>Clash of the Planeswalkers MOBA
Provided a competitive and balanced gameplay, I'd hit it.
Why doesn't WotC create their own online card game...
Sometimes I wonder about how an (original) Star Wars: Battlefront/Lord of the Rings: Conquest style game set during Mirrodin Besieged could've been. You'd even have Praetors and Planeswalkers as the "Hero" characters.
> magic moba
> not duel masters moba
I mean, suit yourself if you dont want to play as humans in power armor literally made of guns, underwater skynet, six thousand types of different dragons or evangelion angels with a wicked sense of humor
>and later sets have cards that do things in the mana zone by themselves.
The problem is that not all cards do this. If you have cards that are better to use as lands and cards that are better to play normally, then deckbuilding lets you get better returns by having a mix.
Just remember, no matter where you go you can't escape him.
I mean its sure something that can be milked more but I dont see it as a problem, the mana zone is lively enough as it is, just deciding what to put into it as you play is pretty hard. Also if you make lots of effects mana destruction would have to be much more common, even now most mana-active cards are inert in the mana zone and removed for a trigger, if you have shit like "tap this mana for 1000 power" only red could do something about it. I dont think it is a cause for concern.