Roll a mage

>roll a mage
>1d4 hit die roll = 2 HP to boot
>can't wear armor since lol encumbrance to spellcasting
>party runs into a small band of thieves
>I waste my one and only spell use for the day on a Magic Missile spell, which doesn't inflict enough damage to kill even one enemy
>one of the thieves fires a sling at my mage
>1d4 damage roll = 3 damage
>mage dies on the spot
>healer fees are outrageous, so the party forgoes resurrection
>I'm out of the game

Why are mages so shit?

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Either your DM is a jackass or this is a troll because you get at least the maximum number from your HD as HP.

Also your system is shit. A human sized character that's healthy enough to adventure really probably won't die from a single sling stone working at the high end of it's normal damage.

That would require a critical hit, or something, like, crushing your skull.

Play Dungeon Fantasy you idiot. If this isn't a troll. Even if it is, play Dungeon Fantasy from Gurps.

"Might suck at level one, but you'll RIP at level nine!"

youtube.com/watch?v=VWm9P94VnV0

READ THE RULEBOOK BEFORE PLAYING ASDASDASDADASDASDASDASDASDASDAASD

You're describing a mage that is shittier than any level one wizard from any DnD system that I'm aware of

Because your friends weren't protecting you. The party mage should always be behind the tanks.

Shouldn't you have started at 6 HP? Or am I forgetting how that works?

He could be playing pre-3rd edition. The mages were often like that, but in our games, we'd houserule max hit points for the mage, etc. So, your DM is kind of strict.

Maybe don't make yourself the center of attention with only 2 hp?

Shouldn't you have a crossbow or something?

>Shouldn't you have started at 6 HP?

No. Not all editions did this.

Pretty sure they had more than one spell

>dies on the spot
>from having -1 HP

That isn't how that works.

>cleric already used their one healing spell for the day
>tries to make a heal check
>AOO
>cleric -1/8
>try to make a heal check
>AOO
>fighter -1/10
>try to make a heal check
>AOO
>thief -1/6

>the party is literally retarded
No, that's what the problem is.

>That isn't how that works.

According to classic D&D it is. Ditto with 1d4 hit die and non-max HP at level 1.

Of course, you'd know that if you weren't born yesterday.

Correct, 2nd Edition didn't top you off automatically, and they had d4s instead of d6s for wizards. Had a wizard died from what the DM described as a "graze of an arrow that narrowly missed him." Lots of fun.

>playing oldschool D&D

>when better alternatives exist

Who the fuck gets Magic missile and not Sleep or Color Spray at level 1?

>be fighter
>roll HP = 1
>die instantly to fart
>le ebin greentext
>caster hate.jpg

2nd edition was like that, roll for HP and random amounts of stats at level 1.

We used to think it sucked until our best player noticed it was all part of party balance. Back in the day, a stock adventuring party all had an important job that contributed to the overall group.

Also, those graphs illustrating XP progression depending on class. In the end, the mage would end up the most powerful character. Thus, it was necessary to start out the most uh, crippled.

"Better alternatives" meaning that, no matter what class you pick, you will always feel like the most special and creative snowflake of them all.

>grognard: The post

Thanks user. I'll make this into a T-shirt.

I'd wear it.

this
level 1 utility spells are your bread and butter. the damage comes later

i feel for you bro, fucking plebs and their new editions dont know our pain

Never played 1e, huh?

Actually pre 3.X D&D had you roll for HP at level 1.

And 3.X has mage types who can get knocked out by a single slung stone at level 1, and then potentially bleed to death.

The idea in older editions like you're probably playing, if you buy into it, is that mages start weak and then get overpowered. Personally I think that's stupid, but that's how the game runs.

>sling stones can't kill people

CSB

Agreed.
>Fighter gets 10hp +3 for con bonus
>Wear any arnor
>wield any weapon
>Does more damage with his strength bonus then a wizards best spell
Fighters are OP

Hey, come crying to me when in an AD&D party with two fighters, both roll a 1 for HP.

en.wikipedia.org/wiki/Sling_(weapon)

>>I waste my one and only spell use for the day on a Magic Missile spell, which doesn't inflict enough damage to kill even one enemy

Why the FUCK would you chose MM for your only spell? I could go get my AD&D books and check but there are so many better options. Fucking Sleep or Grease you idiot. You're not a damage dealer until you get 4th or 5th level magics

the best damage dealing spell in the game is a level 3 spell. It is haste.

>playing any osr game
>not having multiple characters of different classes

Wouldn't that eventually kill you of old age in early editions?

It could potentially kill as soon as you cast it on them. Magical aging forced a system shock roll. Fail that, you die.