So I got my copy of this last week, but haven't seen any discussion on it here.
Anyone else get it yet? What are your opinions? Have you run any adventures yet? What do you like that's new, and what don't you like?
Personally, I'm kinda annoyed they provided this huge section on various federal departments, but don't have any monsters or basic cultists statted. I mean, I get not statting big things like the various deities, but why not give us something for Deep Ones, Yithians, Mi-go and the such?
Delta Green
>Case Officer's Handbook still doesn't have a release date
Because this book is strictly the base rules that will always be used. Magic won't always be used, and I have yet to run an actual game that uses a preexisting mythos creature.
The Case Officer's Handbook, now re-titled "Delta Green the RPG" will contain all of the GM stuff, magic, faction info etc. I for one really like that the big federal government section is included, helps with immersion and for players to know just what their "FBI" agent can actually do.
I ran a game of it at Gencon last week, players loved it none of them had tried the new system yet. A few of them knew old DG.
As far as creature stats go, I don't expect Owl Bear stats in the PHB. I assume a lot of the people playing this right now are either already invested in old DG/Call of Cthulhu and have stats or are the kind that will make their own monsters.
This is now a /ysg/ thread
I went to the panel last week, it's supposed to be out early next year.
Fair enough. This is my first time with Delta Green, but I'm a big fan of Call of Cthulhu, and it was just weird not seeing that much in it for GMs. Suppose I'll have to wait for Case Officer's Handbook (I thought it was just a slightly expanded version of the PHB)
Got my GM screen and copy of Need to Know a few days ago, the GM screen is seriously comfy.
Haven't played any games yet but I've been familiarizing myself with the new system since they started putting out early drafts and this is easily one of the best things I've seen in a while. Can't wait to use it.
The reasoning behind it might be that the Agent's Handbook is for just that, Agents, so you're probably only getting information that is relevant to the players. CO's Handbook will probably have stats for enemies. I've only glanced through the pdfs because I'm holding out for the dead tree versions though so I'm not 100% sure of what is in either book.
>Why aren't there stats for monsters in the player's book?
You're retarded. It's the same reason this book doesn't get into the split between The Group and The Program, or what happened to MJ12; that's GM information.
I think that was the original plan, but from what what the designers said it sounds like it's going to be a massive book.
How the fuck are you supposed to run The Star Chamber?
I mean, Call of Cthulhu has GM and player information in the same book. So does Dark Heresy, and a bunch of other similar games. I was just confused why this one doesn't.
You DO get that this is the agent's handbook, not the handler's guide? It's all player facing material. NPC stats would be wrong there.
Maybe go cry to a DH thread then?
CoC has always had a core book that players never need open, and an Investigator's Companion that includes occupations, skills, and era information.
Yeah, I'm getting that now. It's like DnD's player handbook and DM's handbook. It just through me off because, out of all the games I've played, DnD is the only one to do that.
>CoC
No, no it doesn't. I own CoC 6th edition. It has stuff for both players and GMs.
On this note, and to bump the thread, what are some custom monsters you have made /ysg/?
>/ysg/
gb2SCP
So salty you must be posting from R'lyeh.
What?
While not technically a monster, an AR based app that's use will lead to sections of our world meshing with Carcosa, or at the very least people that get processed with the surrounding environment, it's not immediate more of a subtle thing. I'm still working out the metaphysics of how I want it to work.
Does anybody have pdfs or epubs of the Delta Green fiction?
There's 5 stories from Failed Anatomies on Unspeakable!
That's pretty cool. Nice way to mix the modern with the Mythos.