/srg/ Shadowrun General - Road Trip Edition

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Hit the road, JackPoint! Go get your group of layabouts, fuel up the cars, and go for a drive. See the beauty of the wild buffalo herds of the Sioux Nation, marvel at the forests of Quebec, be blinded by the light reflected off of Phoenix. When was the last time you really went on a road trip in the Sixth World, chummers?

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Reposting for more feedback/ideas:
Due to massive public outcry after decades of corporate interference in Argentinian politics, the current prime minister of Argentina has been thrown out of office after information was published about him taking bribes from multiple corporations, to the detriment of the public. An election is taking place, however multiple factions have decided to take the future of Argentina into their own hands. An ultra-nationalist faction comprising most of the military headed by a veteran general who seeks to make Argentina independent from corps again took control of most of the southern portion of northern Argentina, and attempted to storm the capital. Loyalist forces held their own, and the coup wasn't as clean as the military would have liked, fighting is still fierce in Buenos Ares. In the north, in the greater Rosario area, which has long been a haven for Democracia Siempre, a pro-democratic rebel group who refuse to recognize the legitimacy of the election, and have used the chaos caused by the military coup to take territory for themselves, also getting involved in the fighting in the capital.
Government forces are cut off in the capital, and are quickly falling to the combined assaults of the rebels and military. Farther north, numerous divisions have stayed loyal and with international and corporate court support, formed a general front line with the rebels. There's currently fighting in Cordoba, however loyalist forces backed by heavy Aztechnology support have fought the rebels to a standstill.
Currently, there's been no direct international intervention, but many corporations have sent materiel to support government forces, and intervention from Aztlan, Amazonia, or both is not out of the question if things don't resolve quickly.

The players will be members of the military, a corporate security team, rebels, or whatever they choose.
What do you guys think about this as a campaign?

>Alan Moore becomes a Street Shaman

It sounds rad as fuck dude.

Damn that's some perfect rigger art.

My players are being smuggled by boat into Quebec during the next session. For 3 days, they'll be living inside of Luxury Amenities Rover 2072 inside of a shipping container designed to smuggle people into.

I guess that counts?

>When was the last time you really went on a road trip in the Sixth World, chummers?

We went to the far south-east of the SSC earlier. It was fun. Did the whole roadtrip angle, with an old, beat up Volkswagen bus, and even stopped at a hole in the wall restaurant and required body checks in order to not suffer indigestion from the greasy real food.

Problem: one of my players is very good at killing anything in the astral. It's his raison d'etre. He's gone toe to toe with F6 and F7 spirits and come out on top (not necessarily unscathed).

How do I challenge him, astrally? (or any player for that matter) I can't step the level of the spirits up, or else it quickly turns into a one hit KO kind of deal. Mages die pretty fast, having an even smaller condition monitor. Multiple small spirits might work? BG count aspected magicians and spirits too? That wouldnt come up too often though. What else can I do to spice things up?

Background count aspected spirits come up plenty. If a spirit hangs around and uses its powers in an area long enough, that's enough to give it a small 1-3 point background count, which greatly shifts power. This can easily happen with a corporate building that has relatively constant astral security.

Also multiple smaller spirits would work as well; it's much easier for the average mage to summon 3 force 3 spirits rather than a force 6 one anyways, so they should be encountering this more often than not.

The same thing you do in any other combat - make defeating the opponent not the main objective. For example, let's say your samurai is an unstoppable killing machine? Your don't just keep throwing more and bigger enemies at him. You give him an object or person whose safety takes a higher priority than 'winning' the fight. You give him a slowly-closing door or counting-down panel and a bunch of mooks blocking the way that he needs to get past one way or another before it's too late. You give him weird terms and conditions like the Johnson requiring that not only must no guards die, then must all be incapacitated without even taking serious injuries.

And you do the same thing with Astral threats. Weird complications and side factors that take priority above and beyond the binary win/lose state. Because after all, when it comes to the basic pass/fail of someone's main niche, it's fair to assume they're going to reliably succeed at that aspect of it without any real challenge.

My DM wants to set our upcoming came in the CAS. Specifically, Jackson, MS. I don't know how "period correct" she's going to be with the setting, but I'm sure she'll nail the flavor. Thing is, I decided my character is a Japanese ninja adept who might have a displaced Yakuza connection, but international groups and companies seem like they'd be shunned with the Confederate American States. Is there much fluff in this region of North America, for Shadowrun?