between you.

Yelling, he does a jumping spin kick which you block with your left arm. Not letting himself fall just yet, he takes a page from Krillin's book and strikes your arm repeatedly with a barrage of powerful kicks.

Your left arm before to feel numb, and you take the chance to counter, swinging at him with a right-hook.

Goku seels to have expected something like this, as he quickly wraps his tail around your left bicep and swings himself down under the punch, coming up between your arms and giving a strong kick to your jaw, moving your head skyward as he flips back, landing in a crouch and springing from the ground right at you.

>A. Dodge! (60)

>B. Defend yourself! (60)

>C. Defend and counter (70)

>D. Dodge and counter (80)

>E. Bearshout before he can hit you (90)

>F. Something else

>>C. Defend and counter (70)

>C. Defend and counter (70)

We need to damage him somehow, no risk no gain.

>>C. Defend and counter (70)
And with that I must go

D, he's probably expecting us to dodge entirely or take it and counter

>roll with the hit and fly into the air and gain some distance

>fly into the air and fire a Controlled Light Shot at him

ROLL

>>C. Defend and counter (70)
Goku is right. We need to be more offensive.

Rolled 25 (1d100)

Rolled 84 (1d100)

Rolled 37 (1d100)

Get cancelled on, feels great

Rolled 63 (1d100)

Not paying attention, not sure what rolling for, rolling anyway

Rolled 43 (1d100)

Rolled 10 (1d100)

ROLLAN

Recovering quickly from Goku's strike, you put yourself back on the defensive, fighting with all your might to stave off Goku's further attacks.

Your weighted clothes and Goku's admittedly superior strength put you at a serious disadvantage, quickly forcing you into a retreat. Step by step you're forced back as you struggle to keep Goku at bay, barely succeeding in your endeavors.

Two advantages keep you from being quickly overwhelmed; your size, and Popo's training. Goku has no choice but to get in close if he wants to make an attacks, and your longer reach enables you to make that quite difficult for him. In addition, by reading the vibrations in the air, you're able to anticipate his moves, giving you a fighting chance at stopping them.

Goku attacks in a variety of ways, sometimes aiming low from the ground, sometimes leaping and attacking the upper portions of your body. His random combination of attacks on various areas requires you to guard each and every part of your body, which makes your defensive efforts even more difficult.

At this rate, he'll either wear you down or force you off the Lookout. You need to counter.

You throw a roundhouse kick with your left leg, but Goku drops under it, sliding behind you and leaping up, aiming to attack you from behind.

Popo's teachings save you once again, as you're aware of what he's doing before he can even fully put it in motion.

You spin and slam your right elbow into Goku's face, repaying him for his earlier attack.

Goku grunts in surprise and pain, being thrown back by your punch.

>A. Attack while he's stunned (40)

>B. Go back on the defensive

>C. Bear Claw (65)

>D. Something else

>A. Attack while he's stunned (40)

>A. Attack while he's stunned (40)
We need to get some damage in fast!

>>C. Bear Claw (65)

>A. Attack while he's stunned (40)
Anyone have niche girls they want posted?

...

...

ROLL

Rolled 68 (1d100)

For Bulma!

Rolled 10 (1d100)

Rolled 21 (1d100)

ok

Rolled 59 (1d100)

Ayy

Bulma best waifu confirmed.

This is as good a chance as any to get some good hits in on Goku.

Spinning to face him, you attack while he's stunned, starting with a left-hook that strikes him in his right cheek, turning his head and sending spit flying.

Your attack also has the benefit of stunning him further, giving you the opportunity to give a right uppercut into his gut, causing him to hunch over on your fist, and splatter you with spit.

Grabbing hold of what's left of his gi, you spin around, slamming him onto the ground on his back, and raising your fist for another strike.

>A. Punch him (50)

>B. Bear Claw (65)

>C. Something else

>>A. Punch him (50)

>A. Punch him (50)

>B. Bear Claw (65)
If he bounces, follow it up with a shoryukan.

>C. Ask if he's had enough

Continuing to beat him sounds too brutal for me

>>A. Punch him (50)
Sorry buddy, but you'll thank us when you get a pl boost.

Goku gonna be swole as fuck for the next arc.

If there's anyone who can take it, it's Tenshinhan

If there's anyone else who can take it, it's Tofoo

ROLL

Goku is one of those friends that would smile after getting the fuck knocked out of him. I honestly think he'd be disappointed if we stopped.

Rolled 63 (1d100)

Rolled 72 (1d100)

Rolled 50 (1d100)

Rolled 27 (1d100)

Rolled 87 (1d100)

What happens if Launch only half-sneezes? Green Launch?

>go out to get dinner
>miss chance to suplex Goku

You slam a punch down into Goku's face, and your friend gives you another pained noise from the impact. Still, you don't let up, giving him punch after punch until finally, he makes a counterattack.

His mouth opens wide, and a beam of energy shoots up into your face, catching you off-guard and knocking you off of your friend. You fall onto your back, covering your newly-scorched face with your hands.

Goku takes the opportunity for some payback, getting back up and repaying you by raining punches down onto you.

>A. Block them (70)

>B. Defend and counter (80)

>C. Give up

>D. Take the hits and punch him off of you (60)

>E. Something else

>B. Defend and counter (80)

>B. Defend and counter (80)
You'd think Goku would be used to our defensive style

He is, but his general style is to either power-through or counter techniques, you're flat on your back, so he's going with the former

>>D. Take the hits and punch him off of you (60)

Dc for headbutt into suplex

Seconding, neither of us will give up this is gonna keep going until Popo stops us or someone loses consciousness isn't it? I wouldn't have it any other way based Goku

90

>sweep the leg

Dc to get Goku into a ki enhance bear hug

ROLL

Rolled 89 (1d100)

Rolled 30 (1d100)

More Bulma!

>and we're doing it while wearing more weight than Goku was before the 23rd Tournament