40k power armour

There is a lot of information of how power armour works for marines and detail on various functions. How does it work for Sisters and other regular humans? The fluff is pretty explicit that only the Marines have the black carapace. Without it how does someone else interface with the system? Do normal humans need to interface with the armour other than just moving around in it?

I ask because I am writing fan fiction for the Sisters and need to know precisely what is involved. Right now I am in invisioning that there would be some sort of neural interface for the armor so it does not break the user but I know jack all about how any of this works.

>pic related is how I wish power armour looked

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I believe for most the power armor is just not as good. It's slower and clunkier in comparison. At least iirc. Some have psuedo black-carapaces, usually inquisitors and the like, which means they can wear power armor that's just as good if not better because they can also afford that.

Sisters power armor is roughly equal in protection to Astartes armor, and appears to be thinner because it fits around a traditional human female frame rather than a gigantic Space Marine. It doesn't have as many life-support and redundant systems as Astartes armor, but is still a hermetically sealed environment that is void-capable and can reliably operate in a vacuum for an extended period of time.

It lends the same PROPORTIONAL strength increase to its wearer as Astartes armor does (though not the absolute strength increase). Sisters in their armor are significantly stronger than a base human, can punch hard enough to shatter a mans skull with a single punch, and wield heavy weapons with ease, but they're still weaker than Space Marines because they're still regular humans.

Without the Black Carapace, Sisters truly "wear" their armor, rather than have it operate as a second skin like Space Marines do. Even still, the delay is minimal, and not enough of a hinderance to be noticeable on the battlefield with proper training. They also are more dependent on things like HUD's (if they've earned the right to wear a helmet outside missions that specifically require them) because their systems don't directly feed into their body via implant nodes like Space Marines.

In short, it's pretty much the same as Astartes Power Armor, except it's being worn by normal people rather than transhuman gene-soldiers who can directly interface with their armor. It's still quite durable, and turns the women into killing machines that are functionally impervious to many forms of small arms.

>can punch hard enough to shatter a mans skull with a single punch

wait, can't orks do this as well? sometimes i wish the strength/toughness tables were expanded if only to 12 or 16 so we could see the difference between a ork boy, a sister of battle and a space marine easily rather then some fluff notes

Your standard orc boy is supposed to be about as strong as baseline human in power armor, and a nob is stronger than a space marine in armor. Ogryn are stronger than all of those as well.

Try reading the RPG books (which you can find in the 40K RPG general). They go WAY more into detail about all of these things.

Honestly, the FFG games have better fluff in general.

Partly because they usually deal with smaller scale stuff, and partly because they better writers imo.

>and partly because they better writers imo.

In my opinion, it's not even necessarily that they're better. It's that there's obviously a much larger degree of cross-communication between the writers, and there are (generally) much fewer contradictions or disparities than in GW fluff.

To give GW credit though, FFG typical deals with very specific locales in the setting, and can therefore devote more time and energy into fleshing them out in an organic and interesting way.

I feel like GW should do that, and stop trying to change the setting every edition.

You progress the plot of stories, not settings.

This is good stuff guys, I was going with what mentioned as far as power levels but just wanted to be sure.

What I am hung up on now is how a Sister would function in her armour. For example there is a point where a SoB dons her armour but I have her require the aid of another Sister to get it on. From fluff and art I usually see servitors and chapter serfs aiding marines but not really sure what a SoB would require.

Also I would imagine that there would need to be some sort of insulating protective layer between skin and armour. I head canoned this out as a bodysuit with a liquid cooling membrane that literally saturates the skin, keeping it cool. Also acting as a protective layer against burns, chemicals, and biological agents that might if a breach were made in the suit could isolate and contain.

It seemed to me that power armour would need to be constantly balanced and regulated with the human body. I have this explained with a single input at the base of the cervical nerves that allows a connection to the power armour. Don't know if this is even possible.

>more of the ladies

I don't have the actual screen cap of that particular mathammering, but some user once counted how much a power armoured Deathwatch marine can carry according to the rules. Ended up with few dozen lascannons while running.

Not saying ffg are bad gamemakers, but since fantasy/sci-fi rpgs are generaly unrealistic, and w40k has everything turned up to 11, I wouldn't pay too much attention on things like that.

You mean a bane blade on either paldruon right?

That is one hell of good looking power armor. I'd be up for a special unit like breachers for sisters with that appearance.

No I think it was 2 or 3 basilisk canon with earthshaker shells and guardsmen for use.

I have an easy time believing that most non-SM power armor is inferior to some MKs of SM power armor considering that the lore goes into certain MKs being considered better than others.

The problem with the FFG books is that since they were done by an outside source it casts doubt on how accurate they are. I'm not even sure if GW behaved in an editorial role like they supposedly did for the Fantasy books.

The setting hasn't really changed much in years, in fact it regressed. Even the so called change that is going to happen is basically just a redo of what they already regressed on.

>input at the base of the cervical nerves
wew lad
do inquisitors in power armour have the interface go up their dick?

The cervical nerves are psrt of the spinal cord in your neck.

>I'm not even sure if GW behaved in an editorial role like they supposedly did for the Fantasy books.
I remember reading on the official forums that GW specifically had to greenlight every single published book. I think it was some of the previous writers who's freelancing now.

When GW lets anyone else use their IP they rule with an iron fist when it comes to said 3rd party messing with established norms. That said a few companies have earned themselves a bit of leeway (most notably relic entertainment due to the nuances of vidya compared to TT) as they have proven themselves trust worthy.

You know the grenade launcher in space marine? Relic made that up as part of the need for game balance and GW approved it for being within the spirit of the setting.

>do inquisitors in power armour have the interface go up their dick?
Maybe that's why they're so grouchy, gotta be uncomfortable

The dev from Streum On that is sometimes active on a french forum explained that GW has the last on ptetty mich everything. They review basically every element, even sound effects. For example, the english transcript on the sword that we see in the 2nd trailer for Deathwing was their idea, instead of the standard proto latin.

Funny to see them so touchy with their IP when they use without remorse DoW's musics and SFX in pretty much every single Warhammer TV vid.

>The problem with the FFG books is that since they were done by an outside source it casts doubt on how accurate they are. I'm not even sure if GW behaved in an editorial role like they supposedly did for the Fantasy books.

You know how Orks in Rogue Trader are immune* to corruption points. That was GW's idea. So there is some oversight.

The problem is that I don't think GW cares about 40k having any kind of canon. The only statement I've seen from them about what is and isn't canon was something about how it's all canon. Even when two sources flat out contradict each other. Which basically says that GW doesn't care.

*Which isn't to say that the warp can't corrupt them. Just that they are so resistant to it that immunity is the best way to mechanically represent their resistance.

Does anyone know the specifics of any case where GW said no to something because they felt that it didn't fit with established lore ?

I do hope deathwing turns out to be good because those crazy frogs really captured the 40k feel in e.y.e.

> they use without remorse DoW's musics and SFX in pretty much every single Warhammer TV vid.

Most likely they get a cheap deal on licensing these SFX which saves them the effort of having to actually create their own effects.

>Does anyone know the specifics of any case where GW said no to something because they felt that it didn't fit with established lore ?

I doubt you'd be able to find much as (most likely) ideas that get culled are done so fairly early on in projects.

I'm guessing if it ever happened we wouldn't hear about it, imagine the backlash when you announce to fans you wanted to do some silly stuff, like Eldar not being fags or Taus being relevant.

Well it looks pretty great honestly. Plus GW has been more lenient with them, allowing the devs to code with modding in mind, with .inis everywhere, instead of their standard "nobody touches our stuff" approach.

I hope everything works well for them, because I'm really looking forward to playing the game, and if everything goes well, EYE 2 and the ork motorbike racing game they wanted to do in the first place.

>The only statement I've seen from them about what is and isn't canon was something about how it's all canon. Even when two sources flat out contradict each other. Which basically says that GW doesn't care.
It probably stems from their open sand box setting stand point, contradictions are allowed because they want the player to pick what ever truth seems cooler to them for their games.

GW absolutely refuses to let anyone use or fluff out skitarri in anything.

Why

I'd wager they became someone's baby. Just like Red Scorpions obviously are the personnal playtoys of some guy in the FW studio, having all the nifty toys all day every day.

this being a power armor thread, I figured I'd ask:

how well do the different Marks of armor for the space marines compare to one another?

Is a Mk. 4 better than a Mk. 5? Is Mk. 6 better than a Mk. 5 or something? What is artificer armor, exactly?

I think I remember reading that there has only been one new Mark since the HH, and the only meaningful change is an extra bit of metal welded on to stop bullets bouncing off the chestplate and into the brain via an undefended gap beneath the chin.

Another one (Mark 3?) was incredibly well armoured in front but hardly in the back, designed special for tunnelfighting against the Squa

Oh boy.

You're probably better off reading Lexicanum, it's quite long.

Mk4 is better than mk5, as mk5 was more an aggregation of designs used to survive with limited resources retroactively called a complete mark.

Mk6 is better in stealth than mk4 but mk4 has the upper hand sensor wise.

And artificer armor is a power armor, any kind, that has been taken and personalized and/or upgraded by a master artificier.

No artificer armor is the same, since they're hand crafted for and by a different person every time.

In time, given enough glory and victories, technically any space marine that likes that jund of stuff can end up with an artificer armor, but mostly important people, like officers or specialists, will actually get them since they're important.

Children, when in doubt, read the Lexicanum.

wh40k.lexicanum.com/wiki/Power_Armour

As of 40k, the mk8 mark is THE best mark, surpassing or equalling every mark in their specific field. It is rare however, since it is recent.

Yes and it irreparably changes them
>grim dark

That is interesting, may be worth trusting those books after all.

40k does apparently have a "canon" and the quote about it all being true and not being true is apparently a misunderstanding.

Human - 3
Sister of Battle in Armour - 5
Ork Boy - 5? 4.5?
Space Marine - 7
Ork Nob - 8
Ogryn - 8
Warboss - 11

What feats of strength do Orks actually have?

Ork nobz are often considered a match for space marine veterans and given we know orks aren't known for their agility or intelligence that basically leaves being dead strong and dead 'ard.

>40k has a canon

You quoted Merritt - the GWIP doof - saying 40k explicitly does -not- have a canon history, and this new hire boy-named-sue guy saying, essentially, 'nuh uh!' Merritt's full quote was that no one ever took fluff seriously at GW, so treat everything with an aquila on it as equally likely to be true or false. We've heard the "retconning to bring everything together" lie before - when we were told that new fluff invalidated old to enhance continuity. That didn't last long -

Merritt soon had Abnett pull a 21st Primarch out of his ass like a parlour trick, and that myth was officially busted. Now, this "laurie" git demands we accept that pureeing Sisters to make armour polish, carving initials into daemon flesh and The Lolorrery are all "canon" cos he says so?

Fuck him.

Sisters armour interfaces with a body suit the ladieswear to simulate the Black Carapace. There, done. This is just as "canon" as anything Laurie Golding ever wrote. He just has more people that want to believe him.

Whats this about about pureeing sisters?
>notbeeninto40ksince4thedhere

something something grey knights killing Sisters and covering them in blood to counter demons
somehow

>Sisters armour interfaces with a body suit the ladieswear to simulate the Black Carapace.
Nah, I figure has the right of it.

>Merritt soon had Abnett pull a 21st Primarch out of his ass like a parlour trick, and that myth was officially busted
Abnett says that this wasn't his original idea but something GW thought about in the past but never knew how to implement. He liked it and asked for permission to use it in the HH books and they agreed.
And no, only retards think everything in 40k is just myths and propaganda. 40k has canon that is canon. Period. Of course we all have our headcanon about it, but that's not fucking canon.

>Of course we all have our headcanon about it, but that's not fucking canon.
MINE is

Jesus thats awful

Yeah, everyone I've ever heard talk about it has hated it

A moment of silence for out fallen brother here.