AWG is a thread to talk about minis and games which fall between the cracks. /HWG/ doesn't entertain fantasy (for good reason) and the other threads are locked to very specific games, so this thread isn't tied to a game, or a genre, lets talk about fun wargames.
Any scale, any genre, any company, any minis. Skirmishers welcome.
>Examples of games that qualify Mighty Armies, Dragon Rampant, Of Gods and Mortals, Frostgrave, Hordes of the Things, Songs of Blades and Heroes, and anything that doesn't necessarily have a dedicated thread (gorkamorka, necromunda, mordeheim).
>Things /AWG/ could benefit from: pastebin pdf repository posters
Does anyone have the frostgrave liche campaign book in pdf?
Cheers
Elijah Smith
Forgot that we need a list of places to get minis.
Perry Brothers, Warlord Games, Reaper and Mantic jumps to mind, anyone have other suggestions?
Joseph Russell
First pdf posted for /AWG/ long live dice rolling!
Jason Gutierrez
Gripping Beast, Avatar of War, Raging Heroes, The Assault Group
Austin James
So in /hwg/ someone brough Dark Osprey, a book line about alternative history and similar shit. There are two books abot nazis but none for the other WWII factions
What kind of shit will you guys like to see for the other nations?
Tyler Foster
haven't looked at any of Dark Osprey, which mega has the pdfs? What kind of shit do the nazis get? Magic?
If they get magic, the allies should get robots for the classic science versus magic.
Noah Diaz
For easy pastebinning
Miniature Companies:
Perry Brothers Warlord Games Reaper Miniatures Mantic Gripping Beast Avatar of War Raging Heroes The Assault Group Rebel Miniatures
# In Her Majesty's Name - Steampunk skirmish, Lead adventure dudes cream over this # Ronin - 7 Samurai battling it out against koreans, chinese and shaolin monks. The author released army lists for more supernatural choices. # A World Aflame - Interwar, mostly used to game "a very british civil war"
Bonus Content (pay over a certain value) # A Fistful of Kung Fu - Big trouble in little china the skirmish game # Of Gods and Mortals - Pick a god, grab some mythic monsters, battle it out with some followers in the middle. # Lion Rampant - Medieval thing # On the Seven Seas - Pirates Skirmish game. # Sleeping Dragon, Rising Sun # Heroes, Villains, and Fiends -In Her Majesty's Name expansions
I'm currently writing a squad based wargame for the fun of it. We are talking about 3rd to 4th Edition 40k in scale here, about three or so squads of dudes, maybe a tank or two, some big guys in between, usually around 20 to 40 miniatures. I'm planning on releasing the stuff and I want to do a lot of extra stuff around it, like where to get and how to convert miniatures , listing up manufacturers and doing some tutorials.
Now, I really like 15mm for games like this, but I really wonder about the preferences of most players. I mean, I do like 28mm, but from what I can see, most people vastly prefer 28mm over 15mm, even or especially in these kinds of games.
Brandon Bennett
With 28mm, you'll have a much wider range of minis to use.
Juan Perez
That's also part of my reasoning. I really love 15mm, but it's a lot more limited and most people shy away from converting anything where you have to saw and sculpt, let alone do it at 15mm.
Jacob Sanders
>Now, I really like 15mm for games like this, but I really wonder about the preferences of most player many games have rules that can be adjusted to a variety of scales
I seem to remember chain of command having 15mm and 28mm rules. Might be worth checking out.
Samuel Morris
Unless you're doing sci-fi, where for some reason there's an insane amount of 15mm stuff for that scale of battle. 28mm is mostly dominated by single character models for small skirmishes, where ranges are lucky to be more than a squad's worth in size.
Jack Hernandez
If we're talking about sci-fi then 15mm has a huge range of minis to choose from.
>Of Gods and Mortals >- Pick a god, grab some mythic monsters, battle it out with some followers in the middle. This one has my attention.
Carson Long
>I seem to remember chain of command having 15mm and 28mm rules. CoC is 15mm ground scale but everyone uses and is encouraged to use 28mm models.
Dominic Anderson
yeah we need a mega
If you're trying for the 40k crowd you go for 28mm
My suggestion would be to write it without caring for scale, and then let people pick if they prefer 15mm or 28mm dudes
I love 15mm, whish more things used it
William Nelson
Its based on A Song of Blades and heroes, with a 3 tier troop system. You have your 1 god, who is mighty, independent heroes who could fell a god, and ranks of worshippers who generally are god fodder but can bring your god back through faith.
I'm pretty interested in running a few games with my buddy
Owen Turner
I'm meh towards SoB&H.
James Smith
idk, I quite like it, it's super fast and works nicely with more than 2 people
great for pick up game nights
Kevin White
Depending on how dead it becomes in here, I may come and dump wargame ideas, since /gdg/ doesn't give a fuck about wargames.
Noah Smith
Just go for it, anything to keep this meager thread alive
Luis Campbell
>/gdg/ doesn't give a fuck about wargames
Too True.
I'd say if he's gonna write and care about scale, he should be working on writing a system that has a consistent ground/time scale before ever considering miniatures, since many games don't even bother having that before messing with things like miniatures scale vs terrain scale vs distance scale.
David Miller
can I steal them?
Joseph Ross
Working on the idea of a progression skirmish sci-fantasy game. Players build warbands and try to find trrasure inside a giant ancient alien research lab. A bit like Frostgrave, but in space.
The setting and some ideas need fleshing out, but the core concepts are there. Players would set up markers on the board, and approaching them would cause a random "scenario" to be drawn/rolled. It'd be things like "You find an ancient store room, scatter X amount of Loot counters for models to pick up" or "A pack of Cyber Ghouls attack, deploy X amount of neutral monsters that drop Loot counters when they die". The idea is the warband with the most Loot at the end wins.
Mechanics are an AP system, where a model has an attack and defense score, and attacks are dice pook based with weapon strikes and armor protection. The attacking model rolls a number of D12s equal to the weapon's strikes and score a success on a roll of their attack or higher, with a '12' counting as two, while the defending model does the same with protection and defense. Each defense success counters an attack success, the number of success left over ate compared to the defending model's resilience and takes a point of damage for ever full amount met, i.e. it takes 2 successes to cause a point of damage against resiliense 2. The power of the weapon multiples the successes, power 2 doubles each success, etc.
Camden Sanchez
I have one almost finished but I just don't trust that the idea just wont be taken
Ryan Powell
I want to design a wargame that can be played without expensive minis. Like, use standardized bases, but then whatever you damn well please on top of it to represent your unit.
Kinda like that lego one, but not shit.
Nathaniel Anderson
what didn't you like about brickwars
also, every single historical wargame can be played without expensive minis
Sebastian Allen
>what didn't you like about brickwars the rules just seemed very soft and not rigid at all, and there didnt seem to be much in the way of governing maximum or minimum size of your mechs
like, why field some ridiculous Technic spider-bot when I can just use a minifig and much more easily take cover from things
>also, every single historical wargame can be played without expensive minis i didnt know that, i thought they all required their own proprietary units to be "legitimate"
Ryder Nguyen
oh you're not talking about brikwars
John Barnes
I would write it the way you personally want it to be, it's pointless at this level to try to adapt to consumer wishes or whatever, you won't become the next GW.
Or if against all odds you do, it'll be because you fill a niche they don't and your game glows with the passion you put into it to the point people pick up on it, not because you focusgrouped gamers.
And besides, can't a 28mm player just double all the ranges and distances if he wants to adapt a 15mm ruleset? It doesn't seem like a supremely complicated pain in the ass.
Brayden Phillips
what the fug is brikwars then because i remember a lego-based tabletop wargame that was mostly garbage and had a lot of SJW fluff about third genders and shit
Caleb Turner
You might be thinking of Mobile Frame Zero?
Brikwars is a rules light minifig scale one.
Benjamin Campbell
>Mobile Frame Zero that name does ring a bell
a shit-covered bell
Henry Miller
>Druuna the Wargame
Justin Peterson
If you have more than 20 - 25 miniatures on the table or any vehicles whatsoever 28mm is a bad scale
Juan Edwards
Basebuilding in a wargame.
Can it be done?
Ian Collins
Like Mordheim? Or are you talking about something more indepth?
Asher Perez
Haven't tried Mordheim. Will look into it.
Cameron Sanchez
On the one hand, probably, but on the other hand, do you really *want* to reduce your wargame to a speed-production simulator the way every Blizzard RTS works?
Ryan Torres
>My suggestion would be to write it without caring for scale, and then let people pick if they prefer 15mm or 28mm dudes
This. Scale agnostic is best. An easy way is for 15mm and smaller, all units are centimeters. 20mm and larger scales all distances are in inches.
Aiden Sullivan
>Basebuilding in a wargame. >Can it be done?
base building like a strategy video game? C&C / AoE?
Mine does.
Justin Rodriguez
Sounds intriguing. What minis do people use for this?
Dylan Harris
Got a doc I can read?
Sebastian Jackson
No idea what Druuna is.
Tyler Fisher
Historical stuff isn't copywrited so there's competition for both quality and price since everyone and their dog produces world war II germans
Robert Nelson
Not that I want to share right now, rules document around 80% complete. Im currently CAD sculpting minis that I hope to 3d print for testing purposes. As far as base building goes the game is in 20mm influenced by Pop3. If you want to build hut you have to move your basic unit into contact with a base of trees on the battlefield that has enough wood to build the hut. More units in contact makes the hut build faster.
Brody Lewis
How would that work? On-going campaign where you track resources to spend on walls & turrets or whatever? Other plays in campaign then attack the base?
John Kelly
Milf pornstar from early to mid 2000s
Landon Jones
Is there a wargame that promotes ork-like cobbling together of junk to make your units? I feel like I would take a much larger interest in wargaming if I could both cheap out on buying models, and could autistically make tiny dudes out of my ever-growing collection of junk.
Aaron Jenkins
Sounds like it would work better as a boardgame
Kayden Perry
do old assed wargames fit into this?
VOR the Malestrom?
Clan War?
Chronopia?
Heavy Gear?
Jacob Brooks
I agree that aspect of the game would suit a boardgame but in the context of the whole game the basebuilding bit is just an optional part that I thought i'd add for completion sake.
Asher Mitchell
check out brikwars, it's pretty dope
Gavin Nelson
yeah, so long as other people want to talk back, no promises
Dylan Richardson
I... Wut?
Joseph Robinson
Brik wars has very indepth rules about biulding shit with legos in the battlefield.
Matthew Brown
Anyone got a PF of Mighty ARmies floating around? Was reading through HoTT and while I'm normally a small scale skirmish fan (Iron and Honor my jam at the moment), I've been wanting to get into element based stuff and i'm comparing my options.
Plus micro World makes that awesome, awesome brachiosaurus.
Hunter Reyes
Where can I download all of the ASoBaH books? I like the core rules, but I can't find the expanded magic or the dungeon rules anywhere.
Gabriel Ward
Don't talk to me or my son's minifigs ever again.
Joseph Ward
In here m80 mega:///#fm/JIEAmSSY
Andrew Davis
>micro world
I fucking love micro world. The songs series works really well as a 6mm skirmish game, hint hint
Andrew Stewart
how does that mega link work?
I've got all of them, forget where I got them from originally
Joseph Carter
I really like noble armada ships, but i never played it or read the book,tough i read a bit about fading suns. Anyone knows whats the state of the minis or the wargame after moongose droped it? Or all the other a Call to arms games.
I get that the songs games are really ace for the people that like them, but I'm not a fan of the "two stat and a bajillion special rules" design ethos, sorry. not that it's a bad design choice, it's just one that didn't push my buttons after trying it.
Eli Davis
key?
Sebastian Nguyen
i've never used mega before and have no idea what i'm doing
This is the same with how I feel about the system.
Chase Gutierrez
Any of you folks played freeblades? I picked up a couple starter sets at gencon and I'll be playing with some friends next week. Rules look pretty good so far, but the dice explosions seem like they could be cool or really fucking annoying
Jaxon Long
It's a weirdly well drawn Italian porn comic about a dystopian collapsed future society on board a malfunctioning generation ship. unbeknownst to the people there.
Isaiah Moore
How yo ufeel about MA? Fair enough, different strokes for different folks and all that.
Unrelated note: Endless Fantasy Tactics. I'd love to get people into it, but no one around here will even entertain the idea.
Adrian Morales
oh, hell yeah! nice!
the game is dropped. some morons have it, and they are letting some German social justice warrior turn it from Boarding parties and Broadsides in space to a sub hunt game. the cunts. CUNTS!!!!!!!
oh, so sad!
also, that ship i posted is ULTRA FUCKING RARE!!!!!
if you got one to sell, advertise here first plz!
Nolan Martin
I wish,tough I'm more a hazat kinda of guy I don't have any mini of that game. So ded game and no New ships tren?Sad...
Landon Reed
I've played it. Pretty simple game, but the command system makes games very dice dependant.
Jeremiah Wright
Can anyone recommend a game that handles sieges well, or even focuses on them? Fantasy is best, but historical is fine too.
Jayden Roberts
What's your problem mate
Lincoln Barnes
Star grunt 2?
Chase Green
In a campaign, absolutely.
I mix it with territorial gains and locations maps to turn combat into not just a resource grab and sabotage campaign, but also a king of the hill and territories game.
Julian Gray
there's no MA pdf
Benjamin Sanders
What's MA?
Cameron Torres
Having a good terrain collection and being able to tailor the locations to the buildings there would be the dream
Alexander Taylor
i have Hazat, Hawkwood, Vuldrok, Church and Kurgan
who wants to see pics?
Matthew Bennett
I adore the smaller scale wargames, I wish the standard wasn't 28mm heroic.