/40krpg/ 40K Roleplay General

New Book Out Sort Of Edition.

For all your questions on Dark Heresy (1st and 2nd Editions), Rogue Trader, Deathwatch, Black Crusade, and Only War.
Not the wargame. Not Chapter Master. Or Space Hulk.

Book Repositories (If you're planning to download any Rogue Trader materials, read the .txt file in the RT directory)
mega.nz/#F!Pl0UgbJa!vDtTXMKnvZ26fUbuw4X9tg

There is a new Homebrew Megafolder option in above MEGA directory containing several things formerly listed individually on this post.

40K RPG tools, a site that contains stats or references for almost all weapons, armor and NPCs/adversaries. Not updated past DH2 core.
40krpgtools.com/

40k RPG Combined Armory (v6.45.160417), containing every piece of gear in all five lines. Now containing some of the DH2 content up to the first supplement.
mediafire.com/folder/i3akv9qx9q05z

Fear and Loathing (Ver 1.5.2) and The Fringe is Yours (Ver 1.6.0), Veeky Forums made Rogue Trader homebrew supplements for playable xenos, Knights, Horus Heresy gear, and other things. Now found in the Homebrew Megafolder.

Mars Needs Women! Rampage of the Nerds! (V1.0.0), a new Veeky Forums made Only War supplement for playing as Skitarii, Cult Mechanicus, and joyriding an Ordinatus
mediafire.com/?irijme05vbks7q4

Old: 48568294

Other urls found in this thread:

youtu.be/R5N7JaURMxQ?t=55s
twitter.com/NSFWRedditImage

Repostan for feedback since I didn't get much last thread.

new stuff from deathwatch codex converted to RPG, using existing equivalents and some anydice calculations.

murderous strike quality is [on a righteous fury, target must take a challenging (+0) toughness test or straight die]

What is an ordinatus and why is joyriding one a major point? I'm new to 40k and don't know all the specifics yet.

a war engine capable of destroying titans and heavy fortifications.

the sonic destroyer variant is capable of flattening entire armies in one firing

I picked up the Core book and the Inquisitors Handbook, just before 2e came out.
Does 2e offer a better system or more concise rules? Is there an advantage in choosing one over the other? What edition do people prefer?

The edition that stops you from asking the same question in every thread.

First time posting in this thread and the first time posting that question, but thanks for the advice friendo.

2e. Much better after 5 games worth of refinement.

Oh. So it's powerful. But then if it's possible to run one in a game now, what would you be expected to do with it? Just break things down? I know you can already get superheavies like baneblades and shadowswords in other books, and there's the focus on being a tanker there.

>tfw want to be running Rogue Trader
>but too busy running star wars instead

Please send emergency dakka to change this

The rule changes for how you do things are better in 2e, yeah. Slightly better balance for combat abilities. Psykers turn into daemonhosts slightly less often unless you're really pushing it.

As far as character generation, it depends. Do you prefer semi-rigid classes, or for character sheets to look a little more freeform? If the former, stick with 1e. If the latter, then 2e's better designed for that.

Also, pretty sure 2e should be in the repository up in the OP, why not check it out yourself?

Slowly add skulls, aquilas, and more skulls.

>New Book
?

its not explicitly statted as far as I'm aware for the RPGs, and even if it was it should have "plot device" in neon signs all over it.

>So it's powerful.

You're underselling them. Ordinatus weapons are usually only one step lower planetkilling/doomsday weapons. Even one thing is a strategic asset.
Not to mention that since they are made with secrets of Dark Age of Technology, each one is an irreplaceable priceless relic.
What would normal PCs be expecting to do with one? Guard it, blow dust from it, and wait for men in red to appear and take it away for proper storage.

There's two of them in the new book in the OP, the Mars Needs Women one. You can make a regiment that gets one. I'm gonna show the book to my GM tomorrow, he's been looking for more Admech stuff.

>What would normal PCs be expecting to do with one?

youtu.be/R5N7JaURMxQ?t=55s

Looking for any 40k RPG on Roll20 or skype. Please someone help me scratch my itch.

Don't worry, user. People are just going on about shas's new book. There's no new official stuff. The line is still dead.

You're a real memester, Shas'o

Repeating from last thread:
Anti-Air Weapons tend to have a way higher range than ground weapons in the RPG while in the TT they are the same. Example: Hydra Autocannon range in Shield of Humanity.
Compared to that the Icarus Array seems somewhat lacking, even when taking into consideration that some of it's weapons have a shorter range on the tabletop.

yes, but I have a forever DM friend that I would like to have as a fellow player for once.

I'll note it down for consideration and review.

I checked the Hydra to see if it had anything that reduced its effectiveness vs Ground targets. I didn't see anything of the sort, but I assume this is because when the book was released, Skyfire/Interceptor wasn't neutered like it is now..

>Bass Cannon
>no bass
Huh, I really expected that to have more bass.
1/10

If there's a genestealer cult on a planet, shouldn't it be trivially easy for a psyker looking for the cult to find it via its psychic network?

Not really.

Ability to trace telepatic links between several individuals none of which is you requires a sizeable telepathic skill or talent, not to mention that you need to detect the link in question in the first place. Which, again, unless you're in the upper tiers of psychic powers requires you to be in the vicinity of the communicating persons. And since genestealer hybrids don't really walk around in the open, it's still crawling into dark and seedy places for you.

Not at all, especially given that Genestealer cults are extremely good at hiding themselves until they want to be found. They are capable of hiding their psychic powers until they need to unleash them, unless they're in the presence of an extremely talented psyker who knows what they're looking for.

A Psyker would probably be able to detect them if they were in close physical proximity, but to get to that point you pretty much already need to know where the cult is to begin with.

Looking through the minor Ordos of the Inquisition, would Ordo Machinum have the opportunity to act as Robot Hunters?

You mean actually hunting down Abominable Intelligences and robots made by Hereteks and xenos? Yeah, I guess they'd be the Ordo to do it. You could probably have them team up with Ordo Xenos, Malleus, or Hereticus if the culprits are alienbots, daemon-possessed bots, or Dark Mechanicus bots, respectively etc.

Arc Maul seems to be missing.

When calculating your strength bonus with Unnatural Strength (x2), do you factor in bonuses like power armor or a bionic arm BEFORE or AFTER the multiplier from Unnatural Strength?

after multipliers, unless specifically stated

so i'm working on the idea of just straight using npc profiles instead of build-a-minon as an option in BC's minion subsystem. Organizing npc's into lesser/minion/greater seemed simple enough, but some of the actual canon minions (like rubric marines or the Kresh warp hounds) have thrown my estimates completely out of whack.

Any advice?

Makes sense.

Consider also that the AdMech have their own inquisition, so some autistic jolly cooperation shenanigans are a distinct possibility.

Fuck off yah damn techpriests. We'll shove the souls of innocents into robot bodies if we damn well please. Fuckin nazis.

That is probably because they have the power of fluff and the minions you make are much more customization to whatever you want.

>hating progress and AI
>not wanting robot waifu :^)
Ayy lmao

How many awards, medals, and other such things would you need to get +1 AP to the chest location?

What sort of reasons can be made are to have a skitarii in a regular group? I really like that vanguard but our current regiment is a run of the mill Not!Cadian regiment so fitting one in when one of us dies may be a stretch.

Assuming for Only War, it is a super stretch, especially given the lore overhauls the codexs gave them.

*Codices

Here's your robot waifus.

It's hard to be almost impossible. Even the book says mixing core troops with admech troops is a bad idea. It's better to make a dedicated maniple than to mix in a snowflake skitarius.

I'd treat that uniform as providing 2 AP to the chest (same as an armoured bodyglove, one above imperial robes). That doesn't mean that pinning that many medals to your terminator armour raises it's AP by 1; there is definitely as diminishing-returns thing going on.

was meant to be a reply to:

Can Kriegers be psykers?

Psykers get sent off to the Black Ships as children or infants and are rigorously trained in ways that make a Krieger upbringing seem like kindergarten. Unless they're nascent psykers, in which case they're as likely as any other human. You could argue that the regimented lifestyle of Krieg makes it easier to find nascent psykers.

In game terms, a sanctioned psyker from Krieg would probably not show almost any sign of his origin in behavior. A psyker placed in a Krieger regiment might or might not adopt a style of behaviour or dress similar to them, but is fundamentally an outsider.

In theory, yes, any human can be a psyker, except blanks and a few weird psuedo-psychic edge cases.
In practice, no, any citizen of Krieg that shows psychic gifts will be deemed a mutant, failed out of training, and used for training exercises.

All right. I'll admit, that's kind of disappointing, but I forgot just how strict Krieg is on any mutation whatsoever. I was looking at an unsanctioned psyker, telepathy mostly. Getting hooked into the psychic disaster that's a Krieger mind is likely bad enough; I can't imagine what having an "open connection" of sorts to hundreds or thousands around you would do to someone's head.

Could be neat.

Just drop whatever Nu-GW uses for canon and use the "it's a big universe" clause to make it work.

Posted this in the last thread just before it auto-saged.

My latest campaign with 5 of my irl friends, currently 5 sessions in and I think they've done pretty well for themselves.

Your thoughts /40krpg/?

Wouldn't' that be tax evasion?

There's a rare few "late bloomers", so to speak. Some wyrds only discover their "gift" later in life. It's even more rare than the normal mutation, that tends to show rather quickly, but there's plenty of examples.

A nascent gift could also manifest very, very subtly. A diviner might just seem a bit lucky. A telepath might be good at reading people or is just a bit more likeable. A pyromancer might just be less susceptible to cold. That kind of thing.

But dormant psychic power is one of those things you want to talk about with the GM and the players. The PCs might not know, but the players should.

Late-awakened psykers are not unheard of. There's even an alternate career for it in The Navis Primer for RT.

But not for Kriegers after their fluff got gutted by black library.

Not this poster but my party is Ordo Machinum. Beside the usually stuff what kind of heresy should I have them searching out. Right now it feels more Ordo Hereticus than Machinumin my game

My krieg player is a blank aka pariah. Most of the people in his regiments hated him and he was the lone survivor of his regiment being destoryed. Our Inq took him in out of pity. Is this too much of a strech?

*OOC* the Inq was his genetic father (see batman beyond) and mixed his DNA with krieger DNA to try out a new type of krieger that was loyal to the cult of Terranis. The Tech priest they were working with added in some pariah genes to see what would happen because he was a heretical biologis (OOC)

Depending on your opinion of battle automata and bioplastic cortexes, you can work alongside them or purge them for heresy.

Really? Mind informing me what prevents the psyker gene from manifesting?

>*OOC*
>(OOC)
Why?

Also your daddy drama is dumb but acceptably dumb for certain tones of 40k games.

The last shot to the head if they are genetically deviant in even the most minute way.

Nothing prevents it from manifesting, it's the matter of their survival afterward.

/40krpg/ I have a question!
I want to get into the the 40RPGs, where can one find groups to play with online?

In this thread.
In Gamefinder thread.
On roll20.

Groups on roll20 are not too obnoxious?

Most groups anywhere are flaming shit. Luckily, most of those last for about two sessions. Persevere, and you shall find. Eventually. Maybe.

Thanks!

Impractically many. Even if the imperium uses ballistic materials in their awards, which I highly doubt, it'd still take a lot. That material has more important uses elsewhere, after all.

I would let you have +1 ap to the first attack that hits your chest, if you accepted a -10 to certain fellowship tests because your awards are scuffed/dented/have holes/out of regulations, though.

Here's mine:


My group is: A southern hick sounding hive world ganger with a yandre inquistor after him, a assassin Krieg guardsmen, a feudal world guardsmen who lost his world to daemons , A sister of battle based off of Kora from Avatar , a tech priest titan pilot who wonders if he lost his humanity, and a horny priestess from the church wanting Sister of battle Kora's VJ who really doesnt care about the emperor but just wants to get laid.

I'd play it. No joke.

I'll share my group too.

>Rouge Trader: Dashing, charismatic former Guard Colonel of the 6th Tekate Rifles. Has a deep-seated hatred of his cousin and rival, who shunted him off-world by getting him a Warrant of Trade so said cousin could become Rey-Generalissimo of the Tekate Battlegroup (like 14 regiments taking part in the Crusade). Is the epitome of machismo and style bordering on the gaudy, but knows when to be practical and low-profile (he did start as a Corporal, after all). Has literally no idea how his cruiser, the Orgello de Tekate, functions, and trusts it all to his Voidmaster. Has had a slew of affairs in the past with his crew (and anything else with a vagina) but is completely enamored with a special Inquisitor.

>Voidmaster: Hive-worlder, flight marshall, and former Cobra escort commander named Krasny Volg. While most of her time is spent piloting the cruiser, she is a beyond-exceptional starfighter pilot who can pilot pretty much anything that flies. In addition to bionic legs that she had removed upon joining her original Picket Fleet, she also has one hell of a mean streak. Has previously slept with the RT on more than one drunken one-night-stand, and for this reason does not get along with the Astropath.

>Astropath: A shocking normal-looking Death Worlder who has an unhealthy obsession with turning enemies inside-out with her mind (as well as listening in on random conversations via telepathy). Is completely yandere for the RT, who has also slept with her in the past, and will lash out at anybody she feels is a rival for his affection (that he doesn't reciprocate), sometimes violently. Had a pair of bionic, rainbow-hued eyes installed (that don't actually allow her to see) to make herself more attractive to the RT.

>Seneschal: Noble-born fourth daughter nicknamed, "El Contadora," of a relatively obscure house, she is quartermaster, negotiator, and lore-keeper all rolled into one. Has also slept with the RT in the past.

Anybody have any luck with episodic games before?

A bunch of friends and I are rotating in and out of a Rogue Trader campaign. We change up the players/GM each session based on individual availability; it's gone well so far.

You may actually want to look at the Cult Mechanicus codex from the tabletop (There should be a pdf of it in the 40k general), there is a forge-world that the Mechanicus uses to study alien technology, and there is an ongoing shadow-war where Inquisitors are trying to figure out what xenos technology the Mechanicus is messing around with there (Its hinted that its either Necron or Tau stuff, maybe Abominable intelligences), and its gotten to the point where if you don't roll in with a team of Space Marines you're likely to be turned into servitors.

It could serve as inspiration.

What do you think of the reinforcement character mechanic in DH 2e?

Any incidents the RT's womanising ways caused?

Rogue Trader question:

Is there a complete table or something that has all the character options from all the books in a single place?

I'm about to play in an RT campaign and there's an overwhelming amount of content (I've never played it before) so some sort of concise summary of everything available would be great.

Even just a list of playable races and classes? The spreadsheet thing on 40ktools only has two books out of the 20 or whatever RT has

Haven't played 2e yet, but I found this bit interesting:
>(p. 295) This makes RCs useful for players to call on when their regular Acolyte character is unavailable, such as when undergoing Extended Rest, away being fitted for bionic replacement parts, or even imprisoned.
In 1e, it's always difficult when one PC needs to recuperate for a period of time, for any reason. If there are pressing matters to attend to, and other Acolytes are fine, one player will miss out on the action.

>(p. 295) This makes RCs useful for players to call on when their regular Acolyte character is unavailable, such as when undergoing Extended Rest, away being fitted for bionic replacement parts, or even imprisoned.

In our group we had to resort to RCs once and for that exact reason. I think the player liked it more than his usual char, as RC proved to be much more effective in combat than his usual one.

I'm pretty sure that as far as roles go, only two books actually added any. Hostile Acquisitions and Into the Storm, or whichever one added xeno mercenaries.

There's also alternate career ranks in Navis Primer and Faith and Coin, fyi.

>There will never be a Great Crusade RPG
>You will never fight alongside the Emperor
;_;

I'm going to run house of dust and ash from disciples of the dark gods

any suggestions or ideas on how to make it better?

Shas is making a great crusade guidebook. He already posted a full armory and some classes.

I have a question guys, so bear with me while i give you some context for the question.

He is known as "Seppy", very few people know his name is Sebastian, let alone that he even has a last name.

He's a recaff addict, who is always sipping from his bandoleer of thermoses filled with various kinds of drinks (and once a Molotov cocktail that was requested and he had to conceal it). He's been a NPC that the group decided they were adopting a while ago when he was slightly useful once in a gunfight due to a lucky shot.

Despite the best efforts of the group i've done my best to keep him out of the limelight, but they ask after him and check on what he's doing so often he has a rich a thorough backstory, hobbies and a job.

He grew up in a flower shop with his sister, and was probably going to take over the shop when a break in by gangers ended with both his parents dead, his sister wanting the flower shop and him wanting to be an arbiter to stop that happening again.
He loved his sister right up until she died in the hive war when he got tangled up with the group. His hobbies are making drinks and tattooing people.

The group want me to have him assist as a gmnpc, as in they have explicitly asked me repeatedly, burned fate points to keep him from harm and bought him equipment to make him more useful.

I am, or at least I have been up to this point stalwartly against gmnpc's, but I am tempted.

How can I be sure i'm not stealing players limelight, or just doing wish fulfilment?

I'll fix the post.

>There will never be an OFFICIAL Great Crusade RPG
>You will never fight alongside the Emperor
;_;

>needing official material
>when FFG is already a bunch of huge fuck ups who can't do decent book layouts nor balance worth a damn

>I am, or at least I have been up to this point stalwartly against gmnpc's, but I am tempted.

>How can I be sure i'm not stealing players limelight, or just doing wish fulfilment?

Put it under their control, not yours.
Basically, make him a Minion/Follower to one of the characters. RP him when necessary, but otherwise he's as subjectable to player control as any standart minion.

Their books are still officially sanctioned and acceptable for all games. Everyone who plays the game and receives a new book by FFG can understand that the material is approved for use in any game without question. Homebrew does not have that benefit - everyone argues and feels differently over homebrew.

>everyone argues and feels differently over homebrew

Everyone argues and feels differently over official material, too, don't act like its any different.

This. Weaboo fightan magic is official material, and look how universally accepted it is.

>Everyone argues and feels differently over official material, too, don't act like its any different.

Right, but with official material you'll find far fewer arguments and far more people who just shrug, grumble, and accept shit mechanics as quirks of the game.

Doesn't make shit materials any less shit.

Other than catty remarks from the Astropath, not much, as it's all background info. He's slept with pretty much every female member of his crew in the Command, Gun, and Living Quarters personnel at some point in the last five years since his Warrant was issued, and it's an open secret among female crewmates that a new crewwoman isn't a part of the crew until she's done the Walk of Shame from the Captains quarters. The RT is completely unaware of this tradition, which makes it all the more hilarious when the female PC's joke about it subtly in his presence and he has no idea what they're referring to (as he thinks he's kept his relations secret, the absolute madman). This all happened before the campaign started, so there are tons of jokes made at his expense without him even knowing it.

It's not confirmed whether he is or isn't actually boning said Ordo Hereticus Inquisitor, but it's EXTREMELY heavily implied. We work together with her all the time, and they spend nights "planning" in the Captains quarters. This causes the Astropath no end to grief, and she has on more than one occasion had to be restrained from killing the Inquisitor by the other PC's.

It's a giant Mexican soap opera, and it's fucking awesome.

I just joined a roll20 rogue trader group praying to the emprah for decent human beings

>Screwing ratings and ship officers
Absolutely repulsive. Why can't he be screwing his sister or keeping a harem, like a normal RT?

This. The assumption with a homebrew book is "Why?" For example, "Why should I allow this book," or "Why should I allow that class" because homebrew is by definition, shit. The burden of proof lies upon the person to convince others to use the books, a rightfully uphill and often impossible battle.

In comparison, official material ask the question "Why NOT?". Essentially, "Why should I NOT allow this book?" Since an official book is sanctioned by a company, and thus approved for a wide array of playstyles and audiences, it becomes a case of the player now defending their position against something accepted by all, and the evidence is stacked AGAINST the player who does not wish to use official material.

>Why can't he be screwing his sister or keeping a harem, like a normal RT?

Because he has no sisters, and he is a hopeless romantic who believes in true love (though he's also a man of passion, and the bottle makes his clothes fall off). He also hand picks his main crew (not the dregs, though) as he'd never trust somebody he doesn't know, and he has a habit of picking very attractive women.

So, he's got a harem of sorts, they're just also the crew.

It's like I'm really watching Gundam IBO again

Aren't most RCs made for combat?

>New Deathwatch campaign, over Roll20
>Be a Black Shield Librarian (It’s an All-Blackshield party, because Blackshields are bad luck so they figured they’d keep them all in one kill-team)
>Game prologue; we all just arrived at Erioch
>Our armor and weapons are off for repainting, given tracksuits to wear.
>We go to the Watch Commander’s richly decorated office
>GM-made Watch Commander Smokefeather is a charming and polite Raven Guard (the canon one, Mordigael is a hardassed Astral Claw)
>He’s also not in his armor. Just a robe.
>He offers us recaf, fancy food, amasec, and we do a ritual where we each snuff out a black candle, vowing to atone for our sins and be and find redemption.
>Before we’re dismissed, Shadowfeather asks me, the Librarian, to answer the following question via tarot: “how bright will the candles I ignited tonight shine?"
>At the urging of the party, I Push the Augury power
>Roll failed. ah well, no psychic reading for the boss. Time to roll psychic phenomena
>Roll 87.
>oh christ time for Perils of the Warp
>Roll 93. “Something is Coming”: A Demon Prince spawns and tries to kill everyone but the Psyker who summoned it in particular
>Just summoned a Demon Prince in the office of the commander of Watch Fortress Erioch, while the entire party and the Commander are unarmed and not in armor.
>I try to kill myself with my bolt pistol to banish the demon. remember I have no weapons
>I try to Smite myself. Push.
>Trigger perils AGAIN, get 1d5 damage and stunned for 1d5 turns
>The entire party’s sides have entered orbit
>At this point people had to go to bed, and we haven’t decided if we’re SOMEHOW working through this situation, rewinding to right before the tarot reading, or just starting a Black Crusade campaign based out of the smoking, demon-infested ruin of Watch Fortress Erioch.