2e. Chung is banned from Exalted forums now
/cofd/&/wodg/ Chronicles of Darkness and World of Darkness General
>So apparently Edward Cullen isn't as faggy as Lestat.
No. You misunderstand. The problem with Edward isn't that he is unmanly. It's that he is shittily written.
>Apparently, Virtues and Vices are gone (or at least made more nebulous), and something akin to the old Nature and Demeanor returns in VtR (Called something like 'Dirges' and somesuch. I can't remember, it's been a while). Do Werewolves and Mages have something similar, or do they fall back on Virtue and Vice?
Mask and Dirge, yeah. Which is pretty much Nature and Demeanor. It works out pretty well.
Werewolves have something close to the Vampire stuff, Blood and Bone. They are meant to represent them in normal life, and on the hunt, respectively.
Mages are the most human of the supers, and thus retain Virtue and Vice.
Ah. Ok! Has 3rd ed been broken open yet?
And Prometheans have Elpis and Torment, which represent what they seek in humanity and what keeps them away from it
Changelings have something similar to the vampires in their playtest, but it's mentioned as being on the change-list.
YEah, but without perfect defences, not to the same retarded degree because there's always some other meme build that can counter your meme build
I mean, it's not like you have to use them in the same setting. And unless you want to actually focus on a war between the principal and the god machine or the dark mother and exarchs or something, they're usually kept quite insular.
Well it was mentioned there would be stuff like cults and rituals on people strapped onto altars. I think most of the magical origin stuff would likely lend itself to Dark Eras.
Compared to Beast it's certainly nice that it has some direction. One might argue too much of it
That said (and ignoring pronouns):
Transmutations are unbalanced and the calcifing part plus forgetting transmutation which you learned in one refinement and then not knowing it when in refinement which has same transmutation seems needlessly complicated and probably not very new player friendly.
Pandorans' system is written using rules for ephemeral entities with attributes x 3, which which would already make them really strong plus compared to ephemeral entities they actually have skills which puts single one into major badass territory. And they are supposed to operate in packs...
Otherwise ok I guess.
Plus Phosphorum because ... reasons.
Except there is no reason to think there even really is DM.
>Transmutations are unbalanced
>The character channels the fire’s energy and takes it into her internal forge. She may automatically succeed (with the equivalent of one success) in a number of actions equal to the successes rolled on the power’s activation.
"I use Divine Guidance and jump to the moon"
*automatic success*